Reviews from

in the past


Easily the best gameplay of Rance's retro timeline and my favorite pre-2000 grand strategy game. Rance becomes king of Leazas and he strives to take over the world. Surprisingly solid core gameplay loop (the retro games often weren't great in that regard) with a ton of secrets to find.

The downsides are that there are a lot of ways to screw yourself over that you can't realistically figure out beforehand. Like, taking certain cities will trigger flags that send more powerful enemies after you with nothing in-game telling you about it beforehand. Also, the writing suffers since the developers had to speedrun the plot before they were really ready to (thankfully they managed to eventually get the series wrapped up properly).

Still a fun game. For a more detailed look, check out this video https://www.youtube.com/watch?v=N8SN8uVf1sk

corporate has advised me not to share my opinions on rance (character). just know that id touch him in odd ways.

this is the srpg ive been looking for my entire life

Sem ironia eu acho que esse é o melhor de estratégia que eu já joguei

Once you get the grip of how the game works it goes fine but I just don't like it.Plus those fucking ass random events that can ruin your party if you didn't do shit X or Y at the beginning of the game fuck im never touching this again


This review contains spoilers

Kichikuou Rance was already the seventh game to release from Alicesoft in a series that started with a goofy adventure game that strongly emanated the energy of some shit a few friends threw together for fun. The characters of Rance and Lia in their early incarnations bear a fair bit of resemblance to Ataru and Lum from Urusei Yatsura in appearance, behavior, and their whole relationship dynamic, there are numerous very overt references to Gundam, the later Rance 3 is pretty similar to the game Emerald Dragon in its plot structure, gameplay, and even some of the new characters introduced to the point of being more or less a parody (though I'd honestly say Rance 3 is the better game here). None of them really had anything substantial to say and their main draw was the morally callous protagonist who murders and rapes and fucks shit up for everyone. And Rance himself did become a popular character for this even in those early years.

The first hint of a real shift in tone for the company's games to my knowledge came with Toushin Toshi II in 1994, a story about a man in a committed relationship with his girlfriend thrown into a series of increasingly dire circumstances often leaving the player forced to choose between doing some reprehensible thing that could betray her trust or to not and make things harder for yourself, culminating in the Sans Undertale judgment scene but done over twenty years prior. Also like Undertale there are no real consequences unless you decide to be as evil as possible, but the game seems very at odds with and uncomfortable with itself in a fascinating way. As with Rance a lot of the sex scenes are rape by the protagonist, but here you can always choose to not do it and the game constantly condemns you if you choose to, despite no extrinsic reward for not doing it. There's no content to replace those scenes, but the game doesn't want you to see them.

Kichikuou Rance ('Kichikuou' is often translated as 'Brutal King', but 'kichiku' most literally means something like cruel and uncaring) then builds on that unease, now placing the character of Rance in a position of great authority over a nation's army and presenting a very open-ended conquest strategy game that displays, in great detail and at times in pretty startling ways, the consequences of his actions on the world and its people. There are around two-hundred characters in the game with their own subplots running parallel to the rest of the game, and most of those subplots have multiple possible conclusions with often unpredictable conditions. Each playthrough concludes with the game informing you of whether you got the 'good' or 'bad' outcome for all these characters, placing specific emphasis on this part of the game. It's frankly shockingly complex for a game from an eroge developer and I don't know if I've ever seen something quite like this emulated anywhere else. The strategy gameplay itself is not very complex at all and it's mostly just inoffensive, but it doesn't really matter. It's sort of more an adventure game told through the structure of a strategy game like Nobunaga's Ambition than it is a strategy game in itself.

The story culminates in the revelation that the world was created by a god who derives pleasure from watching people suffer, serving as a rather direct stand-in for the audience viewing the world through Rance's perspective. If we're to take this to its logical conclusion then it could be read as a statement of resentment on the part of the developers or writers that Rance was a popular character, which would explain quite a lot about the tone shift. The consequence of all this is a game hostile to its own violent porno power fantasy but also unable to entirely get away from it, so you can see the rape porn if you want but then also the game tells you explicitly that you're ruining people's lives and maybe you've worsened some poor girl's crippling drug addiction because you did that or maybe they killed themselves because of you or etc., whereas in the games before and since it happened largely without consequence to the victims.

Was this actually convincing to anyone who was playing these games uncritically? I honestly doubt it, for however much I respect the attempt. But what interests me is that these types of scenarios, decisions, and potential outcomes even exist in this game whatsoever, a degree of potential for horrific behavior and consequence that's virtually nonexistent in the entire medium including other eroge, in a medium that's supposed to be defined by the player's ability to make decisions. And the reason for that is obvious; the presence of this content makes the game an extremely hard sell and it can never be ported anywhere. But if you're able to get over that then there's really nothing else like this.

remember learning about this game before i'd ever try rance, confused how a 1996 game with a rapist protagonist could possibly be anything more than weird fetish garbage.

how fucking wrong was I. This game is genuinely a masterpiece. I have so much good things to say about this game that as soon as I start writing one thing down I want to delete it and start writing another. I've rewritten this review so many times because I genuinely don't know what to say, because no matter what I write it doesn't feel like I'm doing this game justice. It's just that good.

O fato que até hoje (tipo literal hoje) to descobrindo coisa nova sobre esse jogo acidentalmente só prova o quão grande essa porra é.

O Trabalho feito nisso é genial e não foi atoa que conseguiu salvar a empresa da falência. O Fator replay desse jogo consegue facilmente ser maior que milhares de jogos AAA por ai.

Jogo desgraçado de difícil, vai se foder baleia arrombada

Kino,Soul,Based game.

I've always wanted to conquer the world.

Sadly I live in modern America where guns the greatest thing known to man, bayonets are completely impractical, swords are fucking useless, and those amazing european suits of armor with dick protectors (yes those exist) are obselete. Thankfully, video games exist nowadays and I can kill my unquenchable thrist for this unknown type of urge I want. After years, I found what I was looking for. Strategy RPGs. For a while, Fire Emblem: Genealogy of the Holy War had what I wanted. Massive interconnected maps with a simple battle system and a great storyline to boot. Also, the game has a rating system which begs you to get a perfect game (which I plan to do one day) along with a generation system where the relationships of characters can lead different troops you get down the road. But the game wasn’t enough. The map was confined to a dozen or so maps that you couldn’t go back to and check on later. Plus, Fire Emblem had gone back to their regular old self and never tried this type of approach ever again. Plus, that rumored remake is probably not happening. Thankfully, I decided to graduate to grand strategy games and test their waters. There’s just one problem, they all fucking suck. Romance of the Three Kingdoms, Total War, and Liberty or Death were tailor made for hardcore players and insane PC gamers who can multitask like gods and know how to work their extremely advanced and complex UI and mechanics. They were a little too big for my taste. But thankfully, I found this game, Kichikuou Rance.

It has what I wanted. It’s immersive like wow I’m conquering the fucking world! It has a pretty simple UI design (being made in 1996 by a bunch of wack jobs who only made Dragon Quest but with pornographic twists and turns) and a simple battle system that just clicks. And, they are so many variables to take notes on. All main characters (side notes: there’s 167 characters I’m not joking) have good and bad ends depending on your actions. I want to go back to this game one day and just make the absolute limit of a strategy to get as many of the good endings of characters as possible. Ah yeah. The sex. It’s fine. Not the best. Not the worst. I was kinda shocked that one of the women in the game had a dozen guys with blue, pink, green, whatever hair and I was like “oh zamn thats nice”.

Anyways, good game. And before anyone asks, no I'm not a Rance fan.

First competent playthrough and haven't finished it yet, but having reached the demon war stages... I don't think that it would ever deserve less than this.
I don't know if I want to know everything about this game or not. It's enchanting.

Rance X + Sengoku Rance, but in 1996

I softlocked my fucking playthrough because the spy bitch poisoned my food will replay it later

Ontology prob the best theme of all time

While a lot of people's favourite I think I prefer Sengoku, probably since I played it first. Still really fun, and by far the best game from the old timeline.

Whoever made the joke about the gameplay in JRPGs being similar to an Excel spreadsheet obviously never played Japanese strategy games. For those, you need a special kind of dedication and/or patience that men get only past their thirties.
Kichikuou Rance is actually on a more newbie-friendly side of things: it's less about resource management and more about keeping up with timed quests and dealing up with "random" events. Rance also keeps the player entertained between battles with great CGs and pretty decent (for an eroge in a fantasy setting) plot.
Unfortunately, you still need to deal with the fact that this is a very old game, with a ton of QoL options missing. There is no music apart from some fanfares, no backlog, no saving mid-turn and so on. By the time I got to the last third of the game, the notion of just googling the rest of the story/events/CGs got too tempting, so I am leaving this review and joining the "filtered" camp, despite the fact that I liked the game.

This review contains spoilers

Что понравилось:

— Сюжет. По сути, здесь уместили сюжет шестой и девятой частей с примесью пары моментов седьмой и восьмой. Притом не скажу, что где-то что-то плохо раскрыли и т.д.
— Персонажи. Тут плюс-минус: каких-то персонажей раскрыли даже лучше, чем за все игры нового канона, каких-то показали совсем мельком. Но одно могу сказать точно: персонажи тут прописаны хорошо, учитывая масштаб игры.
— Масштабность. Стратегический геймплей по захвату территорий, который лёг в основу седьмой части (Сенгоку Ранс), очень подходит теме игры.
— Соотношение игра/текст. Наверно, среди всей серии упор идёт именно на игру (соотношение примерно 90/10).
— Концовки персонажей. После прохождения нам кратко рассказывают, что стало с той или иной девушкой в конце нашего приключения. В десятке мне не хватало такой завершённости.
— Уникальность битв. Некоторых боссов обычным натиском не убить, поэтому для победы над ними нужно что-то сделать.
— Решения на что-то влияют. Где-то чуть больше (можно даже словить game over), где-то чуть меньше (персонаж уйдёт из ростера).
— Арт. Боевые и диалоговые спрайты выглядят очень круто. Не все дизайны нравятся, но сам стиль крутой.
— Музыка. Что интересно, для некоторых треков используется одна мелодия, но разный темп, разные инструменты. В целом, ситуациям всё очень подходит.
Смешанные чувства:
— Perma-death. Персонаж умер в бою — больше его не увидишь. В какой-то степени так больше ценишь персонажей, но для геймплея больновато.
— Интерфейс. Не самый симпатичный, но привыкнуть можно.

Что не понравилось:

— Карта. На карте есть несколько мест, которые при обычном осмотре ну никак не примешь их за активные области. Хотя, некоторые и при повторном осмотре тяжело заметить.
— Неочевидные условия для некоторых концовок. Для одной из концовок нужно собрать четыре золотые статуи, захватить все города, навестить в гареме одну девушку столько-то раз, потом нужно получить другую девушку, навестить её в гамере столько-то раз. Это... слишком замороченно.
— Рандом. В начале каждого хода происходит какое-нибудь рандомное событие. У некоторых высокая важность (то есть они появятся в первую очередь), у других низкая. Плюс есть события, которые могут случиться с долей вероятности.

Итог. Очень крутая игра, но не без недостатков. Попробовать точно стоит, необязательно на конкретную концовку.

i thrust awake in a cold sweat beneath the quiet roof of my sengoku ranch. i remember that the deed is nearly complete - i'm on the brink of the backloggd alignment lock

the panting starts. then the puke; panicking over what i must do. i reflect on what has brought me to this point. the truth sets in

humans are given two choices in the fleeting existence they call life:

1. they rate kichikuou rance with a half star. completion status: abandoned. review roughly reads, "dont let rance fans near children" or, "i feel like a worse person for playing this". these people absolutely rule at parties and you should unconditionally take everything they say completely seriously

2. ten out of ten. reasons enigmatic. their thoughts may be more driven by seemingly sociopathic notions regarding how their life was changed by a fun strategy game with cartoon humor about a guy who does bad shit for women, money and power. there's a good chance these ones aren't getting invited to the aforementioned parties

this is where i forge my path; where i shall walk the road to dawn

...in all seriousness, i'm pretty amazed that something this meticulously detailed came from an eroge company - let alone in 1996. there are so many moving parts and interlinked events that it borders on overwhelming. tons of characters too - many of which you even won't meet because of how structurally dynamic everything is. seemingly whimsical decisions could have lasting consequences, be they positive or negative. it's all so thorough that looking up just about anything in a guide seriously compromises the overall experience

alicesoft's sheer fuck-it-we-ball energy is impossible not to respect here. they crammed every ridiculous idea they had for the series at the time into one sprawling what-if finale and somehow it actually worked. that said, since it's a rough summary for five games that at the time didn't even exist, the narrative feels a little rushed even though it clocks in at 40+ hours. definitely left me wanting a little more from the antagonists and world, but that's what the hundreds of hours worth in sequels is for, i suppose

look - if you think crassness is funny and you've remained skeptical of this series as i have for so long, i'd suggest considering it. if you're on the "i'd never play that shit" side of the spectrum, then you've already made up your mind and that's fine too

if you think this game's bad mechanically, however: skill issue, filtered and so on

here is a pdf that better formats/clarifies the in-game how to play section without any spoilers

Eu ia fazer uma review complexa, mas eu acho que só essa música já é motivo suficiente para fazer alguém jogar essa Obra Prima da Alicesoft

Aprecie: https://www.youtube.com/watch?v=s8f2u0hc9PY

While it has its issues with the gameplay and some 'day-to-day' moments being quite lack-luster it makes up for it in those moments which end up being my fav of all time, containing the best ending to a game I've ever seen with the 'true ending' and was an amazingly conclusion to the series which developed across the former 6 (8) titles.

Yes, indeed.
Kichikuou Rance is viewed as one of the most important Eroge ever created.
A work that requires extensive historical discussions.
But that is not all.
Because the game’s narrative itself—is in need of such discussions as well, but from a philosophical perspective.
A story with endless layers, complex character arcs, and overarching—partially meta—themes such as conflict, love, and free will.
A game that can be re-visited countless times over the years thanks to the incredible freedom the player has while experiencing it. Even after reaching the true ending, much is left to be discovered. It feels like you’ve merely scratched the surface of what the game is hiding.
A game that will make you realize what art can achieve through the sheer passion of its creators.
A game that will leave you speechless.
A game that makes me proclaim: “Yes! This is why I love humanity!”

potentiality great game spoiled by the fact its an RPG from the 90s and thus is really hard to get into because absolutely nothing about it tries to be approachable or streamlined.

i obviously didn't finish this game, but after being so harshly confused by everything in this game and having to rollback to older saves after fucking myself to the point of no return multiple times i dont think i can handle any more of this game.


Siri, play Kichikuou Rance Track 11 DSP Enhanced at maximum volume even if we scare the hoes away

One of the most groundbreaking games I've ever played. The sheer amount of freedom given to the player is simply vertiginous. We can finally look and directly interact with the vast world the Rance series takes place in, expanding on the already rich lore we've been teased with until now in the most satisfying way. Conquering the Continent feels indeed highly rewarding because of how well designed the game mechanics are. The replay value is also insane since you cannot give a happy ending to all the characters simultaneously.