Reviews from

in the past


Unmemorable, to be honest. Well designed animations but confusing narrative. Other games like Inside does this genre better.

Not as good as the first game, sadly. Everything felt familiar, but equally it just seemed not to gel quite as well. I found it easy to miss jumps and sometimes switches just didn't register (making me think I had messed up a puzzle, then checking with a guide and realising it was the game being buggy). Pretty relaxing when it all worked and the boat is sailing, but too many times I was snapped out of it. Bit of a shame.

Enjoyable 2D puzzler, but ran its course a while before the ending came

I loved the previous game. It was a nice, short surprise. A clever twist in the Limbo/Inside formula with stunning vistas, cool setpieces and just enough puzzles to keep you entertained. The sequel fails to recreate the same excitement, in part because it’s not surprising anymore (the formula is basically the same), but also because it’s longer and 70% of it is a bit boring visually. I don’t regret playing it but sadly it didn’t offer what I hoped it did.

a worthy sequel! this time we get to go in the water. the game is a bit longer, but if we're being honest with ourselves, you're not here for a marathon of gameplay. you can bang this out in an afternoon and have a ton of fun with it. very cute overall, highly recommend playing FAR: Lone Sails first though


Nesse jogo você tem que colocar uma locomotiva para funcionar. A máquina tem mecanismos próprios com botões, alavancas, controle de pressão e etc. É muito gostoso conduzir a locomotiva e ir descobrindo as novas mecânicas para progredir no caminho. Tudo isso acompanhado de uma trilha sonora de qualidade e imersiva. Esse é o tipo de jogo que só existiria numa equipe criativa independente, graças a Deus temos a indústria indie de games para nos proporcionar esse tipo de experiência.
O ponto fraco do jogo é o controle do personagem que parece desajeitado.

An expanded version of the first game - longer, with more intricate puzzles, but the same general gameplay gimmick. Overall, not a bad game by any means, but it definitely did not fulfill me in any way, much like it's predecessor.

It's pretty much like the first game, but slightly worse than the first game. In other words, there are newly added mechanics and a more complex gameplay, but it cannot provide the feeling of journey that the first game gave as successfully as the first game. Some mechanics undermined the flow of the game (such as the constantly breaking sail), and the use of much less fuel and limited repair tools than in the first game sometimes caused me to go back and start from an old save. So why was such a gameplay choice made? Why can't I move the ship manually when I'm in trouble like in the first game? The game generally prefers underwater cities and wide oceans as its settings, and there are very nicely designed levels with its unique art design, but it is a rather monotonous choice in terms of variety. As a story, we explore ancient civilizations (even though I don't understand it) and the story eventually connects to the first game. As a result, although I do not find it as successful as the first game, FAR: Changing Tides still offers a pleasant journey experience like the first game. The added mechanics are not bad and I liked the connection to the story, but my gaming experience was quite interrupted by the bad aspects I mentioned above. But it doesn't hurt to try, if you liked the first game, you may like this game too.

Very short, and has visuals that reminded me of the game Inside. Probably one of the few games I’ve played with a bunch of water parts that are actually fun. Not much to say. Fun little short indie game.

It doesn't capture the magic of the first one but it does get pretty close. I think for me it was that I did not find the vehicle as exciting as the first one as I always felt I was going too slow but maybe that's just sailing? Also I was terrible at judging when that sail was gonna hit something in the background.

It's still an beautiful adventure that brings it nicely together with the previous journey.

Really enjoyed these games. Amazing art style, very evocative without any words spoken. Puzzlers weren't too challenging, just about right level of "hard" for me. Loved it.

Brilliant little game! Honestly surprised I stumbled across this on my own and no one recommended it prior because it is entirely up my alley. Perfect length, beautiful soundtrack, lovely art style, intuitive and rewarding puzzles... My only small complaint was that I got stuck a couple times during this sequel whereas I got stuck maybe once in the first one. If you play and like the first one I think this one is definitely also worth a playthrough. The two of them are a thoroughly enjoyable package and would have been in my top 5 the year they came out.

Very slow and methodical. Takes its time to breathe. Took me a a while to meet it in the middle.

I really loved learning how to manage the ship without it ever really explaining it. Great game design throughout.

Não imaginei mesmo q eu fosse chegar tão longe nesse game! Eu baixei só pra testar e o começo dele não parecia me fisgar, mas acabou sendo uma experiência muito agradável e até viciante de certa maneira, o jogo é curto mas eu não queria parar de jogar tão cedo porque é uma ideia tão diferente e única, uma mecânica tão criativa e uma vibe tão tranquila... realmente eu viajei e fiquei preso no jogo, senti até que reacendeu um pouco o meu amor por indies, já q faz um bom tempo que não entro de cabeça neles.

It pains me to rate this so low.

The first game was a cute little melancholy jaunt across a desolate wasteland. You managed your fun little vehicle and occasionally solved tiny puzzles that fed into the world and its lore. It reached a high point then a low point, then ended on a somber note with a tiny glimmer of hope.

The sequel... it's the same but worse.

The visuals have improved and the tech was expanded but the new visuals hurt the performance and the new tech leads to frustrating puzzles that didn't work properly during my playthrough.

I first bought this game on switch thinking 'the first one was so simple surely I can just play this on switch' but it ran so poorly I couldn't make basic jumps consistently which made it fundamentally unplayable.

On my PC I still had to run this game at medium settings.

The new mechanics are interesting at first but I constantly ran into puzzles that didn't trigger properly then got stuck for minutes before giving up to check a guide only to find out the puzzle just broke for me and I'd have to keep trying the same thing till it worked.

Everything in this game is made more tedious, it has all the same beats as the first game but many are repeated additional times, result in dead ends, and all of them take WAY longer on the ship.

The dead ends are the weirdest part, at least three times the game reached a sort of punctuation mark then shrugged at me and told me to keep going.

On top of that the achievements felt condescending. telling me 'what now' after one of the big false endings or congratulating itself on the real ending.

Worst of all the stellar soundtrack from the first game is toned down heavily in this one. There's still some incredible musical moments but they're fewer and further between.

I went into this game so wanting to love it but it dragged my patience to its limit then clapped for itself awkwardly.

I just couldn't like this game.

The best moment was a major spoiler that I won't mention here. it's also needlessly harsh but I suppose it was earned regardless.

A great sequel to a beautiful first game. Not much to say about this one, as it plays almost exactly like the first game, maybe that's why I like the first one slightly more. I still recommend playing both!

Not quite as strong and novel as the first game, but still beautiful, still somber and atmospheric, and ends wonderfully

Całkiem przyjemna przygoda tylko trochę poruszanie się po statku nie do końca przemyślane, bo te wszystkie przyciski i akcje obsługiwane tym samym klawiszem mogą nieraz wprowadzić niepotrzebny chaos. Piękne widoczki i przyjemny ost.

Some of the puzzles/movements were frustrating more than interesting. Fell off after a couple hours.

cok guzel ayarlamıslar tempoyu

This review contains spoilers

Man what an experience the music the feeling of hopelessness and loneliness is unmatched. Certain scenes brought about feelings of depression and sorrow and the music just built upon that.

The art was fantastic it's hard to describe but almost felt like a moving painting at times the world tho void felt alive and graceful despite signs of destruction everywhere.

Spoiler Warning



The feeling of Hope at the end and moving across the opposite direction on the screen was pure joy I genuinely felt relieved and happy when I saw that fire place at the end.


This game is an experience that really drags you mentally and makes me personally feel like I'm battling my own depression absolutely amazing game.

Nothing offensively bad about the game, but it just never really grabbed me or made me want to see it through to the end. Its a left to right scroller where you do various puzzles to keep your boat moving past obstacles. The puzzles were fairly uninteresting and didn't really excite me. Game looks pretty nice, but the default distance is too far away, I had to change it in the options to close, and even then I was zooming in to see what the hell was happening on screen most of the time. A seemingly small thing like that can make a huge difference whether i want to keep playing or just uninstall and move on, which is what I did after a couple hours of FAR.

Sights & Sounds
- As with its prequel, this game's art direction is excellent. Every frame is a photo, kinda like a Kubrick film. Seriously, just about any screenshot you take of the game will look fantastic. It's not graphically intensive, but it is very pretty
- Traveling along presents you with several scenic environments for eye candy. For most of the game, you'll also have your cool steampunk ship to keep you company, which grows and changes as you find new parts to attach to it
- Even though I only beat this game yesterday, I don't recall any of the music. I'll assume that means it was passable but certainly not memorable
- The sparse sound design is appropriate for the ruinous post-apocalyptic seascapes you traverse. Most of what you hear is the machinery of your ship, crashing of the waves, and the whistling wind
- Regardless of the size of the screen you're playing on, it can be easy to lose sight of your character when the view zooms out. There's fortunately a zoom-in function that helps smooth over this issue

Story & Vibes
- If you played Far: Lone Sails, you're already well-prepared for this experience. Neither game in the franchise is story-heavy, but it still makes more sense to play the prequel first (otherwise the end of this game will make little sense)
- The story mostly boils down to two words: Go right. Well, until the end of the game at least, which features a brief period of leftward travel
- Like the prequel, very little is furnished to you by way of explanation. There's just you, your ship, the way back, and the way forward. You don't know why you're going right or what's over there
- Despite the game's linearity, the mysteriousness of its objectives and the main character's motivations still lend it some sense of mystery. It somehow still feels like you're exploring even though you're only heading in a single direction
- The overall tone is somber, lonely, and morose, yet peacefully so

Playability & Replayability
- The main gameplay loop is to manage your ship's sails and/or engine to keep it moving forward. Sailing is pretty easy, but running the engine is an exercise in multitasking. You'll be bouncing back and forth stoking the fire, refilling fuel, handling boiler temperature, setting the gear, raising/lowering depth, and toggling overcharge while occasionally tending to repairs. Hell, even stopping the ship is a multi-step process (stop pumping bellows, change gear to neutral, turn on hose, put out fire). Believe me when I say that you'll be happy when you see wind and can raise the sails.
- Some people may find this sort of micromanagement a little tedious, and I would agree with them
- There's enough puzzles sprinkled throughout to offer at least a little change of pace. Puzzle design is difficult enough that the game managed to stump me for several minutes on a couple of occasions, but more careful observation got me out of both jams. Don't be afraid to test possibly wrong solutions
- I'm never going to go back and get all of the achievements, frankly. Managing the engine was annoying enough at times that the thought of having to do it quickly for a time-based achievement is a non-starter

Overall Impressions & Performance
- I started out on the Steam Deck, but switched to a bigger screen after only a few minutes. While "playable" is technically an accurate description, I don't think I'd recommend that amount of eye strain
- It ran perfectly on my slightly dated (2019) hardware
- It's only a 5-7 hour experience (less if you're attempting to speedrun it), so the price tag seems a little steep. Probably best to wait for a sale

Final Verdict
- 6.5/10. I liked it a little bit less than its prequel, but only because the experience is so similar. You're just on water instead of land. That said, the core gameplay and visual style are both good, so it's worth picking up if you want a short, relaxing experience and the price is right

Chill game, though provoking and imagination.

Had some moments of awe. and thoughts about loneliness or lifeless planets and so


less interesting gameplay and less memorable setpieces than the original, but is still super charming and has a nice ending that made it 100% worth playing

Just so well paced. In the real world where everything happens instantly and conveniently, it was nice to have lots of time to soak in the view while moving and take joy in the process of controlling the ship manually and not just a single touch of a button.

Num mundo onde tudo é cada vez mais acelerado, o jogo toma seu próprio ritmo na medida em que faz o jogador apreciar cada minuto do cenário e da ambientação, ao mesmo tempo em que torna cada vez mais gritante a dúvida de para onde a jornada nos leva.