ChipCheezum
2008
2008
2007
This game has some of the best setpieces in the series. The game suffers from levels being made first and then having the story written around it, though. At launch there were was a really bad issue with how aiming worked that made shooting a lot more difficult than it should have been. If you spun the right stick in a circle you'd get Drake's aiming movements coming out in a square, if that makes sense.
Sadly the multiplayer in this game isn't nearly as good as 2's. The time-to-kill got changed and that altered the dynamics of so many other parts of combat in a way that I didn't like.
Sadly the multiplayer in this game isn't nearly as good as 2's. The time-to-kill got changed and that altered the dynamics of so many other parts of combat in a way that I didn't like.
A very good game that takes the ideas of the first Uncharted and polishes them to an absurd degree. The setpieces in this game are still great to this day. It's also a game that had the whole AAA game "quiet moments where you walk around and look at stuff" trope before it started to feel really worn out.
Oh yeah, the multiplayer in this game was also surprisingly pretty good.
Oh yeah, the multiplayer in this game was also surprisingly pretty good.
All I remember about this game is the rather inspired Wolverine boss fight where he pins you down several times to quiz you on actual Spider-Man trivia to see if you're the real Peter Parker. That's pretty good.
Actually I do remember one other thing: that one cutscene of Spider-Man walking sadly across a skyscraper rooftop in slow motion as tons of soldiers are fighting Symbiote creatures and dying. It gets paired up with the song from that similar moment in the anime Tokyo Ghoul a lot.
Actually I do remember one other thing: that one cutscene of Spider-Man walking sadly across a skyscraper rooftop in slow motion as tons of soldiers are fighting Symbiote creatures and dying. It gets paired up with the song from that similar moment in the anime Tokyo Ghoul a lot.
Infamously a game where the final product was very, very different than the original idea. The final product is the result of EA meddling in the development and insisting that western audiences really just want to shoot guns or drive cars.
The final game is okay, though. It has some fun characters, for sure.
The final game is okay, though. It has some fun characters, for sure.
2009
SR3 was a pretty good open world game, or at least it was at launch. It doesn't hold up super well now in my opinion. Since the game was being built on an updated engine with new animation systems, etc, a lot of what was built in SR1 and 2 could not be reused to save on development costs. So the scope of SR3 is smaller in a lot of ways when compared to SR2.
Also, as someone who worked at Volition for a while, the reason why all future SR stuff was more like 3 and less like 2 is that 3 was the franchise's biggest seller. The people that really wanted more SR2 type stuff routinely showed up as a very small minority in user and market surveys, even when there were explicit calls for the fanbase to rally and really make themselves heard. That's sadly the reality of the whole thing.
Also, as someone who worked at Volition for a while, the reason why all future SR stuff was more like 3 and less like 2 is that 3 was the franchise's biggest seller. The people that really wanted more SR2 type stuff routinely showed up as a very small minority in user and market surveys, even when there were explicit calls for the fanbase to rally and really make themselves heard. That's sadly the reality of the whole thing.
2012
2009
There's some fun to be had here, but the game makes you feel like you're getting weaker over time despite gaining more powers due to the absurd amount of enemies and helicopters they throw at you. The protagonist gets shredded by attacks pretty quickly and all of his stronger, slower attacks are easily cancelled out of any time you get hit by anything but the weakest attacks.