There are almost no bad mario games but galaxy is such a slow game that it makes me want to take a nap, and I have actually fallen asleep at least three times while playing

Ratchet & Clank for toddlers

XCOM 2 has some cool ideas, branching off from losing the first game, stealth, the wide varieties of new technologies to use, but generally it ends up feeling like less than the sum of its parts due to the uneven integration and application of these ideas, still a pretty decent game to scratch the tactics itch for a few hours

I think Darkest Dungeon's whole theming and aesthetic is the ultimate double edged sword, a dark and dreary dungeon crawling rpg with fun management elements and combat is cool as heck, but the ever-present nature of it makes it exhausting.

competent racing game, kind of hate the power level stuff and the races that just generate at random. not bad, not good either. silence the game soundtrack and turn on some eurobeat and you can probably have a good time for a few hours

Generally considered one of the high marks of CRPGs, Fallout 2 leaves me with complicated feelings, Mechanically speaking I do find it to be one of the most fun RPGs around and generally I enjoy the narrative premise, but the game is overall uneven in it's pacing and design, as well as dripping with unnecessary ableism, sexism, racism, homophobia, etc. presented as both the way of the world and jokes in a way that I don't quite understand how it got to the present day with it's reputation unscathed with how many devout fans it has

Crysis 2 is a much more digestible game than the original Crysis, but mostly replaces the interesting ideas from the first with toned down versions that map more easily to the actions of a generic shooter, trading ambition for playability. Mostly, this ends up combining with the storytelling that even a mid-tier action movie wouldn't touch to make a forgettable game

at a basic level this is a better game than the original Watch Dogs but at the same time I feel like there is a fundamental inability to address the ways in which the game breaks down when putting gameplay and narrative together, as well as bringing the game down with the usual Ubisoft Map Collectathon

at the behest of friends, and my own sense of fairness and charitability, I've spent an absurd amount of time on this game and I don't really know what they were thinking here. the story is nonsense, the shooting is finally at least passable, the visuals are muddy, and the actual content confuses me, who wants to play a game where half the time you get asked to do the same randomly generated quest every few hours that will stick around until you do it.

It's the most OK command & conquer to exist

A Cautionary tale of two things:
1. Why the CRPG fizzled out in popularity
2. Promising too much on a kickstarter
that said, I think the game is alright. play it on easy or story mode because the combat really isn't worth engaging with

I actually think that this game had more potential for improvement than most people gave it credit for, but I still could never say it was worth playing or good really

I get why a lot of people love this game but fundamentally I find that no element of the game is good enough to compel me to finish it

I have had a lot of fun in Skyrim just wandering around and making up my own story in my head but the moment I run into fully authored quests my enjoyment dips vastly

I think if Alpha Protocol had good gameplay it would be immediately a lot better, still have a lot of issues with the storytelling and how impressively offensive the game can be both intentionally and unintentionally