The Unfinished Swan is a sort of first person shooter/story adventure game. You're going though a story and you have to use your paint gun to cover areas to see where you have to go or other ways to get through the levels. It was a fun experience but a bit short. It's a great game for kids and with playing if you can get it for a good price.
Way too short and incredibly unsatisfying in the gameplay department. I get that this must be aimed largely at children and is told in the form of a bedtime story but I have to imagine actual children would be far more engaged with mechanics that actually challenged them and made them work for something. As it is, it's such a barebones and unfulfilling experience and I'm not sure I can recommend it to anyone.
I like this game a lot. The aesthetic of it is amazing, which is the best part. I thought the gameplay was pretty fun but I thought it had its best part at the very beginning. I loved the black and white aspect and felt it didn't reach that point for the rest of it. I liked the music a lot as well.
Do keep in mind that if you get nauseous easily playing games I've heard this game causes a lot of that.
Do keep in mind that if you get nauseous easily playing games I've heard this game causes a lot of that.
The Unfinished Swan es un cuento interactivo. Juega un poco con las convenciones de los walking simulators para hacer algo distinto, un juego de puzzles en primera persona en esencia es un cuento sobre un cuadro sin terminar.
La parte más impactante de su gameplay es el principio, en el que nos encontramos en un mundo totalmente blanco en el que parece no haber nada. Pero enseguida descubrimos que podemos lanzar tinta y, así, pintar el mundo para descubrir sus formas y relieves y movernos por él. El gameplay no se queda ahí, pronto abandona esta premisa para centrarse en otras distintas que casi siempre implican disparar, de una forma inusual y creativa, pero disparar, sea tinta, agua o puntos de referencia para vectores que luego serán plataformas.
La variedad mecánica está bien soportada temáticamente, va acompañando a su ambientación y el final puede presentar varias interpretaciones, como los cuentos tradicionales. Es posible hablar de la paternidad y la maternidad, de la muerte, del arte, de las aspiraciones y deseos vitales, aunque creo que el juego prefiere dejar su interpretación abierta porque, por encima de todo, es un cuento.
La parte más impactante de su gameplay es el principio, en el que nos encontramos en un mundo totalmente blanco en el que parece no haber nada. Pero enseguida descubrimos que podemos lanzar tinta y, así, pintar el mundo para descubrir sus formas y relieves y movernos por él. El gameplay no se queda ahí, pronto abandona esta premisa para centrarse en otras distintas que casi siempre implican disparar, de una forma inusual y creativa, pero disparar, sea tinta, agua o puntos de referencia para vectores que luego serán plataformas.
La variedad mecánica está bien soportada temáticamente, va acompañando a su ambientación y el final puede presentar varias interpretaciones, como los cuentos tradicionales. Es posible hablar de la paternidad y la maternidad, de la muerte, del arte, de las aspiraciones y deseos vitales, aunque creo que el juego prefiere dejar su interpretación abierta porque, por encima de todo, es un cuento.
For a short game I found the story rather interesting and the gameplay in concept is intriguing; I particularly like how each level has a unique art style and gameplay idea. Unfortunately, the novelty of the idea wears off quickly and up throughout chapter 2 it gradually becomes an exhausting cookie clicker walking simulator. While chapter 3 brings some better ideas to the table, it ends too quickly to really expand on them.
This game feels unfinished. I don't mind games being on the shoter side, but this game is full of ideas that lack growth and development. It's only four levels long, and its mechanics peak at the second level in terms of creativity. If you find it on sale, it's a well-made experience with some cute storytelling, but don't go into this expecting a challenge.
Overall, a good game, but not on the same level as the later Edith Finch (which is fair, as this came out five years prior). It's difficult to say what genre it's trying to be, and even more difficult to dissect any real meaning from the story. It feels like there's a message here, but I can't figure it out.
The PC version has poor mouse controls that feel like there's strong, mandatory acceleration that makes it clear it was made for controllers.
The graphics, designs, and ideas here are all great. I wish they could take another crack at it.
The PC version has poor mouse controls that feel like there's strong, mandatory acceleration that makes it clear it was made for controllers.
The graphics, designs, and ideas here are all great. I wish they could take another crack at it.
A very brief and minimal indie game where you are asked to "paint" your way through the map and solve a few environmental puzzles. I wish the gameplay was more challenging, but I enjoyed the unique storytelling. The plot is nothing complex but I have to confess that its final considerations brought me close to tears (I guess I am getting old).
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Like if that spark of wide-eyed childhood wonderment we're inevitably forced to stuff away somewhere deep was a video game - in which you are asked to see the world the way a child sees it, like a blank canvas where the possibilities of what you can do/create just seem so boundless. A world in which the ones who are older - the ones with power - don't take advantage of us, and instead gaze upon us in admiration as they ready our seats at their proverbial table. Though most importantly, a world in which a life rendered incomplete can still see through to its beautiful conclusion - where our fears of fading away forever are remedied. Feels like walking right inside of an artist's easel, with a lovely painted sketchbook palette, sweet fairytale vibes, and unforgettable music. Gives you so many neat gameplay mechanics one right after the other just to have fun with, what a treat. Never, ever fails to enchant and impress.
Like if that spark of wide-eyed childhood wonderment we're inevitably forced to stuff away somewhere deep was a video game - in which you are asked to see the world the way a child sees it, like a blank canvas where the possibilities of what you can do/create just seem so boundless. A world in which the ones who are older - the ones with power - don't take advantage of us, and instead gaze upon us in admiration as they ready our seats at their proverbial table. Though most importantly, a world in which a life rendered incomplete can still see through to its beautiful conclusion - where our fears of fading away forever are remedied. Feels like walking right inside of an artist's easel, with a lovely painted sketchbook palette, sweet fairytale vibes, and unforgettable music. Gives you so many neat gameplay mechanics one right after the other just to have fun with, what a treat. Never, ever fails to enchant and impress.