Village is an solid entry, the RE4 inspired gameplay loop with some really good gunplay and tight progression, immaculate variety through the many areas in the game each one offering something new and rewarding exploration makes this an must-play in the series.

presentation is also flawless, amazing visuals and attention to detail across all the game.

some specific things notably the game's lore and boss-fights can leave some RE enthusiasts with an bad taste though, I hope Capcom can reduce the over-exaggeration on some action elements and respond well to these narrative decisions in the eventual next main game.

underappreciated hack'n slash, combat feels responsive and satisfying, art-style and sound-design are both fantastic, good cast and storyline.

while the combat is solid and satisfying
there is an substantial lack of enemy variety and different weaponry to use, you will basically stick with the Scythe and Cross for the whole game but even with that the game was very fun to me.

one of my favorite first-person shooters, gunplay, IA, atmosphere and visuals are still top-notch.

shame about the lack of storytelling if you not interact with the laptops in each level and level-design as a whole, basically copy-pasted metallic corridors for the entire game.

great game

unique Overworld experience, great cel-shaded graphics with cute and expressive character designs, fantastic sountrack and tight gameplay mechanics

the only downsides for me are by far the Triforce Hunt near the End Game and the last few Dungeons in the game which were a chore to pass through thanks to an awful partner mechanic

brilliant return to form to the series, platforming and movement are incredibly satisfying and the levels are well-designed and paced very well. the visuals and animations are also pretty fantastic easily one of the most expressive characters on a cartoon art-style

however the amount of levels and frustating level-design towards the end of the game will leave some players tired.

amazing action game with lots of farming and combat. the combat-system itself will probably take 100 hours just to master every weapon in the game and every one of them are fun and fluid to play. the presentation is also pretty fantastic with great enviroments, musical score and animations.

the Iceborne expansion brought on even more content and improved on some of the base game but unfortunely Capcom pretty much missed a bit on the gameplay mechanics with the controversial Clutch Claw which came with the ability to tenderize monster's parts for even more damage but this is pretty much fixed as of right now with the new boosters that the player can attach to armors.

really fun expansion

the humor, combat, ragdoll physics and non-stop zombie killing make it worth the 10 hour journey

really miss when developers had creative freedom on doing single-player expansion back in the day.

it's an major improvement on the gunplay side, an larger variety of weapons compared to previous entries, great animations and punchy shooting not to mention the great voice-acting but everything else falls in the Ubisoft trope, pointless level-gated stuff, bizarre loot and perk system and undertilized potential for it's story.

if 6 had the style of progression and gameplay remiscent of FC3/4 such as more complex skill trees or hunting it could have been an potentially great entry, everything here screams these games and could have worked well.

it's an pretty good effort for an God of War title for the PSP, the visuals are impressive for the system and the gameplay is downright solid with some of the most enjoyable and smooth combat and magic in the series, the pacing and level-design is great too.

the game is short, you can finish it in one sitting if you keep it up and there is only 3 bosses to fight similar to the first GOW on the PS2, the story is meh...? there are some decent emotional moments between Kratos and his daughter that are genuinely powerful towards the end but there is some missed oportunities regarding Morpheus which was perfectly placed as the main villain but after that it turned to be Persephone in the end and quickly his presence was forgone by the storyline, still an worthwile addition for the lore in the series though.

good gunplay and overall great level-design that was largely made by Arkane Studios (Prey 2017/Dishonored), some of the co-op elements are interesting for those looking for an co-op shooter and have some fun with an friend.

the writing and characters are god-awful coming from the previous games and the RPG elements are just there to drag the game since most of the enemies/boss fights are damage sponges that take forever to be killed.

overall Youngblood can be fun from an casual playing with an friend but I mostly recommend skipping that one if you are looking to play all the modern Wolfenstein games, just stick with the previous games instead.

pretty good shooting mechanics with lots of punchy weapons to play with and this is huge considering that this is CDPR's first shooter and they nailed everything in regards to gunplay for me, good story and well-written/memorable cast of characters, the rest is quite bland, the open-world setting is average and doens't offer as much that I could expect coming from CDPR especially after Witcher 3.

the game is more enjoyable to play now and the experience was more smoother than in 2020 by a larger mile but I don't think substantial updates will fix the "mediocre" feel this game has.

it's an surprisingly decent God of War inspired hack'n slash, combat feels powerful and really smooth, steady 60 FPS perfomance, sound-design is terrific, visuals are great for an 2010 game, nearly every circle of Hell is amazingly well-designed in both levels and art-direction, you can see they put a lot of love and care on the setting.

the story gets the job done, the voice-acting and cinematics are amazing and the whole Christian dark tone fits the game amazingly.

the final few sections in the game namely the Malebolge section is an bit tiresome, it was mostly an effort to increase the game's playtime before the finale and it felt more cheap than anything.

overall it's an great game and hack'n slash/action games fans should give it an try, I might replay to get the platinum trophy/1000 gamerscore later because the game is really enjoyable to play.

it's an decent game, playing as a Shark is fun and some of the RPG elements are interesting such as the shark evolutions you can get but most of the actual gameplay-design is okay, the game essentially makes use of the already tiring Ubisoft open-world formula with lots of repetitive landmarks and collectibles to get and that was enough to make the game boring in an few hours not to mention the shallow combat-system.

if one likes this type of open-world checklist games Maneater can be an fun time especially for an quick platinum trophy/1000 gamerscore stuff since it's rather easy to get, just get some good music or an podcast and start slaying everyone on your way.

the best COD campaign now fully remastered, the amount of care and attention to detail is stunning for any fan of this game. they added new animations for the cutscenes and subtle details that are impressive.

the new visuals look great and it definitely felt like an Remake in some areas.

the gameplay still works well, the gunplay is good and the newly added hit-feedback are good for COD campaigns and playing the original without it must be really awful after the Remaster.

overall pretty fantastic Remaster, it really feels like an passion project and the price tag is mostly great for an Remastered version considering the polish and care put into it.

notable step down coming from the previous games, horror/atmosphere is pratically non-existent, human enemies with cover shooting are introduced something the series never needed, much worse monster and sound-designs, odd storyline decisions notably the forced love triangle that don't fit the series's themes and storyline and most of all generic antagonists.

this game still have it's good points though, the gameplay is still mostly intact coming from Dead Space 2 and Isaac has an combat roll which is an nice inclusion considering that this game is way more action focused, shooting feels punchy and the mechanics very intuitive.

the new crafting system is a good adition though I missed the old Power Node economy in previous games since it effectively created an interesting risk/reward as you could upgrade your weapon or keep your Nodes to open special doors for example not to mention that they were very rare to find which complimented the survival horror gameplay.

side-quests is an interesting new feature as well, it opens up the game a bit and most of the locations are good.

overall Dead Space 3 is an good entry, it was defnitely affected by an rushed development and corporate meddling and it was bad enough to kill off the series for at least an decade.