We have Super Metroid at home. The alternate ending where you just leave and the protagonist is like "fuck that not my problem" is pretty funny.

2008

An extremely impressive game at the time of release and the one that made most people aware of "indie" games. These days it's not that special and Jonathan Blow is a huge weirdo.

I remember that it was very difficult to see the projectiles that were hurtling towards you. I believe Metal Slug was already available on the Arcade at this point, so...

I'd rather be playing Tetris, Puyo Puyo, Lumines, Meteos, or one of the many other puzzle games out there that are better than this.

I suck at Lumines! But it's a pretty cool game.

I wasn't a big fan of this. A multiplayer Castlevania is a fun idea but none of it really worked for me. It's also a very ugly game since it's taking assets from a ton of different games and just slapping them together.

This left almost no impression on me. I played it a good amount simply because I didn't have a ton to play on my 360 for a while.

It's a pretty good take on what a third-person shooter could be if it adhered more to character action styling. It's got good mechanics that are hindered by the length of the campaign and a lack of level variety.

Bought this with my 360. Could never get into it.

It's pretty good. The 2D Sonic physics are... okay. A little wonky. I don't know why it has been so hard for Sonic Team to nail the 2D physics.

SR2 has a lot more personality than 1 and manages to find its own identity. It's a mix of serious and comedic that none of the other SR games nail. The map in this game is very well made and has a ton of variety and secrets. There's an absurd amount of hidden detail to the way city life works in this game that most players won't even notice. I'd give this a 4 but it's got a fair amount of jank to it these days, even before factoring in the abysmal PC port. It's also, just like the first Saints Row, a game that reeks of being written and developed by a bunch of white dudes in the Midwest. I don't mean that as a negative, it's just the vibe the game has.

A competent but derivative GTA clone. There's absolutely zero mission checkpointing which sucks a ton. Keith David is in it which is pretty fun.

Look, I worked at Volition for almost 9 years. I didn't start working until after Gat out of Hell was released, so I have no involvement in any of the SR games that people like.

This is a game that I think really only shines if you play the entire thing co-op. It definitely leans even further into action than RE4 did, which I think struck a better balance than this game. Chris punches a boulder in this one and that's pretty funny.

A pretty solid extra scenario! I enjoyed the way they repurposed the game's existing systems to support zombie survival mechanics.

I absolutely adored this game at the time of its release, and I think the tone of it is much better than the standard GTA fare. Even though a lot of people in the game world suck, it feels less mean spirited than GTA IV or V. I like John Marston as a protagonist.