Kusoge/Bakage/Obscure

An on-going, ever-growing list of bad, weird, or forgotten games I want to or have played.

Slowly adding additional info in the notes.

Many of these have been found thanks to The Obscuritory, Hardcore Gaming 101, The Rarest Gamer, Lunatic Obscurity, and Ephemeral Enigmas.

Games not on IGDB:

Liquid War 5 (MS-DOS/OS X/Windows) [Thomas Colcombet, 1998]
The Surgeon (Macintosh/Amiga) [Information Systems for Medicine, 1985]
Imagynasium (Windows) [SouthPeak Interactive, 1999]
Music Brush (Windows) [Mister Matt Software, 1996/1999] https://archive.org/details/MusicBrush2.03_1999_Mister_Matt_Software To get a registration code for the full version, add 999762854389 to the program’s serial number
The Stig 4 (ZX-Spectrum) [Antok Software, 1987]
Agent 99 (ZX-Spectrum) [Alkoholsoft, 1988]
Perfect Murder 2: Bukapao (ZX-Spectrum) [Ultrasoft, 1988]
Satochin (ZX-Spectrum) [Sybilasoft, 1988]
Kewin 2 (ZX-Spectrum) [Sybilasoft, 1989]
Kuru Kuru Panic (PSX) [Kool Kizz, 1996]
Gals Panic II: Special Edition (Arcade) [Kaneko, 1994]
Lovely Pop Mahjong Jangjang Shimasho (Arcade) [Visco, 1996]

STG presented entirely in an alien script with no analogue to any written human language. No transliteration here, and the number(?) system on display doesn't follow any base systems.
Bakage where you fight construction vehicles. It has a cool anime FMV opening and you can play as a dog. If you can believe it, the big vehicles are way better than the dumpy little trucks you can play as!
Non-game/art game by Epyx. No instructions and the game's mechanics change whenever you play.
Macromedia FMV art audiovisual puzzle game, very transgressive.
This and the other Motion Gravure titles are just weirdly grotesque. Yes you get to see some attractive ladies but it's all photos that morph together. Those interstitials are horrifying. There's a vibrate button though so you can shove the controller up your ass or whatever.
Generally labelled as a schizocore game, it's a tower defense title where the towers have individual personalities and interact with the game space in very unique ways. The story is a little bonkos but it's also pretty well written.
PS1 racing game where you run really fast instead of drive a car or whatever. It's not bad, the concept is just bizarre.
Bakage that's best described as if NieR: Automata was about vehicles instead of androids.
A McDonald's RPG where you get to enjoy fun tasks like fulfilling drink orders and calculating change.
Textless entry in the Clutter series, uses icons for everything and doesn't explain its mechanics. It's neat!
What if Princess Maker was about some Japanese idol?

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