ChoppyGaspleen
Probably has the best lore/writing in an Elder Scrolls game (so far). Obviously I despise the combat but if this game received a remake with better combat then it would be perfect! i love the world-building of Morrowind and especially the DLC, I made so many characters that I would roleplay as in this entry of the series just like Skyrim <3
2011
Got this game to see what all the fuss was about. I don't know where to begin, but luckily I wrote a rough review way back when so I wouldn't forget what it was like.
Good stuff:
Character design
•being able to create a personalized character
•creative enemy designs and some NPCS
fashion souls
•so many wearable outfits to choose from
Atmosphere
•dark atmosphere which fits the name of the game very well
Exploration (somewhat)
•being able to either slightly branch off paths or at the very least do things in different orders
Bad stuff:
Difficulty
•getting through the gauntlet of enemies is more annoying and infuriating than the bosses themselves
•some mid bosses are harder than the final boss
•carnal demon is in such a small boss area
•ornstein and smough
Level design
•blighttown
•skeleton catacombs
•tomb of the giants
•warping isn't available until after anor londo so backtracking was the only way to move around until then
NPC 'lore'
•NPCs barely talk
•most lore is given through item descriptions so anything can be missed very easily for the more casual player
Music (lack thereof)
•no music except for bosses
Multiplayer
•multiplayer can add to frustration in the idea of being invaded at inoppurtune times
Armor
•armor barely protects against attacks
•armor hinders roll-dodging
In conclusion, when I beat this game I didn't feel satisfied and haven't done another full run since.
Good stuff:
Character design
•being able to create a personalized character
•creative enemy designs and some NPCS
fashion souls
•so many wearable outfits to choose from
Atmosphere
•dark atmosphere which fits the name of the game very well
Exploration (somewhat)
•being able to either slightly branch off paths or at the very least do things in different orders
Bad stuff:
Difficulty
•getting through the gauntlet of enemies is more annoying and infuriating than the bosses themselves
•some mid bosses are harder than the final boss
•carnal demon is in such a small boss area
•ornstein and smough
Level design
•blighttown
•skeleton catacombs
•tomb of the giants
•warping isn't available until after anor londo so backtracking was the only way to move around until then
NPC 'lore'
•NPCs barely talk
•most lore is given through item descriptions so anything can be missed very easily for the more casual player
Music (lack thereof)
•no music except for bosses
Multiplayer
•multiplayer can add to frustration in the idea of being invaded at inoppurtune times
Armor
•armor barely protects against attacks
•armor hinders roll-dodging
In conclusion, when I beat this game I didn't feel satisfied and haven't done another full run since.
2007
Gets very boring and repetitive after playing just a short while...imagine 100% this game...oh wait! 😃
Getting all the gems and tikis and crates and everything onpy got me an altnerate ending where Crash Bandicoot gets shot with a mutation gun and turns into a giant head baby I'm not kidding
Maybe the console versions will be better, at least this game wasn't Crash Boom Bang
Getting all the gems and tikis and crates and everything onpy got me an altnerate ending where Crash Bandicoot gets shot with a mutation gun and turns into a giant head baby I'm not kidding
Maybe the console versions will be better, at least this game wasn't Crash Boom Bang
I played one circuit after not having played this game in a long time and even after just one circuit it felt like a slog
Probably the better version of this game considering you can play it on the go, but there's something about the first mario & sonic at the olympic game that lacks identity and reason to play it over the later games. Yes, there are missions and an extras gallery about the history about the olympic games along with some minigames, but other than that it feels like there should have been more wackiness or something else to give this game more identity and reason to play above the others
Probably the better version of this game considering you can play it on the go, but there's something about the first mario & sonic at the olympic game that lacks identity and reason to play it over the later games. Yes, there are missions and an extras gallery about the history about the olympic games along with some minigames, but other than that it feels like there should have been more wackiness or something else to give this game more identity and reason to play above the others
Finished replaying it a couple days ago and decided to 100% it and it was so worth it!!
Classic 2D mario but on the go and with added minigames to boot, what more can I say? :)
This is probably either my first mario game from my childhood or one fo the first, and I'm so lucky I got exposed to mario in such a fantastic game I can take with me on the go, it feels so special to finally 100% it <3
Classic 2D mario but on the go and with added minigames to boot, what more can I say? :)
This is probably either my first mario game from my childhood or one fo the first, and I'm so lucky I got exposed to mario in such a fantastic game I can take with me on the go, it feels so special to finally 100% it <3
2005
2009
2006
2004
Finished the regular grand prix and even that was hard to commit to because of how boring and long each of the cups are. Somehow tedious and also slow while being fast at the same time...I feel like this games works more as a minigame in other pokemon games than being a full fledged independent title.
There's a hard mode, time attack, special mode, and another mode you unlock after beating the regular grand prix but it's not worth checking out after just the regular prix
There's a hard mode, time attack, special mode, and another mode you unlock after beating the regular grand prix but it's not worth checking out after just the regular prix
2007
2014