Reviews from

in the past


The boat has more to do than the Okomotive in the first game, but it doesn't flow as well. There's a lot of START/STOP going on, and a feeling like it should be co-op. Also, big periods of just kinda nothing, not even music, and yet despite all this I had a crackin' time. I love FAR.

I cried on stream.

Changing Tides expands on Lone Sails in almost every way - it's longer, there are more elements of your vehicle to control and it utilises the Y axis a lot more thanks to the addition of both your wanderer and vehicle being able to dive.

In ways it makes the journey feel more epic than before - you traverse more ground, fight larger storms while also dealing with being thrown around by rough waters. The puzzles you deal with feel more involved than in Lone Sails, and as such feel more satisfying to pass through.

In others it accentuates the negatives. Some of the longer traversal sections between locations go on for too long, and the eerie serenity of the first game is diluted a little as you need to multitask more often which has the knock on effect of physical hazards almost appearing out of nowhere with little chance to avoid collision. Thankfully the punishment for this isn't too extreme, perhaps more lenient this time round but it can disrupt your flow a touch.

But at the end of the day, it's more FAR. If you liked the firs one, I'm almost certain you'll enjoy this. It's the truest of video game sequels really - take the first game and do it again, but bigger. Is Changing Tides better than its predecessor? Not quite but it's definitely more and that's not a terrible thing.

Wasn't sold at first but I loved this, a fun puzzle-platformer where the boat is everything. The mechanics are perfecly balanced for management, I'm a sucker for things where you have a big vehicle that you take across the land and use as your main base of operations, the feeling of leaving the ship to look for fuel was great, but it would have been nice to have more kinds of things to find. the puzzles could have also been a little more... actually, I don't know, something just didn't feel satisfying about them.

Une très bonne suite au premier volet, cependant je l'ai trouvé un peu plus fade que le premier opus.
Globalement c'est la même formule, donc c'était très agréable à jouer, j'ai passé un très bon moment :)

This sits in the “just right” Goldilocks Zone in a lot of different ways for me. Its instructive iconography is subtle enough to make me feel smart for figuring out its light puzzle platforming but intuitive enough to never frustrate. Its moments of wonder and aesthetic beauty are balanced with enough interactivity that I still feel like a I’m playing a game and not watching a glorified video. The demands of its survival-type loops generate a pleasant sense of pressure without a stressful consequence looming if I fail to keep them going. And maybe most importantly, it’s long enough to explore several different ideas but short enough to stay fresh and avoid any padding.


Shelved for now and rating withheld, which is sad considering it was one of my most anticipated sequels but as far as follow ups go this is particularly weak and uninspired. FAR: Changing Tides is a game content on just sticking with what worked the first time around, but what worked then was reinforced by it's nature as a singular experience and all the element of surprise still safely tucked away under the hood. All of that is gone.

Here it immediately feels like retreaded ground, at around halfway through I felt like I saw nothing new besides the flooded locales and deep sea diving portion of the game which, gameplay-wise, just feels like padding. Going scavenging underwater for fuel resources is such a timely, repetitive endeavour compared to just finding them on the road in the first game.

The aesthetic too, Im not sure why exactly but it just doesn't seem to be working in its favour at all. Looks less painterly, more bland and almost lends it an unfinished quality, like there should be more layers to it... At the end of the day, with a 4 year gap between FAR: Lone Sails and this what we got just wasn't enough. A very disappointing, safe, unadventurous, boring sequel affair.

Maybe I'll pick it back up one day and appreciate it a lot more now with my expectations thoroughly dwindled, here's hoping!

Another beautiful Far game! I love these games and I think this is another great adventure with brilliant set pieces and puzzles. I don't think the music is quite as good this time around, and the ship isn't quite as enjoyable to captain as the lumbering truck from Lone Sails. Still it's well worth your time as a standalone game, but I would recommend aying Lone Sails first.

Não esperava esse nível de introspecção e nem esse cuidado. Foi uma ótima experiência no geral, apesar de meio repetitivo, ele conseguiu me segurar bastante com as mudanças na máquina e na manutenção dela. Esse é um jogo que eu não esperava nada gostar mas foi uma surpresa maravilhosa. Eu ia dar 3.5 mas dei 4 porque no final teve algo que quase não tem em jogos e eu adoro então mereceu. Ótima experiência, ótima surpresa

No me ha convencido más que FAR: Lone Sails, aunque han introducido las partes submarinas pero a cambio de quitar todas las terrestres de la primera entrega.

Los puzzles siguen siendo caóticos y demasiado fáciles, poco más que altos de un par de minutos en el camino absolutamente lineal que son ambos títulos. La historia sigue estando fatal contada. Eso si hay algo que contar, que ya empiezo a dudar. Y lo mejor sigue siendo el manejo de la embarcación, pero que a los 20 minutos ya prácticamente lo has visto todo y aún siendo juegos de 2-4 horas se terminan haciendo demasiado largos.

Un juego de plataformas y puzles 2D que centra el grueso de su acción en la navegación, dejándole a esta y a sus sistemas llevar el peso total de una aventura a veces contemplativa y ligera que se resuelve bien, en definitiva: una buena experiencia.

A nice little game - i'm stuck on a puzzle right now that just has some sticky timing but should be about the end of the game.

Relaxing game, maybe could of amped up the music a little, sailing sequences too long

Si quieres un juego relajante y que no tiengas que pensar mucho esta bien. La historia se ve a través de imágenes en el juego pero es cortita. Los puzles son muy sencillos y el sonido es muy relajante. Como pega entre puzle y puzle se hace largo el momento de la navegación, entiendo que es para que te relajes pero se hace un poco pesado. Duración 7-8 horas.

Beautiful, but somewhat too simplistic for a sequel.

A very meditative game that relies a whole lot on it's vibe to get by. Some of it works, some of the areas you'll be exploring around while sailing will be enchanting, especially when the music hits just right.

Unfortunately, there are many times when the vibe just doesn't hit. Then you're left with a dragged out boat maintenance game that just feels tedious and boring.

Mix in a few puzzles that are fairly boring and repetitive and it's really just a shame when one of the moments that has everything come together perfectly returns and you're back to being reminded of what the game could do.

I can definitely see this whole vibe working for others though and this being a personal taste thing so I'd still say give Far: Changing Tides a shot if you're into games that are more about vibes than its gameplay. It might be enough to get over some of the lulls and tedious gameplay that just didn't click for me.

A nice continuation, but with its flaws. On one side, you could see that they know how to work the narrative better and they know how to use the puzzles and the scenario to convey information, as also they know when and how to give better climaxes (now they feel more packed and thought out than the first). The bad part, though, is that the first game relied on the sense of scale and in generating awe through the scenarios, and that was possible because the first vehicle had a few mechanics that were easy to deal with it, while the second vehicle has more mechanics and it's more complex. This, sadly, ruins part of the chill experience, since you have to move constantly to put the sail on or to move over or underwater, and that's a constant. In that sense, I feel like this is a case of "less is more", and although the final result is more polished and beautiful, the mechanics ruin part of the chill experience and beautiful art the game has. I feel this game is slightly better, but had they thought this out we would have had a much better game experience.

A little boring. Nice puzzle platforming didived by way too long and boring journey sequences, when nothing really happens. Many times I just stared at screen tuning sail a little from time to time and waited until I arrive no next obstacle on the way and the game will resume.

Like its predecessor, you’ll spend much of Changing Tides trying to maintain an oversized piece of junk that serves as your vehicle, gradually adding new parts as you pass through obstacles along the way. Only this time it’s set entirely in water, which adds some cool new elements to traversal that keep it from feeling too similar.

That said, I think its somewhat bigger scope (particularly with having more of the ship to keep up with) was a detriment since it felt a bit more tedious to play through for me. And the ride between obstacles can be pretty lengthy, but the scenery and music were still pleasant to sit through. Wouldn’t say I liked it a lot less than Lone Sails, but it’s not really an improvement either.

A puzzle/platformer adventure with nods to the likes of Inside/Limbo with less squishy parts.

The sailing sections are pleasant with some FTL-lite plate spinning - but nowhere near as stress-inducing (and seemingly no-fail states) and the soaring soundtrack during those moments are when the game comes to life.

The puzzles are a little lacking and there are a number of times the game could have expanded on the environmental design to add some challenge, but overall, Changing Tides is an easy palate cleanser to other more taxing games.

i don't like videogames i like atmospheric 2d platformers with puzzle elements

edit: actually i don't like either

Ich mag das FAR Setting sehr, eine verlassene Welt mit riesigen Metallkonstrukten und mysteriöser Maschinerie, durch die man sich alleine navigieren muss. Bei diesem Teil bin ich leider nicht ganz so oft in den flow gekommen, da ich mich meist aufs segeln verlassen habe. Dennoch war es eine schöne Reise durch die Postapokalypse. Das Ende hat mir nochmal richtig Lust gegeben den ersten Teil zu spielen.

Lone Sails was an interesting puzzle adventure game that took place on a 2D plane. You micro-managed various things on your vessel while acquiring upgrades to pass new obstacles. Changing Tides is exactly the same thing but on a boat instead.

There is no store or character building at all and that really sucks. I can tell the world in Far is sad and clearly post-apocalyptic, but the game gives me no reason to care about it other than the puzzles. You start out swimming this time and learning the basics. Jumping, climbing ladders, moving objects, and picking them up. You then acquire your ship and learn how to manage your fuel, sails, filling with air or water for submarine controls, cool your engine, and use your boost power. You acquire these over the course of the game, but fuel management is key. Don't use fuel unless you don't have wind which was the mistake I made. I wound up with tons of fuel at one point without realizing that's the most I would ever get and that was 2/3 through the game.

Gathering fuel is done by collecting junk laying around. This isn't often and sometimes you will hit a buoy and below these are caches of fuel. Don't get lazy and skip them, but sadly the game never tells you to look out for these either. Each upgrade requires a giant puzzle of a level and they were never hard or complicated. Mostly it's pushing a lever to drop an object to place into a machine. They're fun, but not hard. While you're sailing there will be long stretches of nothing. Sometimes not even music. This can get quite boring as the micromanagement of the ship gets tiresome after a while. It was fun at first, but I felt like this was the main gameplay loop and not the puzzles. Overall there are only four upgrades to get so about 4-5 puzzles in total. You spend at least 2-3 hours just sailing and micromanaging your fuel and sails.

Once in a while, there are cinematic platforming moments in which you just follow a linear path which was neat because it's the only action in the game. I just can't care a lot about this series without some kind of back story or context. Games like Limbo, Inside, and Little Nightmares do this well with storytelling from your envirnment. There's not much to tell in open oceans with just wasted buildings. Even the puzzle areas had murals that supposedly told a story, but it really didn't mean anything. There's only one neat moment at the very end of the game before the credits roll and that was it.

The platforming itself is fine if not slippery. I constantly found myself wanting to twitch jump around the ship and I would constantly fall down holes, get stuck on ladders, or not get to where I wanted because of the slippery jumping and physics. It's also a bit too floaty. The puzzles are the most enjoyable part of the game and it's a shame the boating is so tedious and boring most of the time with nothing going on. If it were cinematic or more interesting of a management system I would really like this idea. I didn't care for it in Lone Sails and it was doubled down on here.

Overall, Changing Tides looks good for what it is and has a nice art style, but you will quickly forget this game. It's about 3-4 hours long and I can't stress enough that there's way too much boating and not enough puzzle-solving or platforming.

Wonky physics, surprisingly empty underwater landscapes and a plot that makes no sense without the context of the first game does little to stop this from being a worthy use of your time.

A strong sequel that iterates on the ideas of the first game. It’s hard to have the same impact, and some of the new mechanics can feel a bit too fiddly times, having to make minor adjustments to the sails, so frequently.

Some sections drag on slightly too long or repeat slightly too often, it’s odd when a short game can still feel too long, but it’s all worth it for the moments when you progress past a puzzle and a new “thing” is revealed and the feeling of triumph, and the beauty of the moment hits in such a special and unique way.

Beaten: May 23, 2022
Time: 5 hrs
Platform: Xbox Series X

Changing tides is lesser than its predecessor for me, and I can point out exactly why: The game, as a whole, is less intuitive. The puzzle solutions, the whole drive contraption, even the mechanical design of your boat all feel a bit more complex than they should be, too hard to understand at a glance. Which sucks, because there's some cool things here too.

The new look is gorgeous, even a bit prettier than the first game (though without the sense of industry having killed the world), there's a bit more freedom in how you move, there's some cool automation for loading fuel? Hell, the change to smaller teal accents for interactables is a huge win for the visual cohesion. It's not like it's a lazy game, there's just a bit of a wall between me and what I want to happen. Instead of running up and down my ship loading fuel and pushing against buttons to make sure they're locked, I'm fiddling with the fire hose because if I'm not careful I'll shut off the engine instead of just cooling it.

I'd say go for the first one, and if you're coming from that one, it's worth a shot. Maybe it'll work for you better than it did for me.


Does very little to iterate from the first game. Part of FAR: Lone Sails appeal was how much of a surprise its meditative gameplay and apocalyptic journey was.

Doing the same, but with arguably less context, blander landscapes, and even longer journeys breaking up the small snatches of gameplay? Sadly this time it's a little too much of a snoozefest.

It's one thing to copy the formula from your hit game, but to do an inferior sequel in every aspect? It's a shame, as this is by no means a bad game, but I can't help but think fondly of my time with Lone Sails. Changing Tides just isn't it.

This is a beautiful game, with a nicely spaced soundtrack and wonderful pacing. Unfortunately, I felt inclined to abandon it today with a view to watching a playthrough on YouTube. The controls are fiddly and the constant maintenance of the ship just became a little grindy. Whilst the story, minimalist as it is, is haunting and warming at the same time, it is a little too detached from the environment. This is a bleak post-apocalyptic game where the game elements almost don't need to be there.

Xbox Live Summer of Arcade-ass videogame

Loved the first one, but had to abandon this pretty quickly. It's just more of the same but with less atmosphere. Way too bland and content-less for a sequel to such a simple game