61 Reviews liked by Beecorn


It's like if you took the gameplay padding and interruptions from a standard AAA release and mixed it with really bad JRPG pacing

you punch ben shapiro in the face it's great

This incredibly laggy, somewhat poor visually, and overall glitchy game is excellent proof of the lack of quality newer games in the Pokémon series has. It feels super rushed and really needs patch updates. I'm also disappointed by the lack of many Legends Arceus features like Conditional Turn Based combat.

That being said it's some of the most fun I've had in the series. Movement options are even better than what Legends Arceus had since now one mount does everything rather than needing to switch between multiple. Ridable legendaries is such a wonderful concept. Having different storylines like gyms, evil team, and titans is wonderful. It's such a great step up from SWSH which was just gyms and literally nothing else at all. SV's story direction is my favorite behind only gen 5 and 7. The final stretch is so cool! I love sci-fi aesthetics so much and it has my favorite final boss in the series. The characters are consistently more interesting than the past few games although I still think gen 7 has the best. The glitches are honestly kinda funny and very few actually hurt the game for me.

The best thing about this game that I absolutely makes it one of the best in the series is the multiplayer. I've wanted a new non-MMO multiplayer RPG for so long and this game finally did so. I loved playing the story alongside my boyfriend so much! I want the series to continue improving multiplayer even further in he future.

The absolute rock bottom of the Persona series, and one of the worst Megaten games as a whole. Every bit of gristle and texture that Persona 3 used to make its otherwise simple combat system meaningful is gone, in favor of being more "convenient." The three distinct types of physical damage are condensed into a single generic type, reducing depth and overemphasizing physical weaknesses/resistances. You now get extra turns from AoE attacks even if one of the enemies you hit isn't weak or is already knocked down, meaning you can mindlessly spam weaknesses without caring about getting your own attacks reflected back at you by half the enemy mob. The reworking of the Shuffle Time system means you can gain immense, completely broken advantages like full level-ups or skills you shouldn't know for the next 10-20 hours, just because you got lucky. Dungeon floors are nothing but long, empty, randomly generated hallways with chests and enemies. And of course, the lack of direct party control that lent so much to P3 mechanically and thematically, is gone, because too many babies who couldn't be bothered to learn the tactics system complained about it.

That's beyond the story being glacially paced, nonsensical, and populated almost entirely by unlikable characters. The pace was already bad in the vanilla game, and Golden goes ahead and adds terrible terrible filler sequences, like your group for some reason forming a band to play a concert at the mall, which is immediately forgotten about after it happens and does nothing but waste an hour of your time. The plot constantly requires characters to act like complete idiots who can't put 2 and 2 together, don't follow up on plot threads until they suddenly become sentient several hours afterward, and never explain anything to anyone until there's basically a gun to their head. Almost every character is intolerable, from Chie screaming constantly and never once coming across as if she even likes her friends, to the only words coming out of Yosuke's mouth ever being "me horny" or "haha ur gay," to Teddie making me want to rip my head off every time he speaks. And of the more likable characters, like Kanji or Nanako, the game basically treats them like garbage.

Social links are STILL bad. They had issues in 3, but they were a brand new major series mechanic, and you would assume those issues would be addressed. Instead, they're worse. They're STILL walkthrough bait, since even a single wrong dialogue choice can sabotage a 100+ hour playthrough and keep you from completing all social links. They're STILL completely scripted and linear, meaning you can form a rank 10 bond with someone even while treating them terribly. They're STILL mostly padding where the first five out of ten ranks are completely worthless nothing scenes. Except now, you can't even reverse the links anymore. Nobody ever gets upset at you. Nothing bad you do to them will ever have consequences. You can get to rank 6 of a link, see someone cry their eyes out about their emotional problems, then abandon them for the next 80 hours of playtime, and they'll never once say anything about how you left them to rot, let alone reverse the bond. And now the stories themselves are decent at best. P3 had some bad social links, but at least it had high points to balance them out.

Thematically, the game hates you. If you have any real criticisms of the society in which you live, then at best, it thinks you're a confused and immature person who needs to figure yourself out. At worst, it thinks you're a misanthropic jackass who should be forcibly removed. Every character starts out wondering if maybe the society and conditions into which they were born are unfair, and they end by making the beautiful realization that, no, actually, they should just suck it up and deal with it. And then it has the gall to have scene after scene where the main characters call the majority of humanity sheeple who refuse to acknowledge the truth. It would rather say that everyone is just dumb because they love TV and that's what's wrong with society, than that maybe people's problems come from the Walmart that just moved into town and is crushing the life out of the local economy. That's what you get.

I give it an extra half star for the visuals being nice and some of the music being pretty good. Other than that, this game blows so fucking bad. Play a real Shin Megami Tensei game like Nocturne or Strange Journey.

This review was written before the game released

Now all we need is Metroid Prime 4

This review was written before the game released


who tf even finished a shin megami tensei game smh

Let's get this out of the way. Castlevania: The Adventure is not a good game at all. It is by far the most miserable I've been playing a Castlevania game for many reasons

The game centers around Christopher Belmont, which takes place about 100 years before Simon's quest to defeat Dracula. The point is the game is one of the first and earliest games on the Game Boy, and it shows. But first, let's talk about the positives, and don't worry, there isn't much

The soundtrack in this game is ok; the best thing to come out of this game. The bosses, for the most part, are not that bad. I say most because Dracula is the mere opposite of fun which I will get to him later

On the negative side, pretty much everything. Christopher feels agonizingly slow; the difficulty is bullshit hard for a 1989 Game Boy game; controlling Christopher feels stiff, and he feels heavy while you jump, and there are so many tight jumps that you have to make, or else you fall to your death

Due to the Game Boy's limitations, there are no sub-weapons, so throughout your adventure, you will be relying on your trusty whip here. The whip can be upgraded two times. The first time a Morning Star, and the second time a Fireball Whip. Getting the Fireball Whip is cool, but it’s a shame that it'll be gone in 20 seconds or less. When you get hit, your whip gets downgraded, and most of the time, you'll see yourself using the weaker whip

The game has four stages, so it's technically not a long game, but it feels like it goes on for too long. Stages 1 and 2 weren't that bad for me, and I can get past them fine enough without using the Anniversary Collection's save states. Stages 3 and 4 on the other hand, are a test of frustration, and I had to rely on them if I wanted to beat the game. I tried to avoid them, but it became too much for me to handle because it felt like you have to do this with minor mistakes, or else death awaits you. Stage 3 is by far the worst because the stage is a literal spike fest. You must destroy three coils to prevent spikes from descending, then deal with an ascending spike floor and a wall of spikes chasing you from the right. You also have to make quick and tight jumps, landing on falling platforms, and then pray that you make it

The fight with Dracula is a pain in the ass. He'll shoot his little balls of suffering; if the little orbs don't kill you, the spikes will. It's one of the most annoying Dracula fights I've played in the series so far, and I was able to beat it by looking some stuff up online. You'll be fine if you stand in the right spots, but I don't blame you if the Dracula fight pissed you off

If you can't already tell by now, I hate my experience with Castlevania: The Adventure. The gameplay is slow; the upgrade system is stupid, and overall, it's not fun to play. This is my least favorite Castlevania game, and I'm happy to be done with it. If you want to play this game, prepare for a rocky road experience. Otherwise, skip this one

Final Fantasy 1 was the first game in the series and brought new ideas to the genre but 2 didn't bring much. 3 brought summons which impacts the series but outside of that it wasn't impressive and this is where a pattern of "oh no the 4 crystals are in danger" becomes obvious. 4 and 5 also do this plotline and it honestly was getting a bit old. They did have unique ideas and were good (heck 4 is among my favorite FF games) but it felt like they were scared to really go all in. 6 rejects tradition. It not only cuts away from that repetitiveness but also embraces a new era of actually having a interesting story. The previous protagonists and party members weren't particularly that interesting outside of a few exceptions like Cecil (the protagonist of 4) actually had great character development. 6 doesn't necessarily have one main character but rather gives you many characters that all have depth to them. On top of a larger more interesting party it also has a much better villain. Kefka is intriguing from the start, is very effective at getting what he wants, and is overall just really rememberable. He gives off a iconic laugh as he commits mass genocide. This game is so much better than what came before and even rides above most that came after. The visuals, QoL, and most of all music are top tier for SNES. While it might not have some features that a few other games have like monsters in the overworld (Chrono Trigger, Mother 2, and a few others have his) it still aged very well and that feature in particular definitely wasn't a necessity in the era this released in. Something unique it does have is many party members have a extremely unique ability like a transformation, stealing items, copying abilities, etc. Almost all 14 characters (including optional) feel super unique and gives you so loads of customization unmatched by most RPGs at the time. There's tons of amazing SNES RPGs out there and this one is definitely among the best. If you're a Final Fantasy fan or a fan of older RPGs then this is definitely a game you should try.

The worst Halo game!

This has got to be one of the most generic and forgettable campaigns I've played in a while for a high-profile game. The new protagonist this time around is Locke (aka B-Locke of wood), an extremely bland Spartan devoid of any personality who is essentially an off-brand Master Chief. The other Spartans also don't leave much of an impression even including fan-favorite Buck (once again portrayed by Nathan Fillion) who is wasted, Seriously why wasn't Buck the playable character over Locke? Also returning is Master Chief but he's barely featured as he is only playable for 3 levels. 3 GODDAMN LEVELS OUT OF 15! Again what a waste!

This whole thing just feels like setup for the next game instead of trying to tell its own story. It also relies heavily on for you to know outside information going in which makes it feel convoluted.

The biggest problem though is this just doesn't feel like Halo. It feels like a generic FPS aping off other franchises that were popular at the time. Even Halo 4 which was weaker than previous installments still felt like Halo and told a self-contained story. This though is such a disappointing wasted opportunity.

Mega Man 8, the most divisive game in the series. I finally got the chance to finish this one, and I immensely enjoyed it. Overhated? Yeah, a bit. Does it have some bs moments? Absolutely, I will get to those later, but let's start with the positives

The visuals look beautiful; easily the best Mega Man game visually, that I wish we had more Mega Man games in this style. The anime cutscenes are beautifully animated, even though the voice acting is in the "so bad it's good" camp, I still like watching them. The music is also good; the Intro Stage is such a chill bop. The gameplay and controls are solid. Mega Man feels so good to control with no lag involved, and I can say the same with the stages, well, mostly, but I'll get to that later. The robot masters provide a decent challenge, and it feels satisfying once you defeat them. I had a fun time beating all the robot masters, and the powerups you get after defeating them are primarily decent. My favorites are Flame Sword, Water Balloon, and Flash Bomb. I also like collecting all of the 40 bolts scattered throughout the game. They are used for the shop, led by Roll, where Mega Man can upgrade his weapons, and it's cool that we can do this (my favorite is laser btw).

Now let's get into the stuff I don't like. Remember when I said earlier that most of Mega Man's powerups that he obtained are decent? Well, here's the Thunder Claw. Don't get me wrong, the Thunder Claw is a good weapon if you want to defeat enemies like you're swinging a whip in Castlevania, but it's not suitable as a grappling hook. The timing to grab the grapple points is so strict, and if you fail, you're most likely to die and lose a life for something that should've been easy to grab. Dr. Wily Stage 1 is the worst example of this, leading to my least favorite thing about the game, the board sections. Two levels have this, and at first, I thought it wasn't bad when I encountered it in Frost Man's stage, but when I got to, again, Dr. Wily's first stage, and with so many deaths thanks to that board section at the beginning, it started to piss me off. Now not all of the new things are bad, I enjoyed the Rush shoot 'em up parts, but that's the only new thing I like

After hearing the screams of Mega Man dying most of the time in Dr. Wily Stage 1, the rest of the stages after that won't be much of a problem. Yes, I didn't have much trouble with the Rush part of Stage 2 as some people did, I just wanted to point that out as well. Also, never in my life would I say a devil fight was enjoyable, but here I am with Green Devil. After defeating the eight robot masters again, it's time to face Dr. Wily. He has two phases like in 7, but the second phase in 8 is much better executed than it was in 7, and that alone is a plus; still challenging though.

Overall, I enjoyed my time with Mega Man 8. It is a flawed game, but I recommend giving this one a shot. It's a little more forgiving, similar to most of Mega Man 6 and 7, but it still provides a little challenge. If you want to play this game, go with Mega Man Legacy Collection 2, available on all platforms. Just to let you know that this is the PS1 version and not the Saturn version. The Saturn version is a bit different compared to the PS1 version with slightly different music and two additional bosses, which are Cut Man from Mega Man, and Wood Man from Mega Man 2. It is unfortunately expensive online, so your best bet is to emulate it if you're curious

Ranking the games from the Legacy Collection 2 so far, I like this a bit more than 7

I’m done with this f#*king game, man. Cancelling split-screen was the final straw and just another example of how absolutely pathetic 343’s handling of this series has been. If 343 isn’t willing to put any effort into this game then neither am I until they get their shit together. I’m tired of waiting for things to get better and giving them the benefit of the doubt. Something needs to change over at Microsoft if they want to save the Halo franchise.