Holy. Fucking. Shit.

Ok ok, before fully diving in, a little bit of background: A few years ago, it must had been in 2018 or 2019, while checking my Twitter feed, I saw this game. It looked pretty interesting and so I began following the developer, but after a long time without updates and beacuse I deleted my account, I lost this game's track for a long time... so imagine my sheer surprise when I see the trailer announcing the release date, and when it comes out, the internet completely blows up and everyone says that it's a masterpiece. I felt almost obligated to play it, both because of my short-lived past with it and how amazing, fun and unhinged it looked. Well, I finished it, and the question is, did I like it...?

I mean you already saw that I gave it 5 stars but also HOLY SHIT I FUCKING LOVE THIS GAME.

Look, I value A LOT of things that a game can provide as an experience, be it a story, a theme, an atmosphere,... Pizza Tower does a little thing I like to call ''being fucking insane'' and what provides is a genuine fever dream in all of the best ways. The characters don't talk at all, yet because of how they act or interact with each other they feel alive, catoony and funny as hell. The fact that The Noise only has one real major appereance in the whole game and still it's one of the mos memorable characters I've come across in a long time says a lot, and this basically applies to everyone, even the minor enemies; everyone here is animated in such a way that they feel straight out of a 90's cartoon, and the internet has clearly noticed it too.

Gameplay wise desings, I'm really sad to report, that at least to me the game feels like the bEST FUCKING 2D PLATFORMER I'VE PLAYED IN MY ENTIRE LIFE. Pizza Tower makes clear that its isnpired by Wario Land 4, Sonic and Earthworm Jim, and uses these references to create one of the most satisfiying controls, level designs and movement I've encountered, and belive me I've played my share of 2D platformers. Each level feels like its own world, the mechanics feel distinct to one another, the themes, THE MUSIC, it all just clicks and each time you fail it's just another chance to do it better and faster, and faster, AND FASTER, AND FASTER, AND FASTER, AND THEN IT'S PIZZA TIME AND THE MUSIC KICKS IN AFTER YOU BREAK JOHN GUTTER AND IT'S NON STOP RUNNING DING THE LEVEL YOU JUST DID IN REVERSEANDYOUFEELTHEPREASSUREASTHECLOCKTICKSANDYOUTRYTOGETANYTOPPINGYOUMISSEDANDBYTHESKINOFYOURTEETHSWITHSECONDSLEFT you arrive at the door, and it's this adrenaline, paired with how the level is designed, the personality and the secrets, what makes Pizza Tower, well Pizza Tower.

I think I'll never forget Peppino and his friends, enemies and adventures, it all just feel to good to be real and I just... I really cannot stress this enough, this just doesn't feel real, yet it's marvelous. I've left a ton to talk about 'cause belive me, this game has A LOT, but I want you to discover it, it's unique and full of insanity, the best kind of insanity.

Never had I thought that a game I discovered so many years ago starring an stressed and angry italian called Peppino could make me feel so much joy, but at the same time, it makes so much sense...

Ok everybody, funny game time is over.

It's time to be a meanie.

Look, I know very well that I'm the minority here and that a lot of people REALLY like this game, and to everyone that thinks this, I have nothing but one thing to say to you: I absolutely understand it and respect you, whether if you loved as a kid or as an adult. However, I sadly cannot say with a good concience that I enjoyed most of this game.

The gameplay is probably the best part by far, only because at its core it's still Mario&Luigi, and Mario&Luigi's gameplay is, you know, really fucking fun, but even that here has problems, two to be exact... THE BABIES. Initially, the inclusion of THE BABIES seems like a cute one, specially in the context of the theme of the game (we will get to that later), and it is for certain things... until it starts to get tiring. Let me put in perspective: when a new mechanic is introduced in a series, it usually ADDS to was there before or in some cases replaces it for the better, the idea is for the mechanic to feel like is an inseparable part of the game's core design and something that makes you look back an thin ''Wow, this was really cool! I don't know how this wasn't here before''. THE BABIES however, do not feel like that for me.

Their introduction makes use of the X and Y buttons for attacks, which seems like a novel idea, but then attacks that before needed only the brothers make use of their younger selfes, and then you notice special attacks start to get longer and longer without the damage being worth the trouble, and then you start to get REALLY tired of separating the babies from the brothers to do puzzles that take A LOT of time and for the most part feel cluncky, or at least not as inspired like what came before or after. There are also some cool enemies and especially some of the bosses are really great, but a lot of normal enemies take A LONG time to kill, making this the only game on the franchise were I really didn't want to fight enemies.

That's the main problem with this game, everything takes longer than usual, LIKE THE FUCKING FINAL BOSS, or rather its third phase, the first and second are great, but the third represents whats wrong with this game perfectly: it's not intense, it's tiring. Oh and also, however came up with the idea of special attacks being purchasable items is a fucking maniac, the special points system was perfectly fine in Superstar Saga and thank god they brought it back to Bowser's Inside Story.

Oh and the time travel theme is a huge waste of potential. Due to the Peach Castle being a main hub area and the rest of zones are accesible throug portals, you only see other zones in the past version, which aside of Yoshi's Island and seing some characters younfg versions, serves no purpose story wise and gives me no connection to this places, sure, there are some cool shenanigans here and there, but in the grand scheme of things, this game could not have been abut time travel with some minor tweaks. Also the Shrooms are not that great... they are cool and dark at first but they blow their scary factor pretty quickly and they start to become too silly and unfunny. Also this is a minor complain, but the score is not that great in the grand scheme of the series; it has some stellar pieces here and there but as whole, is probably the weakest out of the series.

I really know that I'm being too harsh in some places, but I genuely belive that this game has some serious thematic and gameplay problems, but I'm not gonna ignore its ups and its condition. It was the studios' first DS game, and it ahs really cool ideas, and I'm happy to see they tried to go through a darker and more shocking route; also things like the rumble pack and a first really cool use of the dual screens are very respectable. And the end, the fact that this ended up even a bit fun and enjoyable is still a win, and all of its problems would later be resolved in BiS, so I really think this first step was needed.

I may not like the game, but I really do respect it.

C'mon, this game has Popple in it. Fucking Popple. Of course it's the best game ever made.

I never got a GBA so when this remake was announced I was REALLY excited. I already was an huge fan of the series thanks to Bowser's Inside Story and Dream Team, so it was a matter of time before I grabbed a copy, which I eventually did in 2019, and yo, this shit is fire.

After playing half of the orginal, I'm still amazed about how this one managed to capture most of the visual charm of the almost comic look of the original, sure, some of the main characters or enemies present in other Mario games have been changed to fit their more common designs, but all of the original enemies and characters from the original release still look as good and funny as ever, and the new bacgrounds and ilumination look gorgeous, and everything running at a crisp 60 FPS makes this a treat.

Story wise, this is probably the mos episodic out of all of the Mario & Luigi games, the game is not divided by chapters, but the way the plot flows reminds me of a Saturday Morning Cartoon in the best way, it's very charming and honestly REALLY works with how the game is designed, tho I'll see that the ending, not the final area or boss, but the ending itself, feels a bit anticlamatic, still, a nice little story that has being funny and charming as the main objective, wich it's better than... other games in the series, to say the least.

Gameplay is by far the most simple out of all of the games, wich makes sense, but it doesn't feel barebones in the slightest, everything feels like it has its place, the combat is fast paced, the enemies feel unique from each other and the areas are unique and distinct: it ticks all of the boxes that the series from then on would follow or suprass, sometimes that is. Also yeah, the music goes hard, the original one was pretty good, but the remixes and rearrangements in the remake are incredible, some like Cakletta's theme are some of the best pieces of music I've heard in any RPG period (Teehee Valley my beloved).

So... pretty good huh? Yeah, absolute fantastic remake. No problems. Nope. Not one at a- Bowser's Minions really does suck, and I don't mean that in a good way. It's tedious as shit, it has barely any gameplay, and the only good thing it does is set Fawful as an antagonist for Inside Story... which Partners in Time already kinda did... So yeah, this mode is completely worthless and it deduct half a star, but, the base game is so good that I can't bring myself to do it.

I really love this game and I'm really happy it got remade, it gave the opportunity to experience a modernized version of a franchise I hold very dear to my heart, even if I don't really love that much most of it. So yeah, pretty great game, one of the most fun RPG's out there and an overalla achievement for both the GBA and the 3DS.

Robobot's opening sequence is probably the best in the history of the series: it shows Pop Star as it always has been, and all of its character living a normal live... and then Haltman's ship appears. In seconds, Dedede and Meta Knight, two of the most prominent and strong charcters in all of star shaped planet, are completely defeated with no chance of retaliating, with Dedede's castle and Meta Knight's airship reduced to ruble or incapable or fighting back, and later down the game, both of the characters will be weponaized by the company as unnatural constructs. Haltman's army destructive and quick, and they terraform the planet into a mechanical mess into a matter of minutes: the game just started and they just basically won, and as soon as Kirby finall wakes up from its dream, the quest to undo this disaster begins; it's a fantasic opening that sets everyhting that has yet come, and what has yet to come, it's probably the best 2D Kirby game ever.

The fact this is running in the 3DS feel unreal, not so much because it's visually that impressive, but becasue of the amount of set pieces and things the game does. The level design, both in a gameplay in visual sense, it's just otherworldy, every level feels special and distinct, each world doing something completely different with its mechanical themes, and even if there are some level themes that repeat across worlds, like the towers, everytime they put a new spin on it. Its the cohesion that makes the difference, past games limited themselves with only a theme with each world (in some cases) and even Triple Deluxe, that had a pretty cool nature theme, it felt jarring when the level design felt artificial or when something mechanical appeared. In Robobot however, the artificiality in some of the design not only makes sense given the context, but adds to the experience and story; it shows how much Haltman has ruined this planet, and it can keep doing show, and for that it must be stoped... but the music can stay, this shit fucking SLAPS.

The boss fights are an absolute show stopper, super fun and creative; tho almost all are characters returning from past games, but from Whispy Woods to Dedede, all of them have a terryifiying and perversed twist, they are completely changed from what they were once were, it horryfiying, but characters like Susie or Haltman rebel in this, celebrate it, and it's even scarier. Here, the true colors of this tyranical company shine, and its represented with the music masterfully.

...oh don't tell me you thought I forgot about the Robobt? Not only it makes thematical sense, but holy shit is it BY FAR the best 'mechanical (heh, get it?...I'm so sorry) novelty implemented in any of the series, but it almost makes me sad that it doesn't seem to be returning any time soon, 'cause this shit slaps. Everytime it appears is not an ''oh, this thing,ok'' moment, it's an ''OH HECK YEAH'' one: the puzzles, the boss fights and the set pieces are all espectacular, and the way the copy abilites adapt to it are incredible, Bomb is one of my least favourite copy-abilities, but the Robobot version is just... chef kiss.

When the credits started rolling, I just felt so happy, the finale wass amazing and an incredible send off to the story, but more than anything, I was happy that this game existed, it represents the culmination of the saga in so many ways: it's the most creative one, it's the one that has more things to tell, the brand new charachters are really charismatic and I'm glad they stayed in the saga's mythos, the lore is really sad and tragic, but doesn't make the villain less evil... I just can't belive this is real Kirby game. I don't know if its my favourite one (Forfotten Land is just too fucking amazing man) but this is just so special, a love letter in some many ways, and I belive its earned to call it the best 2D Kirby game, and one of the best 2D platformers ever made, what a fucking treat!

There are two games that can be pointed out as the culprits as why I love the videogame medium as much as I do today, one of them is Super Smash Bros. Brawl, which introduced to many of the franchises I love to this day (And I'll probably talk about it another time), and the other one was Kirby's Adventure Wii, as it was known here in Europe. Funny thing is, I didn't even know this game existed before I bought it, I was barely 8 years old and didn't pay much atention to TV ads, so imagine my surprise when I walked into the game store with my parents, with the idea of getting Epic mickey for my birthday, and seing the funny pink ball from Smash in a box art. I don't know why, but for some reason I changed my mind, and I ended up asking my parents to buy that game, and honestly, I will forever thank my past self for that decision, because it resulted in one of the best possible proper introductions to the platformer genre I could have had, and the mos fun moments I had with a game in all of my life.

So, yeah, after that chunk of background, I think you could guess that I got pretty excited when this game was announced, I mean, a remake of my favourite game when I was a kid? with an oncredibly beautiful art-style? with more Maglor? AND THEY GOT EGG CATCHER ON THIS SHIT?! Sign me up! So now the question is, is it any good?.... I mean yeah the original was awesome so of course it's good.

The game as it released on 2011 had one goal in mind: offer a fun but simple platformer that everyone can pick up and have fun both alone or with friends, and my god it delivers. All of the levels are devided by rooms, are while most levels do have some mechanic or platforming obstacle accross all the rooms, in general terms, each room is its own little puzzle, with its secrets that give either lives or the collectables, and some levels end with a ''Super-ability'' section which can grant access to challenge room that ends on a mini-boss. A faily simple gampley loop, one that becomes almost ACDICTING, this is how most Kirby games operate, but this in particular just stands out, and even tho it's an easy game, everytime you complete a puzzle or defeat one of the really fun final bosses, you feel like you achieved something great, a reward sensation that few other games match, and the fact a game like this can give such feeling is incredible.

Honestly, I think that the game as it is holds up extremely well, so it makes sense that the only changes made to the main campaign are visual (also two brand new abilities, both extremely cool, albeit one of them is pretty damn overpowered), and speaking of visuals...

I understand why some people dislike Dedede's new design and the outlines, I really do, but I just don't agree. The presentation id jaw-dropping, is a bit of a shame that because of Metroid Prime Remastered dropping this month I can't call this the best Remaster Nintendo has put out, but holy hell does it come close. The new artstyle injects new life to every corner of the game: the colors pop out even more and it looks gorgeous, the backgrounds are all amazing, there are some new animations and details that add a lot to the experience,... It's probablu one of the best looking non pixel-art 2D platformers I've played; keep in mind, I'm not saying the original looks bad, it still looks amazing, but this is just another level, it may be nostalgia be playing tricks on me, but I just love it too much.

On top of ALL of this, on top of all the incredible base game and visual overhaul... YOU ALSO GET FUCKING EGG CATCHER LET'S GOOOOOOOOOOOOOOOOOOOO. I really like the adition of Magoland , it just add so much content and fun that it's almost surreal; a TON of minigames, some new, some returning, and all really fun; the hub that changes as you progress in the story and in Magoland's missions (yeah, there are over 100 missions in Magoland alone, this shit is crazy) PLUS the mask, a really cute collectable with references across the series, wich at this point I feel spoiled with tha amaount of Kirby love. There's also Magolor's Epilogue, and... I don't really want to talk about it a whole lot, is a great adition and creative one at that, tho the level design can feel a bit ''arcadie'' and not as great or fun as the base game, but the progression sensation is awesome thanks to the RPG elements and, the ending is batshit insane, I'm not saying more so I don't spoil anybody, but it goes so fucking hard.

Oof... so, here you are, you just read a random guy on the internet gushing about a game he loves, and honestly, first of all, thank you for lending your time into reading this, and also, yeah, I just really love this game; it's far from being perfect, there are some minor problems here and there already present on the original release and some of the Magoland missions do feel like padding and in some cases straight up bullshit, but... I just can't bring myself to not love this game. Again, nostalgia doesn't blind me from its shortcomings, and Robobot surprasses it in both design and what it has to tell as a story, but I really recommend this game, it's a lovely time both alone and in co-op, it has love oozing from every part and it ahs a ton to offer, trust me, is a good one, and it has some secrets to show... so might as well discover them...




oh yeah I almost forgot, the music fucKING SLAPS HOLY MOTHER OF DEDEDE THIS SHIT IS A CONSTANT BOP WHAT THE ACTUAL FU- ok that's enough, again thanks for reading, and have a good day or night :).

There will never be another game like Smash Bros. Ultimate. I know that that can sound a little bit cheesy and you could also apply it to the games that preceed it, but I really mean it with this one.

This was the first smash game I followed thoroughly before release, every anauncement, from characters to modes to even Mii customes, it was an event to analyze and celebrate, and it kept being that way until the very last DLC fighter was announced, there were for sure its ups and downs within the community before it released (cough cough Grinch leak) but nevertheless, it was a magical experiece that I was able to share with all of my friends and I will forever treasure that.

Then the game came out and my first thought when I first started playing was: ''wow... this shit is AMAZING''. Before its release me and a friend played Smash 4 non stop during the whole previous summer, and even tho it took a little while to fully process the changes to the new systems and feeling of the game, once it clicked it was just pure gold, and it still is to this day. I know very well that from a competetive view and a general glance Melee's movement is unique and the most free and fun, but for my money, Ultimate is prefectly balanced, incredebly smooth and really, REALLY fun, which it's what every smash game should strive to be, and this one surprasses the rest but a long shot.

The characters feel straight up from their own games, and the personality that each one oozes is inmense, the stages are detailed to the EXTREME and all of the possible rules and options feel limitless. Even do that there are some singleplayer modes that I miss, what there is delivers, especially classic mode (probably the best in the whole series by far) and spirit mode, a perfect union between event mode and a classic story mode, and the result is a experience that gives a chance for non fighters to hace their own matches and feel like such, and also it takes A WHILE to 100%, and while I get that for some people spirit mode was boring, I found it incredibly fun in small dosis.

The game has its short comings for sure, the online may be the best in the series yet, but when your competition is Smash 4 and... ugh.... Brawl's online mode... the bar is very low, and Ultimate is still kinda mediocre, not horrible mind you, lag isn't as prominent as it once was, the input delay is still very much a thing. Also, I really miss some minor modes like break the targets or a boss rush, I understand that with the amount of content here it may sound silly to ask more, but I really think that two or three more modes would have made this a round package.

It really may sound that I'm analazing Ultimate more as a product than a game, but don't get confused, this game has love and respect oozing from every orifice (pixel? voxel? I don't know) its genuely a celebretation of gaming, a milestone of both what games once strived, be fun, and what games can be and are, exciting and unite people together, to talk and compete, even if the circumstances may not be the best. I really love this game, and while it may not be perfect and its problems and its own nature prevent it from being masterpiece of the industry, it's a celebretion, the biggest and greatest that there could ever be.


How the hell haven't I done the review of this game yet?! It's one of the best games I played during 2022 by far! Oh well, better late than never I guess, here we go:

Kid Icarus Uprising is not only the (in my opinion) best game on the 3DS, but is genuely the best revival to a franchise that I have ever played. The story is incredible, tho in itself its pretty simple, the sheer amount of chapters and arcs the game is divided make the adventure a lengthy one, and the characters are criminally charismatic and lovable, I really didn't expect going into this that Pit and Palutena would become some of my favourite Nintendo Characters, and the villain one of my favourites in gaming period. The dioligue is whitty and dometimes campy, but in a really charming way, and it knows when to get serious and when to get the fourth wall and be really funny.

The gameplay is what at first scared me, it looked clunky in the ground and a reallyy cumbersome way to control the game, but... no, it takes a bit to get used to, but once it clicks, it's smooth as butter, the boss fights especially are really fun and intense, but just traversing throught both air and land is the most fun I had with handheld game in my life

There was so much love put into this game that is palpable, the amount of content and replayability is insane and its full of surprises in bot its narrative and gameplay, and I didn't get into the amount of side modes and possible builds.

Soooooooo yeah, this is fucking great, I didn't expect it to be this good but I'm really happy that it was, I can't wait to see if it gets some kind of port, or better yet, a sequel that that doesn't take 25 years as Sakurai said. Really recommended, it's really freacking amazing.

Originally, my plan for this review was gonna be making some lame joke and giving the game 5 stars, 'cause at this point I got few to add to the conversation and I didn't want to sound too reiterative... but fuck it. This has become one of my favourites games of all time, so let's give it the respect it deserves.

The Metroid Prime series has always evaded me, it wasn't a matter that I wasn't interested in the games, in fact I'm a huge 2D Metroid fan and had always heard great things about the Prime trilogy, but I never got the chance to get any of the games for the Wii and I never had a Wii U, so my only interaction with the series was playing Prime Hunters on my cousin's DS when I was a kid... and now, Metroid Prime Remastered arrives for the switch, and sufices to say that I bought it as soon as I could, and now here we are.

I wanna start talking about the visuals, since the visual upgrade is whats meant to sell the game to a lot of people, as already practically everyone has said, they are outstandind, especially for the hardware. This is the best Remaster I've played in my entire life in visuals alone, its a huge upgrade, and makes every enviroment, area and enemy feel alive, anf it amounts to a game that seems like it has an entire living world inside of it, and keep in mind, the gamecube original already looked good for the time, but this? This is just incredible. Plus, the new options and the dual stick control scheme make this a really easy game to pick up, with so many ways to play it that everyone can control it at its own like (tho for me the dual stick controls are the best by far).

But those are the changes implemented today, in the year 2023, so the question is, do the mechanichs and design from a game released in 2002 hold u- yes, of course they do.

There are a lot of games that show their age in design alone, Metroid Prime is not one of them. Talon IV is, alongside with places like Hallownest and the Lands-Between , one of the most vibrant and alive world I've seen in any form of media; all of the areas, from the beautiful yet haunting Phendrana, to the agonizing and opressive Phazon Mines, are unique from one another, yet all of them are incredibly well designed and have masterful visual story-telling, anf everything realated to the space pirates blends incredibly well story wise and gives some amazing set pieces. Every enemy and even plants have descriptions, which just adds to the feeling of this being a foreing planet with its own fauna, affected by the influence of the Space Pirates or by the Chozo that inhabitated the planet long ago. Its just amazing and honestly plain surprising that they managed to pull all of this, considering this was the first game of the team at the time and to this day much experienced teams still struggle to pull out this kind of thing.

Gameplay wise, the way Samus moves just feels right, the movement is way slower than its 2D counterpart, but it feel perfect for the 3D enviroment and all of the abilities, visors and beams add both to the way you approach the combat as well as exploration, in fact some upgrades make you travererse more easily the world without the use of violence wich works very well for the themes of the game.

Samus becomes more armed and destructive as the games progresses, but this destruction is only really used against the Pirates and the Great poison that has taken the whole planet like a virus. There's a clear message about imperialism and the perversion that intelling minds can have over the nature, and the contrast between the Chozo and its architechture that seemingly blends with the areas and the metallic and devouring Pirates and the horror of the Phazon its just... perfect, it tells a story both visually and with gameplay, something that all games should strive for.

The game isn't perfect, some boss fights can be a little slow paced the first time around (tho some of them are amazing, especially the final boss, and all of them work very well with the story and messages of the game, and the build up for the major fight is incredible); its true that some of the Chozo artifacts can be a pain to find, even tho some of the were a blast to look out for, to me at least; and honestly, backtracking sometimes could be a little to time-consuming and tedious, and I really belive this game would have benefited greatly with some form of fast-travel.

Not even these otherwise minor nitpicks stain what otherwise has become for me one of the crown achievements of the whole industry, it's not my favourite game, but dam does it come close, its just outstanding. I understand that for some the Metroidvania genre can be a little heavy at times, but trust me, this deserves all of time you can put into it, it's truly a work of art.

Español: Con un mucho mejor framerate y el añadido del 3D, sigue siendo un plataformas maravilloso, sencillo y divertido, y con un pixelart es de diez. Perfecto para novatos. Mi juego favorito de la Nes junto con Punch-Out y Metroid

English: With a better framerate and 3D as a bonus, it still holds ups as an incredible platformer, and a really cool visual style fot the console. Perfect for people triying to get into videogames, and one of my prefered games on the NES

I feel like that talking fully about Everhood with the respet it deserves its almost impossible, but I'll try anyway. Some people would call it pretencious, but that would implie that the game pretends to be more than it really is, and Everhood has a lot of interesting things to say. It feels proud to be a videogame, with all that carries: being a happy experience and a sad one, funny and scary, relaxed and challenging... And it tackles the theme of death and how it gives meaning to life, albeit being a pretty common theme in certain movies and books, unlike any other game I've seen.
Does anything I'm saying make sense? I don't know, nor I care, but please, play Everhood, even if you don't end up seing its themes and story the same way I do, it's still a fun an unique experience, on that should be at least tried by everyone.
Also the gameplay it's incredibly fun, challenging and the music is out of this world, I almost forgot to say that

What to say at this point, is a masterpiece of the genre. Incredibly well designed (both its areas, bosses and combat), enterntaining, intriging, really scary in the areas with E.M.M.Is (especially in the beggining) and the sensation of progress is the best in the series (at least in the 2D games, that is). It's an absolute gem, one that has to be remember as one of the crown achievements in the metroidvania genre, and a miracle that it ended up being a reality.

A really pleasant surprise! Extremely fun and well designed game for the handheld, and its clear that a ton of heart and creativity was put into it. By far the best Game Boy game I've played, what a treat.

It really feels like the first entry on the frachise, fun, but extremely simple, in both mechanics and level design (tho the extra mode is actually challenging).
It's only barely an hour long, so you don't lose anything by playing it, tho I vastly prefer Adventure as an entry point to the franchise.

I actually don't have too much to say about this game, it's fairly average (tho very charming) with a lot of references that AVGN fans such as myself will get a kick out of it. Being two (and a quarter) games in one makes it have a ton of meat on its bones, tho it is very annoying at some points, and not in the intended way. Overall, not bad at all, but it doesn't exceed at anything as a game (except the music, that is REALLY good)

2021

A really entertaining and cute experience. I loved the visual style, as well as some of the quest, and the amount of different locations and the nice level design realy improve the experience. I am really glad to have chosen this out of the various options in the ''photo-taking'' genre, this was a really fun time.