Superhots transition to VR felt more like a game realizing its full potential than just a fun port to create some extra sales. Not only do I find Superhot to be a superior experience in VR, but this is one of the few games that genuinely makes me excited for the future of VR gaming.

Visually gorgeous, metaphorically deep, tonally sophisticated, In practice however... Kind of hollow. One of the artsy games that needs a little more "game" to reach the heights it potentially could have. I mean mechanically speaking, more than half of the game is literally just holding up on the joystick.

The downfall of Inscryption is that act one was by far the best part of the game. I respect the attempt to shuffle genres and all the meta commentary but when your game peaks in the first quarter, it makes for a disappointing experience. However the first act of the game is really good. I loved the mysterious and dark tone, and I don't think I've ever seen a card game with horror elements. Maybe wait for a sale, but the first act alone makes the game worth playing and the rest isn't bad, it just doesn't reach the heights of the first act.

The success of this masterful remake of one of the best survival horror games ever made will quite possibly lead to the revival the franchise. I think we can all celebrate that.

A really well made reboot with an interesting premise. Kratos has grown tired of slaughtering gods and retired to a different world where Norse gods reign supreme. We pick up some time into his new life with his partner having just passed away leaving Kratos, a man of very few words and a gruff demeanor, to look out for and raise their child by himself all the while dealing with the grief of losing his partner. This leads to some really emotional story beats that I won't spoil. I'll just say it's very well done.

This quite endearing story is paired with a beautiful, mostly open world just begging to be explored and a combat system that may feel strange to the God of War purists as it feels influenced by the more deliberate combat of Dark Souls. This isn't to say that you will be cowering behind a shield the whole time, there is plenty of hacking and slashing, but you have to dodge and parry or you won't last. Took some getting used to this new combat and over the shoulder camera style but it grew on me. Simply put this game is really good and there isn't much I didn't like about it.

Low key one of the best roguelites out there. Circumvents the repetitive grind of most games of its ilk by having totally different gameplay based on what skulls you roll. Has tons of replay value even after having beaten the final boss due to the sheer amount of build variety.

Unpopular opinion: I liked this game significantly more than Hades.

I actually enjoyed this game significantly more than RE7, however it didn't feel like a Resident Evil game at all to me.

This game could be described as style over substance, but man, there is so much style here... And plenty of substance to boot. It's not quite on par with Hollow Knight, but this is a great little platformer with an intro that definitely didn't make me tear up.

A genius concept with really intelligently designed logic puzzles and even a genuinely interesting story to piece together as well. The only negative to me would be that the gameplay loop did get a little repetitive by the end.

The resident evil remake train takes a significant step backwards on this one. The game is fine, and has plenty of good moments, but it's so short that it felt like it should have been DLC for RE2 remake but was instead a stand alone release with a $60 price tag. The level design seemed rushed, certain parts from the original game were cut for some reason, and the opening scene has a dream sequence that implies that Jill has something wrong with her, maybe is infected or is having hallucinations but this is never touched on again for the rest of the game. It's almost like the writers forgot they included that scene or something, genuinely confusing. Hopefully they redeem themselves with the soon to be released RE4 remake. Fingers crossed.

One of those games that you just pick a direction, go explore, and will be sure to run into a number of things that draw your attention. I think I had like 40 hours in the game before I went up to mountain to meet the old bearded dudes. Even with all the typical Bethesda Jank this game set the bar for what an open world RPG could be during it's time.

One of those games that I grew up on and had a formative effect on my taste in video games. Diablo II will always have a special place in my heart, I still remember the first time I went to the secret cow level, the first time I got a SoJ drop, the first time I got a torch, the first time I got an Anni, and the first time I made an enigma (also the first time I screwed up the order and wasted high runes). People who didn't grow up with this game might find it overly grindy and repetitive which are definitely valid criticisms but man there is something special about this game. D2 is the game that most seasoned gamers compare any new ARPG to and it sits forever in the pantheon of all time great video games.

I'm not usually into the base building survival genre but wow what an experience this game was. All of the different biomes had a unique feel and tone to them and as you get deeper things take a turn for the horrific.

I'm not sure whether it was the the darkness, the fear of the unknown, the freakish noises of alien fish in the distance, or the sheer depth and the knowledge that if your seamoth were to get lost or destroyed you would be totally screwed with no chance of swimming to the surface before your untimely death that freaked me out the most. This game did something that no horror game has done to me and that is fill me with dread. It wasn't just being scared, or making me jump (though it did manage this a few times) but that existential dread that rarely is successfully touched on. The only thing that comes close to this feeling that I can think of is Outer Wilds and some HP Lovecraft stories. And for reference this is coming from a person who has scuba dived a few times and really enjoyed it.

I would recommend this game strongly for anyone looking for a fresh, unique, and at times terrifying experience. Had to subtract a half star for all the visual pop in that can be emersion breaking at times but other than that it was an excellent game.

One of the most faithful remakes I've seen. It's the exact same game with the same spooky tense atmosphere, resource scarcity, and interesting puzzles only with the graphics turned up to meet modern sensibilities. It also keeps the terribly cheesy voice acting and the clunky tank controls though I hear you can change them to a more modern format in the settings, though I did not know that for my playthrough and honestly I don't think I would have changed it anyway.

Essentially cocaine in video game form. Doom Eternal is an expertly crafted experience that uses clever game mechanics and a great soundtrack to push the pace of the action. When you are playing the game correctly you enter a sort of flow state where you are zipping around the arena dispatching hellspawn like a murderous pinball using your full arsenal of weapons to bring the armies of hell to it's knees. When it all clicks the feeling the game gives you is a singular one that I don't think any game has achieved before. Simply put, this game is momentum personified.