I mean, are we serious guys? This is the best remake of all time? Y'all are joking, gotta be. This is RE4 twisted into some uncanny valley bizzaro risk-adverse product for money. All the stuff you gamers complain about with modern games is in this game right here with a 4.5 rating on this site. Unneccesary crafting, stealth with stealth kills, walking and talking cutscenes, a multitude of mindless tasks to complete for goodies, durability, and a parrying mechanic because gamers love Sekiro. The whole Ubisoft game list has been checked off, it has it all. The unique control scheme that RE4 and 5 had is gone for a modern day standardized control scheme that only serves to remove more of the games identity, and does a diservice to the gameplay aspects. If you do decide to play this game, do yourself a favor and play it on PC, the controller does not feel good. The original was very reliable and meticulous, in this, the game has a fuckload of weapon sway and weapon inaccuracy. Because it uses modern controls, I think the developers thought it was fine to add way more enemies than needed. Weapon impact is not as satisfying, areas are damn near unrecognizable from the original, segments were cut and some new stuff was added for the worse.

So the game is not the most faithful to the original, but it also isn't a new product. It's less of a remake and more of a reimagining. Which is strange, because remaking a PS2 game, especially a later PS2 game that looks good is strange. RE2 and 3 look like... well a PS1 game, so those are more understandable. This is just a mutilation. They gutted my favorite RE game to turn over a quick buck. They removed the funny cutscenes, they added more annoying one shot kills, the environments look the same and barely stand out. Y'all can't be serious if you think this game is anywhere close to the original. It's a soulless cash grab, and this is coming from someone who has no childhood nostalgia for the original. I played it 8 months ago. This is still a good game regardless, because at it's core, it's still RE4 but I would play the original version anyday of the week, and it's free on my Nintendo PC.

This review contains spoilers

This is like the most inconsistent 7/10 I might give. This game was fun and good but man, was the last half rough. The story was whatever, it was cool and I liked it more than 2. Sad that Harry Mason died off camera. I have the unpopular opinion that the silent hill franchise doesn't have the best stories in gaming. My main problem is the gameplay with this game. Everything after the nightmare hospital is fucking miserable.

The amusement part can suck farts out of the smelliest asshole ever. There is so many enemies, that trying to do any of the objectives to proceed is so tedious and annoying. The segment where you run through the spooky house sucked, I didn't know I was gonna get insta-kiiled by some random ass red fog that showed up out of nowhere. I also don't know why these survival horror games with the shittiest controls have bosses. It's a little more bearable in RE because it controls a bit better than this and the remakes remedy that fact. The bosses aren't even hard but it's quite tiring having to do it while the game controls like a kinect game. There's also a weird flim grain or something over the game that makes it look especially blurry, which makes it hard to see items. Also, there is way too many doors that lead to absolutely fucking nothing, which wouldn't be a problem if the important ones always stood out instead of just sometimes standing out. A lot of the areas blend together too, in a way, these games aren't that different from those walking simulator type of horror games. THE CAMERA BAD, THAT IS ALL.

On the positive though, it is really spooky. The radio is damn near worthless because enemies ear rape you whenever they're in the same room as you. This is kinda both a negative and a positive, because it is scary but sometimes, I gotta turn the volume down because it is way too loud. The game also looks way better than Silent Hill 2 because it isn't a early PS2 title. Silent Hill 2 is butt ass ugly so I'm glad that this game looks quite nice besides the blur. I also enjoy the linearity of this game, Silent Hill 1 can be a bit awful to explore the town, so I am glad this one is pretty straight forward. The music is also crazy and scary, it is very upsetting to hear sometimes, which is the point of it being spooky. Everything before the nightmare hospital was pretty smooth and enjoyable too. It wasn't filled with fuck loads of enemies, and the puzzles were smooth and relaxing in a way.

This is the best Silent Hill game I played. Let the SH2 fans rain down their wrath upon me. Your remake will be a average game that gets hate because it can never be like the original or meet fan expectations. I could do with a SH1 remake though, that'd be nice considering it is a PS1 game.

I LOVE SONIC, HE IS BLUE AND COOL!!!

This review contains spoilers

The gameplay is still high quality stealth action, and everything about the game is good, but I really want to talk about the ending.

I think the ending is important and I have many thoughts on it but struggle to coherently convey them. In a way though, I believe me not being able to properly convey my feelings is part of a core message of the ending. The feeling of having these emotions and thoughts but trying to get the reader (that's you) to understand them. It's very human, something that quite isn't easy to explain. Part of the codex call where the AI tries to get Raiden to dissociate is ironic to me. It goes through all this effort to set everything up and then proceeds to demean all the people it helped form. It's quite psychopathic, and a bit human-like. Maybe it has a need to force human beings to go through these ordeals in order to try to understand them better. Maybe it's to try and find it's own "self" that they so desperately want Raiden to find. I mean, the AI want the human species to evolve so much, yet proceed to attempt to control it, despite that the AI takes after this inferior species a lot. I don't know, this game's ending is one of the best in video game history and what you take from it is dependent on who you are. This was more just me rambling some thoughts I had after replaying this. I do want to know what the fuck Kojima was going through when he wrote this because I could never make something like this.

I can't. I just can't. I can't do these Persona 3 ass randomly generated dungeons anymore. I'm sure the game is probably cool and whatnot but I don't have the willpower to do it. I don't know how people can play these games and just enjoy this gameplay. I have many other complaints about the gameplay but I'll just keep it to myself until I finish this game 20 years from now after I overcome my Persona 3 trauma.

It's not the worst thing ever, I'd even say it would be good if navigating the horribly designed areas didn't suck ass.

Resident Evil 7 gets a 7!

The experience of this game is mostly dragged down by many smaller issues. The first person perspective gameplay feels like a mix of the older games and the RE 4-6 games. It can get a bit spooky and keep action at the same time which is cool. Speaking of spooky though, the games atmosphere is extremely omnious and I think if the game focused more on that, it would be better. I think a good example is one of my favorite games, Signalis, where the mood is atmospherically crushing on top of the feeling of not truly knowing what is happening. Signalis never jumps up on you, it just makes you feel unsettled. RE7 jumpscares you a lot, like way too much. Along with some of later areas taking advice from Dark Souls and putting traps all over. The game also gives you way too many resources, that or I have just gotten better at these survival horror games. I ended the game with 600 SMG bullets and 65 shotgun shells, and way more for other weapons too. My last complaint would probably be that the boss fights are awful. They aren't difficult, just stale and they drag on for way too long. Many of the boss fights aren't too involved, and some in the middle are just way too long.

In a way, this game feels like a modern revision of RE1, I mean, it even has the same exact shotgun "puzzle". Especially considering there is barely a trace of this game being set in the RE universe. I also think this is one of the worst stories in the franchise, because before, they would melt into the background but here, it's in the dead center. The beginning is fine but once these character start talking, it gets progressively worse.

On the positive though, I really think this is the spookiest RE game I have played. I think that is partly due to the game not looking like a NES game. The music at moments can make events more tense and dreadful. I also enjoy the way guns feel, the shotgun is really chunky and hitting enemies with it is visceral and flashy. I also like that the puzzles aren't too obtuse in this one, considering I have had bad moments with some in the past, and hope some of the older games I play in the future don't have too many either.

Still though, I think it is worth playing. Some of the RE soul from 2 and 4 is missing but I believe it's because of the sharp transition in direction. It's not the most RE game, but it is a quality RE game.

I struggle to see the appeal of this franchise. I get the charm, but at this point in my life, I need more than just charm from a game. The speed of combat being fast is nice, and it becomes kinda relaxing and enjoyable to play. My problem comes from everything outside of the combat. Every time I play a dragon quest game, I get confused where to go then end up having to talk to every fucking npc to figure it out. Maybe I just don't have it in me anymore to deal with this tedious stuff. I don't care for this story at all and if you find any of these characters interesting or fun, you probably like watching grass grow. All the DQ games I have played all have varying issues that makes them unenjoyable. 8 is REALLY slow and combat drags on, 7 is REALLY long and vague, and this is confusing and mind-numbing. I'll probably play 12 though when it becomes an action game.

This is probably the worst one of the trilogy imo. It kinda serves as a neccessary evil, but it struggles to deliver the quality that the 2 had throughout most of the game. This games cover system is really janky and constantly fucks up. I didn't sprint a lot because you would attach to any wall. The guns aren't that interesting as 2, though there is a little bit of fun in them. It would be better without the weight system though. Level design is kinda confusing and disorienting compared 1 and 2, finding where to go was the most difficult here. The game also has a lot of walking segments that old ps3/360 games had like Ninja Gaiden 3, where you just walk while something happens on screen. There's also turret segments which aren't terrible because they aren't there for long but still drag down the experience. It still is a quality game like the last two but I think the highs are bigger than 1, but it has some of the lowest lows, with some levels being miserable to go through. It does give a satisfying conclusion to the trilogy and I am glad I played it still.

This barely functioning mess of a game holds very little qualities. The gameplay consists of walking around wastelands, poor gunplay and dialogue that is mind-numbing. The RPG elements are shallow, and I struggle to understand most of the terms that are attached to the equipment you use. The game is based off a book but don't expect any good story here. The npcs bug out all the time and barely function. The extra half a star I am giving the game is because I like the visual style of the guns and the old school vibe of it.

So I finally played and beaten the first Resident Evil. My thoughts? It alright. It set the standard for survival horror and its definitely enjoyable.

I think my main problems with game is that a lot of the things meant for horror just piss me off more than anything else. The bosses are easy but annoying because of the tank controls so it never hits a high point. You have limited saves which is insanely infuriating for me personally. There's an argument that too many saves makes the player feel too safe and it makes the game not as scary. Counterpoint, the game can and should still just be scary. RE2 is still scary without limiting saves and putting save areas in the worst locations. I see this argument be made for games outside this genre like Dark Souls 1 and I hate it. I dislike the idea of losing tons of progress and doing it all over again. The enemys all take place in small corridors making running past them hard, and some are really fast too. The pistol is one of the worst guns in the franchise, it takes like 5 clips to down a zombie. Burning zombies bodies are tedious because of the process you have to take to do it. You have to watch a door animation every time you go through one, which is slightly confusing for me because I thought they were gonna use this to eventually scare the player but it never did. For others, this is scary, for me, this is annoying. Which is to not say that I don't get scared often, because I can, but my immersion is broken by all these tedious things you have to do. One last thing to top off my list of annoyances is the box pushing. There is a lot of fucking box pushing segments in this game, like a lot, like holy shit. This is a push-like video game.

Now to list some good things and be positive for a moment. I do think the atmosphere is pretty spooky, and the decision to keep the color palette of areas to a black and white helps create a iconic setting. Speaking of iconic settings though, the mansion is the most iconic setting of this whole franchise, the vibe of the mansion is absolutely stellar, with this feeling that something is always trying to kill you (which is probably true). The ost is pretty enjoyable, sometimes I do think it neglects the spooky atmosphere but in turn, it is kind of a bop. My favorite part of Resident Evil games is that they let you get right into the action and don't bog you down with tons of story. The story is there and it exists to give the player a reason to keep going, and that's all I want from a story that isn't aiming high.

I enjoy this game but a lot of moments did upset me from small things that compounded to annoy me. If I had to rate the RE games I played from best to worst it'd probably be: 4, 2, 5, 1, 3. I tend to prefer the action focused ones because they can still maintain a scary mood if done well like 4, and unlike 5.

One of the greats. It's been a while since I have been so immersed into a game world.

The shooting has been improved from 1 and progression is a lot more meaningful and enjoyable even if the rpg elements were stripped back. They also removed the bad car segments from the first game which automatically bumps the rating up half a star. I also like that the renegade options aren't strictly evil, but more so just aggresive. In the first one, renegade was just being a horrible person which made me wonder why anyone would ever go that path for the first time. The best part of this game is how it makes you feel like you are Shepard.

Immersion is hard to establish and it doesn't hit the same for everyone, but giving players key options for all of their teammates is major. The ending is great and makes you ponder on all your choices before and during it. This is not a main story game however, if you just rush through the main story, you probably will not like it much. This is one where you have to take it at your own pace and savor it.

So far, I am enjoying the Mass Effect franchise way more than I thought I would. How great 2 is in comparison to 1 is not blatantly apparent at first but it gets you right into it. The game went from like a 8 to a 9, to a 10 in the course of like 3 hours of playtime. I would try these games even if you aren't a sci-fi guy, because I am certainly not. It's like 6 bucks on sale for all three.

I really wasn't expecting this game to appeal to me so much. I am not really a sci-fi guy but I did like this game's atmosphere and environment a lot. It kinda feels like playing a video game version of The Fifth Element, given, It's probably inspired by it. The world is vastly more detailed and interesting than other immersive sim-esque games I have played in the past. The shooting is nothing crazy, it is pretty standard, but it is not the highlight of the game. The highlight is the story, or rather how interactive it is. I don't mind that every choice I make is not important, what matters is making you feel like your in the game talking with these characters which I think Mass Effect does a great job at.

Some complaints I do have is that the driving segments suck. Like they are just bad, it's mostly monotonous driving down straight paths, sometimes there's some enemies but they never pose a threat which is probably for the better. The car doesn't control the best either, any small slope flips you all over. I wish there was also more options for good or bad choices in dialogue. I almost had to kill one of my teammates, Wrex, cause my intimidate wasn't high enough until I reloaded. The skill tree is pretty bare bones and the little powers you get aren't that useful besides the damage up ones.

The game was a little short but sweet, I hope 2, which people say is better, is just an improved formula of what we have here. For how old this game is, I wasn't expecting it to actually hold up. I really enjoy this structure it has, and hope the 2nd will be better.

It's like the most mid action rpg ever. I think they spent most the budget on the main character models because everything else looks like ass. I wouldn't be bothered by this, and I typically don't talk about graphics because it doesn't matter most of the time but DAMN. They will do these panning shots on the background, and they look like a ps1 game, not even ps2, and I have everything on normal graphic setting with prioritize image quality. My biggest issue however is that the game is really blurry, like so blurry that it affects gameplay. Apparently, it's the depth of field but I don't know that it is, it makes this game so ugly to look at. This game already has a huge problem identifying key visuals during combat because it's a party-based action rpg. I couldn't figure out how to eliminate this issue without using mods but I did minimize it.

Combat is uhm... it's not the worst thing ever. There's a large lack of feedback and visual clarity I mentioned earlier, and enemies don't react to attacks that well enough to understand if you have staggered them. You are limited with ap points to attack, which sucks because it just makes it so you can't play aggressive, you have to eventually just stand still in combat to be able to attack again. It's not that long but its long enough to ruin key moments in combat. Blindside feels really janky, whenever I wanted to do it, I never got it and whenever I didn't, I got it all the time. A lot of this game is just walking back and forth from places you've been in, some of the cities are nice but they are filled with nothing.

The story is a nothing burger with nothing remotely interesting in it. if you do play the game, just skip the cutscenes.

I could keep drilling into this game, but I think the problem is that the budget just isn't there for this franchise to tackle 3D and that's probably why the 2 remake is the highest rated one of this franchise.

I just don't think I like this whole franchise.

Maybe its my fault too.

I first played this series in hopes of finding a action rpg game that I would like similar to KH2, but not a souls-like and/or made by square enix. I enjoy the campy, overly anime story and characters, thats part of what I like. The gameplay is where these games falter for me. The tales of games, even arise, always feel clunky, slow, and limiting. Your moveset is not that interesting and the enemies you fight are neither unique, nor engaging. Maybe it's my fault for expecting a franchise to have one game comparable to a ps2 game. I won't claim that KH2 is the peak of combat in action rpgs, far from it, but I just wanted something similar to that. I saw someone in these reviews describe this combat as fast and fluid, and I wonder what video game they played?

I think a major issue with this franchise is that every game has it's own issues. Like Vesperia has insane difficulty spikes (according to others), Berseria's soul system is not fleshed out, Zestria is... Zestria, Abyss is stagnant, slow and presents nothing of value to the audience, and Innocence that I played for some reason has an awful story. I'll probably play xillia and if I don't like that, I might be done with this franchise.