pretty fun rogue-like

smooth gameplay and serviciable combat, good sense of progression throughout many deaths, fun boss and mini-boss encounters, and the general presentation are good qualities about this one.

however there are few missteps around it as well such as the overall Traits that characters usually have on each run I feel like that they don't feel balanced at all since most of them are just non-existent or just don't offer an meaningful difference on that character's run, the upgrade tree also gets old fairly quicky making the game feel a bit grindy very early in the game.

while it lacks some of the features the original had such as the Zapping System, some areas and enemies were removed and interactions between each campaign streamlined, Resident Evil 2 delivers an solid experience with it's impressive level of polish, gameplay and survival horror mechanics, this is basically the perfect game in the genre in terms of pure design.

it does not serve as an replacement to the original in comparison to the likes of the first Resident Evil Remake in 2002 which blows the original game in 1996 completely out of the water but RE2 is an very good effort that stands tall in what an Remake should deliver although with some caveats here and there that could have been better.

compelling atmosphere and world-building, great pacing and enjoyable gameplay makes this an good time.

the storyline is a bit barebones thanks to some awfully written dialogue, the management mechanics inside the train is a bit flat and doens't go anywhere after 2 or 3 rides, it's an cool concept but I was only invested in the exploration portions the most, it was an solid 2D shooter in those sections that I would easily recommend who likes this style of gameplay.

movimentação excelente e fluida, bom combate, e otimo humor que consegue tirar umas boas risadas

missões extremamente repetitivas deixando a história e até o gameplay cansativos lá pra metade do jogo.

it's an surprisingly decent God of War inspired hack n' slash, combat feels powerful and really smooth, steady 60 FPS perfomance, visuals are great for an 2010 game, nearly every circle of Hell is amazingly well-designed in both levels and art-direction, really inspired work by Visceral Games.

the story gets the job done, the voice-acting is great and the whole Christian dark tone fits the game amazingly.

overall it's an great game and hack n' slash fans should give it an try, I might replay to get the platinum trophy/1000 gamerscore later because the game is really enjoyable to play.

god-tier platforming mechanics and excellent dialogue held back by it's combat segments, the combat's mechanics are consistent and the actual action looks good and I love how you are able to switch between enemies very smoothly but encounters are lame and overly long and I just wanted to get back to the juicy platforming quickly.

overall an classic, everyone who enjoy an great 3D platformer should play this, I hope the Remake if it does release since Ubisoft is an mess right now will make it justice especially in terms of updating the combat and keeping the platforming mechanics intact.

very solid entry in the series with great stealth mechanics, level-design and presentation.

great follow-up to World

combat mechanics and movement are better than ever thanks to the Wirebugs and weapon changes, hunts are more faster and continues to feature exciting battles. Monster variety is better than World when it was first released in 2018 with lots of different Monsters to fight through instead of Wyverns on every corner in that game.

the Hub area is better designed with the ability to teleport straight onto NPCs and locations, the presentation although notably featuring less graphical quality than World still manages to deliver good visuals and animations across the board and the PC port is well done too.

the end-game might be the worst offender on Rise, featuring less missions to take on and the forced and repetitive Rampage Mode taking the highlight here if you want better gear or just level-up faster, the Apex Monsters are the biggest dissapointment regarding the end-game since they don't offer nothing new apart from some challenging monster fights.