9 reviews liked by CalmVito


que experiência incrível foi Lies of P, eu esperava que fosse um jogo legal mas superou bastante as minhas expectativas, ainda mais, vindo de um souls like não Fromsoftware, mas a verdade, é que eles conseguiram seguir com maestria a fórmula da From, mas ainda sim dando espaço pras suas próprias ideias e mecânicas que fazem esse jogo se diferenciar, como o seu parry extremamente difícil, mas recompensador, a montagem de armas, a mecânica de mentir ou falar a verdade... até a visual que a principio lembra muito Bloodborne, fica só no início mesmo, Lies of P tem sua identidade própria e que baita identidade! Sua lore é riquíssima e bem contada, os personagens tem quests individuais e arcos que tem começo, meio e fim. E ainda por cima, é um jogo BEM desafiador, a LAXASIA literalmente me obrigou a aprender o parry se não, não conseguiria passar dela, e foi muito gratificante passar por tudo isso. Os dois últimos capítulos eu acho que o jogo dá um pequena regredida, porque até ali, os cenários e a direção artística foi tão bem acertada, que quando eu me vi andando por cenários tão simples como masmorras de pedra eu fiquei meio decepcionado, mas é um pequeno defeito pra um jogo que por 50 horas conseguiu me entregar uma experiência tão boa.

Esse foi ótimo. Algumas partes me deram dor de cabeça de tanta informação jogada ao mesmo tempo, mas a história é muito criativa e bem feita e as mecânicas de storytelling vão agradar quem curte Zero Escape (me lembrou danganronpa também, mas por causa da arte e trilha sonora).

It's become a popular talking point in the video game community lately that we should never hold developers responsible; that the 'publishers' and the 'executives' and the 'suits' and other intangible forces are to blame, and that the poor developers are just mining for blood diamonds in Sierra Leone. If they had been given more time or money, if the evil corporations had just coddled them more, we would have gotten something really wonderful, because it can't be that sometimes a developer just sucks.

I invite people who hold the above belief to check out Genvid Entertainment's Twitter page. These folks had too much time, too much money, they're Konami's sugar baby, they had five other companies assisting them, J. J. Abrams of Cloverfield fame was involved, and they still birthed an abortion. The pinned tweet is an explanation for why they're streaming a minute of footage for Silent Hill: Ascension from Monday to Friday, instead of every day of the week as originally planned (a nation mourns). "This doesn’t mean less content! In fact... this means more. The amount of video content is staying the same but the number of weeks it will run is increasing."

These people think you're fucking stupid. Stretching out the schedule does not result in 'more content,' it's an insidious ploy by Genvid to max out their window for cannibalizing Silent Hill's rotting corpse. Despite the fact that this isn't a video game - it simply isn't - they've left no gacha slop stone unturned, from selling $20 season passes (which give you some dumb fucking stickers to use in chat), to implementing daily chores, to charging $30 for the power to not impact the barely-existent storyline. You can also pay for a lottery to get your NPC, from the bare-bones character creator, featured in a scene. This results in a bloated, meaningless revolving door cast of supporting characters who look ridiculously out of place.

This is a puppet show animated in Unreal Engine 3. It's so lifeless that you can never tell if a particular scene is bad because the voice acting doesn't fit the animations, or the animations (all two of them) don't fit the voice acting. Characters are hard to tell apart because everyone has the same three hairstyles - Genvid can't program hair physics. The writing is so painfully derivative that fans suspected it was generated by AI. No, friends and neighbours, it's just some millennial who never read a book.

I wish I could tell you more about the story. But despite having spent a few hours with these characters, I have no clue who the fuck they are. At a certain point I actually burst out laughing at how often this show introduces new characters and hastily forges a backstory about how they had a fight with another character 'years ago...', all to avoid having an actual narrative. It's a bunch of Family Guy cutaway gags without the cutaways.

Don't worry, Genvid do continue to cheapen Silent Hill 2 and 3, as every Western-developed Silent Hill game has done, by beating the psychological elements of the former and the 'They look like monsters to you?' scene from the latter into the fucking ground. This series has been dead for 20 years now, holy shit, and whoever Konami whores this IP out to for the weekend still thinks they're the first to come up with the idea of psychological horror. Whoever told Konami we actually liked SH2 committed an original sin as grave as Adam biting the apple.

Even on the level of a functional app this fails. The app bar turns a bright white even if your phone has Dark Mode on, and refuses to go away, like they wanted to ruin your immersion. The terrible minigames are bugged to softlock even in their tutorial. And the decisions you vote on will take your currency, but may or may not register your choice.

Konami handed over their IP to a bunch of idiots, sure, it's something they've had plenty of practice doing. But Silent Hill: Ascension is Genvid's failure. It amazes me that a company like them has managed to snag deals from Konami and DC. They have no respect for the viewers at all. They won't even pretend they want to create something that lasts. They want consumers - not fans - to finance their project, their content, their product through FOMO participation. They want to get their money and get the fuck out. They have dug and dug and dug and found something below even pachinko machines for this long-suffering franchise.

So much Peanus.... so so much penice.... too much penuts.....

I went into this game knowing absolutely nothing other than the existence of a couple characters and needless to say I am so fucking thrilled I went in blind. This game absolutely enveloped my time for a solid period of 5 days, I adore everything about the game. Upon completion I couldn't help but smile like a moron while tears silently hit my desk. I felt so much for the characters and was so engaged. A brief breeze of sadness hit as I realized I had reached the end. Needless to say this is one of my favorite video games of all time.

"Time to mix drinks and change lives."

acerta com tudo na gameplay e na competência narrativa. o game design é muito inteligente e bem pensado além de que as mecânicas são bem inovadoras

como queer, não posso deixar de fora em como narrativamente tratam o a transgeneridade da personagem. acho excelente como isso se aplica dentro da historia e ate é simbólico dentro do próprio gameplay. ela só vai conseguir passar dos obstáculos se aceitar sua pessoa de forma inteira. é muito bonito

final meio bunda mas tem algumas ideias interessantes ainda que clichê... se você gosta da série milk vale a pena pelo menos testar esse aqui

demonicamente viciante, num nivel problemático até

tirei 1 estrelas pq gacha kk, mas é real um mundo aberto divertido com uma gameplay bem interessante de elemento etc