What a rollercoaster... The base game started out great, managed to make me want to explore the world and follow along on the journey. But after a while, the entire gameplay turned into riding around from checkpoint to checkpoint, and holding down a button whenever I was engaged in combat. Gone is the complexity from previous entries, gone is the coherent, engaging story.

The DLCs couldn't change my opinion, either. The ones related to the individual characters are not abysmal, but they are not great either. However, the Comrades Multiplayer expansion was such an awful, soulless experience..

This Final Fantasy was a huge change in direction compared to the previous entries, and one in a direction that doesn't resonate with me at all.

Thumper is an unusual rhythm game. Instead of focusing on the music, it focuses on the rhythm instead. Industrial sounds go well with the overall moody and eerie atmosphere.

The gameplay itself is also really good. The rhythm always correspond to the chapter number (4/4 in Chp. 4, 5/4 or 5/8 in Chp. 5, etc..), and so what initially seems to be chaos, actually is very much ordered.

Gameplay is simple but requires fast reflexes, though thanks to the liberal checkpoint-system and quick restarts of subsections, they can be easily replayed multiple times. This is especially useful when going for S-ranks.

Definitely not a game I would play solo, but one that can be pretty hilarious and chaotic in couch-coop.

2017

Pyre is an unusual game. Half visual-novel, half sports-game, it combines two genres that I generally don't play or like. And yet, I really enjoyed my time with Pyre! It managed to keep me engaged with the plot, and the team-based matches were surprisingly fun to complete.

Has to be said: The visuals are fantastic.

Great game if you approach it with a lot of patience and are not expecting explosive action all of the time.

The story and character development is the highlight of this game. I even enjoyed going for 100% completion, but there are some things that could have been better. For example: mark completed challenges as completed even if done before the corresponding challenge level is unlocked.

The multiplayer however, was a dreadful, empty, lackluster experience.

Fun enough for a playthrough in coop. The combat is rather mediocre, but the puzzles are fun to figure out. I liked how they changed depending on the number of players in the party, so that everyone would always be an essential part of the puzzle solution.

2016

I generally adore speedrun-focused games. Bound is one such game, and is additionally really unique in its artstyle and presentation.

Despite being in 3D, Bound doesn't require too much precision and thus still feels great to play and sequence-break, although there are still a few moments where the camera can be your worst enemy.

Also, the 100% speedrun can be a pain, as some of the collectibles blend with the background and can easily be missed.

Really cool arcade game with a good learning curve and some decent challenging content in form of level-challenges, which were truly fun to go for.

After completing all Pro-challenges, RAD mode was fairly easy to complete as well.

As good if not better than the original. The platforming gameplay is still really fun, and combat has even been improved thanks to a more useful Pollo-form.

Furthermore, the devs didn't give a shit about negative feedback from the first game regarding its humor and memes, and even doubled down on it. It's great.

A fast-paced precision platformer with a character that is a joy to move around. Simple controls and straightforward artstyle allow the player to focus on the king: the platforming gameplay.

Initially I thought I would play through this game once, but I ended up liking it so much that I ended up completing all worlds deathless, which, while by no means the hardest feat, felt incredibly satisfying to achieve.

A game that tries to do its own thing with the "dismemberment" mechanic and futuristic setting, and one that is actually pretty fun. There are only a handful of bosses in the entire game, which is a shame, and trash-mobs can decimate you in no time, which forces you to either play carefully, or abuse the running-attack with the staff, which is what I did.

The first DLC is fantastic and offers a creepy setting. The second DLC, however, is absolute, repetitive garbage and nothing more than a cash-grab.

A fun game in coop. What makes it stand out from other dungeon crawlers is the limited options for character progression. While this might sound like a bad thing, it actually is not: Not being able to "outplay" anything by simply finding broken builds or making your character overly powerful forces you to become better at the game itself if you want to tackle its harder challenges.

Having enjoyed the original game, I bought this one immediately when it surprise-dropped out of nowhere.

Being able to play in couch-coop and figure puzzles out together made the initial casual playthrough really fun. Then, I moved on to completing the time-trials, though solo this time, which were the highlight for me.

The first and probably last Persona-game I will play. I didn't know what I was getting myself into, and while initially I was intrigued by the "socializing" part of the game, I noticed pretty quickly that I just don't care about that. So, I hoped that at least the RPG aspect would draw me in... But it didn't. Basic and straightforward, there was just not much to it. It was also infuriating how often the game would recap the events that had just happened minutes before, assuming that players have the attention-span of a fruitfly.

Probably a good game overall, just not for me.

While I prefer the fast gameplay from later titles, this entry still is a joy to play and has something that is lacking in all subsequent titles: An interconnected, cohesive world.

Definitely a game that, despite taking a quality nose-dive in the second half, has aged relatively well and still offers engaging gameplay.