Some of the best you can find in terms of first person shooters. Great map variety, great guns, lots of enemy types and some of the best boss fights in FPS games. The only bad thing is the writing if you don't like dumb humor. Because all the humanoids in this game take turns on who gets the one braincell in the universe. But you can very easily skip all of the cutscenes.

It also has actually fun vehicle segments that aren't too prevalent, keeping them interesting when they appear. There's a lot of fun gimmicks thrown in the mix for levels generally too. Like some levels where you are forced to speedrun them and a "freezing" mechanic where you need to move in and out of shelter.

I never understood why this game is considered the worst in the series. If I were to guess, it's how much gameplay variety it has and the fact it's long. That and how stylistically different it is from every other Sam game.

The gameplay is a major improvement over Serious Sam 3. For those not in the know, Serious Sam always had great enemy synergy, which I think is what takes an FPS game from good to great. I feel like this game has the best bosses since Serious Sam 2.
Music is great as always. From my understanding, many people hate the characters they added to it. I personally think they're a fine addition and make the game silly in a pleasant way. Their dialogue is great, mostly. The "side quests" are also an interesting addition. They kind of ruin the pacing but some of them are really fun.

This game takes away all the issues I have with most Megaten games (Too long, nothing happens until the end of the game in terms of story and characters, modern tokyo setting) and makes a short and sweet experience with an unique setting. The only issue I have with the game is that the battle system is only serviceable. But it's not as bothersome in such a short game (I think it took me 20-25 hours to beat). It also has a lot more personality than other, far longer Megaten games. Which have more time to flesh out the world. They just don't.

Held back by being too long and reusing map gimmicks and the story only really picking up after 5 dungeons.

The very definition of a one trick pony. Has amazing gunplay and movement but is mediocre or downright bad at everything else. Enemy synergy and map design are awful. The art style is all over the place but doesn't manage to feel like a complete package, like other games who take advantage of dissonance in artistic direction do. Sound and music varies from okay to good. Nothing special there.

If you only care about gunplay, get this game. If you like a more well rounded experience, there's far better FPS games out there.

2D Mario games to me always feel like the blandest platformers on the market. They never have anything specific to them like other 2D platformers do that set them apart. The closest thing is powerups to go through levels quickly, but you need to know the levels well enough to use them without losing them fast. Which means you liked the game enough to memorize the maps. And most of the time the enemies and the map design in this game specifically don't even seem to be designed around the player using them.

Other platformer characters have their gimmick that always stays. And the levels are designed around that most of the time. Such as Sonic and the maps being designed around him going fast for instance. 2D Mario has the basic formula all platformers do and nothing else.

This is a package with three games. Of which, I only played the first one. So, I'm only talking about that.

I really enjoyed the Date a Live light novels up to where I read (6 books at the time of writing). They feel more like a parody on harem and dating sim media expectations with a sci-fi twist and is genuinely hilarious often. There's none of that in this visual novel.

This, apart from one character's route feels like a really mediocre harem dating sim. Maybe the anime focuses more on the harem wish fulfilment stuff and they target that group of people with this. But all the identity it has in the light novels is missing from this. As a light novel fan, I was very disappointed.

If I could summarize this in one word, it's "bland". It's not bad or anything but it's the equivalent of eating a slice of white bread with nothing on it. I struggle to understand how this game has such raving reviews on Steam (97-98% positive)

The game itself has very limited content and tools both in survival mode and creative mode. Survival mode pales in comparison to something like Terraria. Creative mode doesn't have a lot of tools. To go back to the Terraria example, as limited as it is, you can change the shape of blocks in that game. And it has many, many more decorative items that enhances building, even if it's a 2D game.

Minecraft becomes great/amazing because of what the COMMUNITY does with mods. Which is why I can't give it a good rating.

It's not as good in the second half, but the first half of the game is one of the most fun experiences I had in an FPS. It's really fun and silly in the best way possible.

This is supposed to be an Action RPG but the game is supposed to be played like the Turn-based RPG original. Abusing weaknesses with spells and all out attacks. Except it's made more tedious because it still tries to be an Action RPG.

The game is as competent as Persona 3 and 5, but nothing about it clicks for me. The writing feels worse. Characters lean into their tropes even more. I didn't like the social links. The dungeons are worse than Persona 3 and 5 and you need to grind every boss fight (as in, it's not me sucking, the bosses have far too large stats if you go through dungeons quickly).

Music is great as usual. Inaba is my favorite setting from the three games also. Dojima and Nanako, even if I only saw a little of them (the most I did was 3 dungeons), are some of my favorite characters in Persona 3-5. And I wish they were in another game instead. They feel so organic and interesting compared to the rest of the cast.

But I just hate this. I tried it twice and I still want to give it another shot eventually, but nothing about it makes me want to.

I love the series, but after having spent close to 300 hours across the 4 games I played, it becomes more and more apparent how empty they are. And this is theoretically the one with most to do.

Animal Crossing is an amazing experience but a mediocre game. The closest thing to it are farming simulators like Story of Seasons and Stardew. Except they have actually fleshed out characters, instead of hundreds of villagers with one out of a few personalities and some quirks. They do have a lot of charm, but they're inferior in every way. Which is why the game discourse goes more into "I love this villager because of how they look" as opposed to "I love the writing for this character". Outside of the store clerks and Isabelle.

The real time clock is a unique idea, but you'd need to play regularly for a year to get to see events. Which are the only time the game deviates. Someone could put 100 hours in one month and then get bored. The only reason they'd play more is when there's an event, potentially months after they stopped playing. Same about seasonal specific bugs and fish.

The activities are enjoyable but few. And their profitability varies a lot on season. Summer fish is the best way to make money for instance. The amount of time it takes to do things also means that progression is slow. Which is good for a game like this, but it builds up on the other frustrations, like it not having much to do.

The house decoration is fun, but with how grindy it is to expand your house and how you need to check the store daily to hopefully get things you like, it ends up taking too long for you to be able to play with it enough.

This and the Gamecube game are very treasured experiences of mine, but they are just not good games.

This route only has high highs and low lows. No in between.

I'm starting to feel like you need nostalgia to enjoy Zelda games. Which I have none. Tried multiple of them and I simply never care.

This is very much an action RPG. But apart from puzzles and music, it feels lacking in all it's components. Story, writing, combat, characters. I don't care about any of it.

When taken as a whole experience and not just puzzles, it's just not satisfying to me. I don't care about this game's importance in my rating. I acknowledge importance but I judge a game based on how I feel at the time I play. Because I'm not doing a gaming history thesis.