Brduvel999
2012
I can't remember why, but I didn't end up playing this game until after the initial furor around the ending had died down with Bioware's fix. And you know what, I liked it a great deal.
The continued refinement of the moment to moment gameplay worked really well for me. And while the later half of the story suffered a bit as they tried to bring every single thread to a conclusion, there were powerful moments to be had as we said goodbye to the crew.
The continued refinement of the moment to moment gameplay worked really well for me. And while the later half of the story suffered a bit as they tried to bring every single thread to a conclusion, there were powerful moments to be had as we said goodbye to the crew.
2010
I don't think there is another Narrative game that I have played to completion more times that ME2 - truly the high point of the series so far. The story telling is second to none, and the combat mechanics far outpace the first game.
Not to say it is perfect. While the suicide run is an incredible capper to the game, the final boss is almost laughable.
Not to say it is perfect. While the suicide run is an incredible capper to the game, the final boss is almost laughable.
2007
All these years later it is hard to separate this game from the trilogy as a whole, but in hindsight, the first Mass Effect is a really interesting sci-fi adventure that set the stage for greatness.
Part of the problem stems from the fact that this title did not come to Playstation until well after I had already fallen in love with the sequel. And while it might measure up to it's successors in narrative and concepts, the mechanics of functioning in this universe had taken a huge leap between games.
Part of the problem stems from the fact that this title did not come to Playstation until well after I had already fallen in love with the sequel. And while it might measure up to it's successors in narrative and concepts, the mechanics of functioning in this universe had taken a huge leap between games.
2010
When NeiR was first released in Japan, there were two versions. The protagonist of the PlayStation version was a young man, and the brother of one of the main characters. The protagonist of the Xbox 360 version was middle aged and the father figure of that character. When NeiR came to North America - every platform got that 360 protagonist.
Also, when NeiR came out in April 2010 - I had been a father for less than six months.
Together, these facts made playing this weird and often clunky video game an extremely powerful experience.
Also, when NeiR came out in April 2010 - I had been a father for less than six months.
Together, these facts made playing this weird and often clunky video game an extremely powerful experience.
2017
Like every single Yoko Taro game I have ever played - Nier: Automata is a surprising masterpiece. Easy to overlook or dismiss, but astonishingly powerful if you let yourself be embraced but the experience.
I don't frequently have strong emotional responses to the narratives in games, but there were a handful of moments in this one that knocked me for a loop.
That ending....
I don't frequently have strong emotional responses to the narratives in games, but there were a handful of moments in this one that knocked me for a loop.
That ending....
Because I am a living human skeleton, I played FFVII a couple years after graduating from college. In fact, it might be the reason I am still a video games enthusiast to this very day (which seems like approximately 100 years later). I borrowed a friend's PS1 specifically to play it, and I held onto it for so long he just went out and bought another one (thanks Lee!).
So what I am getting at here, is that I remember very little outside of the broadest of strokes of the this classic game - other than the fact that I liked to call Barrett Mr. T, I got stuck in a bad save before the final encounter and had to go back and breed way more chocobos, and back in my day, her name was Aeris.
What does any of this have to do with this much lauded and discussed reimagining of an all time classic? Not very much, to be perfectly honest. Except it is a long way to get to the question - was it always this weird?
So what I am getting at here, is that I remember very little outside of the broadest of strokes of the this classic game - other than the fact that I liked to call Barrett Mr. T, I got stuck in a bad save before the final encounter and had to go back and breed way more chocobos, and back in my day, her name was Aeris.
What does any of this have to do with this much lauded and discussed reimagining of an all time classic? Not very much, to be perfectly honest. Except it is a long way to get to the question - was it always this weird?
2018
You don't need me to tell you that this is a very good video game. It looks great, swinging around New York is a lot of fun, and the narrative is very solid.
Did it get a little long after a bit, sure - although that might have just been me messing around with side stuff too much. I also kind of remember finding some of the boss fights to be pretty annoying .
Did it get a little long after a bit, sure - although that might have just been me messing around with side stuff too much. I also kind of remember finding some of the boss fights to be pretty annoying .
2020
I'm playing an incredible video game. I'm playing a misery simulator.
I played the incredible misery simulator video game.
As a video game, The Last of Us II is an amazing accomplishment, the visual and audio fidelity are really second to none. But I have a hard time deciding how I feel about this unabashedly bleak narrative. Ultimately it is an extremely effective story of trauma and and the choices made because of those traumas.
I can't help but think of Cormac McCarthy's novel The Road when considering The Last of Us II. And like that work, this game is powerful and will stick with me for a long time, but I'm not sure I'll ever go back and experience it again.
I played the incredible misery simulator video game.
As a video game, The Last of Us II is an amazing accomplishment, the visual and audio fidelity are really second to none. But I have a hard time deciding how I feel about this unabashedly bleak narrative. Ultimately it is an extremely effective story of trauma and and the choices made because of those traumas.
I can't help but think of Cormac McCarthy's novel The Road when considering The Last of Us II. And like that work, this game is powerful and will stick with me for a long time, but I'm not sure I'll ever go back and experience it again.