Reviews from

in the past


it has a million rereleases but it's still kinda fun

Super Mario Bros. is a fun and challenging game. While later games obviously perfected the formula, upon replaying this, I can appreciate what it did and how it innovated in multiple aspects. The game is a departure from the simple platformers that came before it.

It manages to still feel good to control and play through now (although I gotta admit some parts of it, especially in world 8, are frustrating). I don't think I can say much which hasn't been said in the last 35 years. It's still exciting to see where the magic started.

i love making fun of my friends who haven't beaten this game. i get goosebumps all the way down my neck to the tip of my you know what when i see someone say that they haven't beaten it. i just can't help myself.

Thank you mario but our princess is in another castle.


Good game, fun, aesthetically harmonious, well-structured level progression. It makes complete sense that it’s a classic that mastered a genre.

The start of it all and it only gets better. I love how the box art is just Mario fucking DYING.

Have you guys ever heard of this game? It’s pretty good!

je connais même pas la plupart des stages j'ai pris la warp comme un golmon

Un pequeño replay con el Switch online por los jajas que he hecho en ratitos sueltos desde el sábado hasta hoy

Como plataformas rapidito está y sigue genial pero aún me supera como era la dificultad en los 80: 7-4 y 8-4 son niveles que me he podido pasar sin guía pero tras unos buenos minutos de ensayo y error (la mecánica de pasar por los pasillos correctos ha envejecido fatal)

Me ha sorprendido mucho cosas que había olvidado como que solo hay dos niveles acuáticos en todo el juego o ciertos enemigos introducidos gradualmente (no hay poodoboos en el 1-4 pero sí en el 2-4)

Es Super Mario Bros. Es icónico.

Beat over the course of an evening, with no Warp Zones or savestates but ample continues.

My problem with SMB1 has always been that Mario doesn't control like Mario—he has the moves, but they come with much more inertia than in later games, especially in the air, and he sometimes accelerates at weird times. The result is physics that are OK for a platformer but pretty bad for the series.

Despite the limited engine and relatively small enemy and object palettes, the game is varied enough; no two levels feel the same, and most of them are fun. The infamous Cheep-Cheep Bridge was much easier than I expected (only one death across multiple continues), but 8-3 was absolutely dreadful—a whole level built around the worst enemy in the game! World 8's levels felt a bit long in the tooth in general, and not just because they ate over a dozen continues.

I wish someone had warned me that the continue cheat restarts you at the beginning of the current world.

undeniably a classic but the best way to play this game is with rewind on the switch very frustrating and most of the game is completely skippable ratio

This is where it all started for me. Coming home from school, watching the afternoon cartoons and using the intro for the Brady Bunch oas the indicator that it was Nintendo time.

What else can be said at this point? It's not only an important game for Nintendo but an important game for the entire video game industry. It's by far the most jam packed Famicom game when it released back in September 1985 and was more or less the last hurrah for Famicom cartridge games from Nintendo before moving to the Disk System (and we all know how that ended). Meanwhile in North America this game is credited for saving the video game industry which I personally think is a bit silly although there is some level of truth to that. As for the game itself, its still fun 35+ years later! This is the game that got me into retro gaming and I don't know what would have happened if I hadn't played this on original hardware when I was a kid. A timeless game that will never get old.

Surprisingly holds up after 40 years, it’s no wonder the game spawned one of the most iconic characters ever

It's Super Mario Bros, what else is there to say? This game was revolutionary, and by today's standards it's still a fun, simple, but challenging platformer. It feels a little repetitive after a while and not all of the levels stick the landing, but I can't be too hard on a game like this.

You never will be a true video game fan if you never touched the OG SMB

i know that inovated everything, but thats not make the game automatically good
so fucking repetitive

O primeiro jogo que eu joguei na vida foi New Super Mario Bros (ou Mario Kart DS, não tenho certeza) e por causa daquele jogo eu estou aqui hoje jogando videogames todos os dias e escrevendo essa entrada no meu backloggd.

Poder jogar o jogo que criou a minha primeira experiência com videogames foi muito divertido. Obviamente eu já conhecia Super Mario (o jogo) e obviamente sabia que ia ser bom e divertido, mas percebi que ainda sim subestimava o potencial e a capacidade da equipe, do jogo e da plataforma.

O jogo é bom, muito bom, mas acabou sendo superado em muitos aspectos por todos os jogos da linha principal 2d que o sucederam. Ainda sim, seus desafios são divertidos de visitar e poucas vezes senti que a dificuldade era injusta.

O jogo sabe que é desafiador para iniciantes e por isso coloca as warp rooms (2, 3, 4 e 5) em lugares que recompensam jogadores que mesmo não sendo muito habilidosos se atrevem a explorar o jogo.

Meu principal problema são alguns elementos do game design que foram mudados em jogos seguintes: Levar dano com a Flor de Fogo te faz virar o Mario pequeno, pegar uma Flor de Fogo com o Mario pequeno te torna o Mario grande e a localização das últimas 3 warp rooms.

For a casual game, it's a bit tough and annoying to play, the speedrunning is really fun though

Honestly man it's still pretty fun.

It’s a classic but compared to now there’s no reason to go back

Monolithic though it may be, the original NES version of Super Mario Bros. simply didn't age very well. The physics feel wonky and inconsistent, and a great deal of the game's length is buffered by difficulty rather by actual content. It's hard to feel accomplished upon beating a tough level or world when you know you'll just have to come back and beat it again if you run out of lives. I appreciate the placement of warp pipes to alleviate this issue, but saving your progress should be a game feature, not a hidden secret or easter egg.

However, I did have fun playing this game. It's easy to see how this game jump-started the platforming genre, as many ideas pioneered in this game became staples of the franchise as a whole. The game may seem bare-bones in hindsight, with a relatively small variety of power-ups, enemies, and levels, but the content that IS there is surprisingly polished for such an old game. The enemies become predictable and consistent once you understand how they work, and there's a ton of different twists that make each level unique, such as underwater segments, moving platform challenges, and, of course, the dreaded hammer bro gauntlets. This is an incredibly satisfying game to master and beat.

Regardless, there's just too much missing here to ever justify playing the original over the SNES All-Stars remake, which fixes a lot of the game's problems, making movement feel more consistent, saving your game at the start of each world, and looking/sounding better overall. In contrast, the punishing game-over system makes the original version of the game feel more suitable to an arcade machine than a home console. I feel some guilt judging this game alongside its successors and remakes, but for a guy born in the 2000s, there's not much reason to go back and play this game if I'm craving some Mario. Unless you're looking for a particularly challenging experience, everything this game does is done better in future installments.

Foundational work and all that, but I can't help but feel that the physics are pretty rigid and some of the later levels were rather frustrating.

The music is iconic and beautiful and all that, but I do feel like the game evokes a sense of artificial difficulty brought on by tricky jumps, wonky physics, and puzzle-esque trial and error segments. Topped off with the outdated life system and you've got a game that you either practice enough to be a master in some sense or you use save states.

chris pratt is pretty good in this he should consider hollywood

GooeyScale: 80/100


Completed it on the 3DS in emulated form. Challenging - simple, but effective even decades after its original release.

This game holds a special place in my heart because it was the very first video game I played on a console. From the moment I picked up that controller and started guiding Mario through the Mushroom Kingdom, I was hooked.

Sure, I failed countless times along the way, but that didn't stop me from playing. There was just something about the gameplay, the music, the colorful world—it all came together to create an experience that was truly magical. And let me tell you, the feeling of satisfaction I got every time I finally beat a level was pure joy.

Super Mario Bros. isn't just a game; it's a masterpiece of gaming history. It's the kind of game that transcends generations, and I can't wait to introduce it to my future kids someday.

Goddamn the way the game locks your max momentum once you jump STINKS