Pros
- Campaign has some memorable moments.
- Visuals and Sound design strong for it's time.
- Solid gunplay.

Cons
- Campaign overall is pretty repetitive.
- Stupid AI hurts the realism.
- Choppy framerate on occasion.

Pros
- Fun & challenging platforming.
- Solid versatility with it's combat mechanics.
- Some excellent boss fights.
- Striking art style.
- Vast, interconnected map begs for exploration.
- Good customisable accessibility options.

Cons
- Lack of screen time for the supporting Immortals.
- Backtracking in some areas is a pain.

Pros
- Much more content on offer than anticipated.
- Incredibly addicting gameplay loop.
- The meshing of Survival and Pal catching mechanics is genius.
- Deep levelling upgrade system.
- Impressive roster of Pals to battle and catch.
- Base building is wholly satisfying.

Cons
- Rough performance on Xbox. (Admittedly a nit pick, being in early access.)
- The world lacked immersion, despite it's size.
- Recycled dungeons grew stale fast.

Pros
- Stellar stealth combat and some fun tools to aid the fight.
- Really enjoyed the mission structure.
- Parkour mechanics felt smooth for the most part.
- Baghdad was a solid choice of setting.
- Return to classic AC was welcoming.

Cons
- Characters never felt engaging.
- Pretty run of the mill story that I struggled caring much for.
- Incredibly dull head to head combat.

Pros
- Such a visually pleasing game in both design and character animations.
- The addition of Wonder seeds added creativity to each level and it was so enjoyable.
- Final boss encounter was wholly satisfying.
- Badges added variety when approaching each level.
- Platforming maintains the high standards of previous Mario games I've played.
- Some memorable soundtracks.

Cons
- Each of the world's boss fights were lazy and boring.
- Main game lacks challenging moments.

Pros
- Much more engaged in the story than I expected jumping in.
- Stellar atmospheric horror and strong sound effects.
- The interconnectivity of the USG Ishimura made traversing so fun.
- Gameplay is polished, so satisfying picking away at the Necromorph's.
- Just enough weapon variety to keep it fresh.

Cons
- Character interactions and reactions didn't always feel realistic to the predicament they were in.
- Performance issues occurred just enough to notice, including a complete freeze in one instance.

Pros
- Story mode was a fresh and intriguing time.
- Core fighting mechanics felt good, which was helped by the excellent Kameo fighter system.
- Fatalities shine once more.
- Fun cutscenes backed by a great voice cast and fantastic visuals.
- Johnny Cage is peak in this entry.

Cons
- Story falls back into familiarity towards the end which was a shame.
- Invasions was fun for an hour but ultimately too grindy for me.
- I miss the traditional crypts!

Pros
- Incredibly impressive first attempt at the Souls genre.
- Surprisingly engaging story, rich with interesting characters.
- Krat is artistically gorgeous which made exploration all the more delightful.
- Some memorable boss fights, both in mechanics and design.
- There take on weapon customisation was a cool addition.
- Hotel Krat is one of the best main hub areas In any Souls like I've played.

Cons
- Couple boss fights were frustrating and mechanically sloppy.
- Combat was overall good, but has room for improvement.

Pros
- Gunplay felt satisfying as ever.
- Visually fantastic with some awesome cutscenes.
- The return of classic MW2 maps was a nice touch.

Cons
- Should never of been released as a full priced game for the content it offers.
- Story had it's moments but overall way too rushed.
- Open combat missions were beyond frustrating.
- Bloated multiplayer customisation.
- Menus are a complete convoluted mess.

Pros
- Cel shaded visuals ooze style.
- Fun and diverse cast of characters with some great dialogue.
- Campaign is solid and rarely let's up throughout it's runtime.
- Some excellent boss fights, each offering something different.
- Music really sticks with you.

Cons
- Platforming sections grew stale fast.

Pros
- Appreciated the episodic layout of the Story mode.
- A vast array of music from the anime was a nice addition..
- Character customisation is a neat feature.

Cons
- Fighting mechanics are very limited.
- Story mode skips over a lot of moments in the series.
- Limited roster made going into the other modes a short visit.

Pros
- Promising setting and presentation.
- A pretty strong cast of characters.

Cons
- Story despite the intrigue initially never got going for me.
- Gameplay is seriously average.
- Lack of enemy variety didn't help the basic gunplay.

Pros
- Was nice to actually play an open world game and feel very little burnout.
- Web slinging is so satisfying.
- Found the Story overall incredibly engaging.
- Insane presentation, whether it's the open world or the impressive cast.
- Combat had enough variety though skills that maintained it's fun.

Cons
- Average side quests/objectives.
- Didn't find much enjoyment from the boss encounters.

Pros
- Much of the gameplay mechanics from OOT return.
- It's dark gloomy atmosphere sets the tone for the narrative.
- Excellent soundtracks.
- NPC's play a much bigger part in the overall package.
- The mask mechanic is the highlight of my time with the game for sure, opening up Termina even more.
- Dungeons though limited are well designed.

Cons
- Dungeons bosses proved more frustrating than fun.
- The three day cycle never clicked with me.

Pros
- Influential, Impactful, Innovative. Time won't change that.
- Some of my favourite pieces of music is here.
- Well done Cinematics add to the dark, delightful tone of the Story.
- Impressive world and locales for the era.
- Controls for the most part feel great, the lock on is timeless.
- Dungeons are well designed, aided by thrilling boss battles.

Cons
- It's a meme at this point but oh well, the Water Temple still sucks.
- Navi could do with a mute button.