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This review contains spoilers

Fácil um dos jogos que mais me deixou dividido. Enquanto eu acho esse jogo horroroso aos olhos, ele compensa muito no emocional, ver o Kiryu criando uma família, arrumando novos amigos e só vivendo como uma pessoa normal é lindo, é até difícil contar quantas vezes esse jogo colocou um sorriso de satisfação no meu rosto, a relação dele com as crianças e a própria relação das crianças entre si é muito bem feita, você realmente sente que ali é um lar muito acolhedor e amoroso. Infelizmente nem tudo são flores quando se trata da história, a conspiração da vez escalou pra um nível praticamente global, mas continua igualmente mal executada, é até difícil falar o quão fds esse jogo é quando se trata disso, acho que se não fosse pelo Mine e as cenas engraçadas do Richardson, eu provavelmente iria odiar tudo relacionado ao resort e a Black monday, a direção das cenas ainda não ajuda muito, muitas cenas que eram pra ser sérias ou impacientes simplesmente ficam engraçadas só, as vezes parece que nem esse jogo ta se levando a sério, tipo, a cena com o Go Hamazaki no final é uma das coisas mais ridículas e sem impacto que eu já vi. Mas acho que a coisa que mais me incomoda na história são alguns momentos de enrolação, tipo tu ter que caçar umas coisas pro cachorro estúpido, ou procurar o rikiya por kamurocho, são desnecessários, e pior que esse jogo sabe enrolar bem, mostrar kamurocho pro Rikiya, jogar beisebol com as crianças, tem várias enrolações bem feitas, mas acaba tendo essas maçãs podres no meio. Na real, Yakuza 3 tem umas coisas que só não precisavam estar lá, tipo as partes de perseguição ou fuga, elas são chatas e não adicionam em nada, além das fodendo mais de 100 subs que esse jogo tem. Só antes de ir pra gameplay, eu gostaria de citar que a morte do Rikiya é paia, Yakuza nunca tentou ter lógica, mas a morte dele é simplesmente inacreditável de ridícula, a cena também tá longe de ser perfeita, eu me emocionei nela mais pela reação do Kiryu do que pela própria morte em si, é triste ver que jogaram um personagem tão bom, pra mim o Rikiya tava facilmente chegando no nível do Nishiki no Yakuza 0. 

Sobre a gameplay ela não é tão ruim, na real é bem boa, os inimigos defendem mais que o normal, mas realmente não é nada que estrague, eu também não gosto muito do sistema de upgrade, mas que se foda sinceramente, o problema mesmo vem nos bosses, eles são foram feitos por um imbecil que não sabe o que se divertir, a maioria é chato pra cacete, defendem muito, não tomam dano, as heat actions dão o equivalente a nada e tem um moveset chato, os únicos dois bosses que eu achei realmente bons são o Joji e o Mine, pq eles são justamente o contrário, o Joji praticamente não defende e de alguma forma as heat actions dão um bom dano no mine. Ao menos quando os adversários não são insuportáveis, tu realmente se diverte bastante com o combate. 

E só pra não deixar passar em branco, a trilha sonora desse jogo é muito boa, não tem exatamente uma música que ficou na minha cabeça, mas em gameplay todas são bem gostosas de ouvir.

Basicamente é isso, teve momentos que eu amei e momentos que eu odiei, mas os que eu amei estão em uma quantidade muito maior. Eu realmente gostaria de fazer parte do grupo que acha esse jogo uma masterpiece, mas vou me contentar em só achar esse jogo melhor que o Kiwami 1.

I have played this game and beaten it many times before on a lot of consoles and such. I grabbed it for my deck now as well.
Igarashi you bastard i love you.If you are a fan of Castlevania 3, its that but just more accessible. From the platforming to the combat and the very tasteful casual mode that i recommend most people play on.Makes the game a masterpiece even better then ritual of the night.
The game is short but so sweet. Almost every run i do no mater if its with full party or not(don't want to spoil anything) usually takes me and hours or so to beat so its a very pick up and play game so it never gets to be boring.
With that go get the game it is a very good price for the amount of enjoyment you can squeeze out of it.
Truly a Modern NES game in every sense of the word.

Haven't played a mega man game in a while and decided oh wait i have this in the back of my mind so i played through it.
Oh my god i love all of the characters especially the villain's.
Honestly who did the cut scene's needs to be given a lot of praise because they are my favorite part of the game.
They might look primitive now but god damn i miss in engine cut scene's that aren't trying to be hyper realistic and shit.
Man i really want to continue playing the second game and misadventures of tron bonne but ill hold off because next on my docket is Metroid Prime.
Sorry i went on a tangent there.
Anyway the gameplay is of course a bit of an annoyance. Who would have thought a 3d ps 1 game that has weird controls well not that weird they are pretty all right took me like an hour to get them down. But i cant speak for everyone since i am also very used to tank controls and playing games that didn't have analog sticks and such. But i can see people not being able to get over it, hell i have a friend that just can not play the og resident evil games because of the tank controls. I would just say skill issue but....
Anyway i love the progression in the game, exploration and the way you get side quests.
I dont want to reveal anything more than that since i am lazy to type and i wish people play this gem.

I had to get used to a few things at first, since I don’t tend to play old arcade games like this. Biggest hurdle was the instant death upon falling coupled with the absence of momentum when running off a platform. The amount of times I fell trying to walk off a higher platform to a lower one was pretty funny, but I got used to it eventually. I guess there’s a little bit of charm to the game’s presentation, but that’s one of the few things it has going for it. A greater positive that stuck out to me was how generous the hit detection is, at least when jumping. Not once did I feel like I got hit unfairly when jumping over a barrel. The same can’t be said about flames but that’s mostly because their movement is so unpredictable. I also felt that the barrel and rivet stages didn’t step on each other; they felt equally flat to play.

I don’t think I’ll ever return to this one. The movement and pacing just don’t feel very good and it’s a little unwieldy. The worst part is probably the Loop system, where the game essentially repeats at a faster speed. I didn’t get good enough to get to this point, but I can imagine the lack of variety making it very tedious to get far in. If it were the only thing I had to play with back in the day I’d likely have a better time, but nowadays I think it was worth it for historical value and context more than anything.

This improves on the previous game in a fundamental way by making movement feel a little more snappy and responsive. Moving around on the vines feels intuitive, and even rewarding when dodging enemies. Thankfully, like in the first game, hit detection feels pretty generous which adds to that responsive feeling. Even level design feels more varied, making each stage feel like an unique challenge separate from the others. Sadly, any of that novelty gets thrown out the window as soon as you complete your first loop. I’d genuinely enjoy a game built around this same concept but with dozens of new stage layouts; I think the concept here has a lot of potential. Overall, I can see some positives but they’re all cancelled out by that one big negative in practice. The more I play it the more I dislike it.

This review contains spoilers

This is such a hard thing to rate, for one this DLC has some amazing exploration for example, but it also brings in a new heap of issues on top of that.

Let’s first go over my favorite thing about this DLC; the exploration. I love it, you see things in the distance and you just think “the fuck is that? I wanna check it out”, then you grab a map and see so much stuff to do. You’ve gone through an area where you thought you’d explored everything, but there’s an area right next to it that seems inaccessible, so you go back and explore every inch of that area to finally find what you’re looking for and more just to randomly get to like the most beautiful area in the entire game. You see a place on the map you wanna go to so you keep exploring and out of all the places, that one random dungeon actually takes you to a huge mountain area, with 4 bosses and a new quest line, one of the bosses being a huge secret dragon that bursts out wings with lightning. This was the most fun part of the DLC personally.

Next I’d like to talk about the bosses. There are a variety of cool bosses here, some very unique ones like “Metyr, Mother of Fingers” and “Midra, Lord of Frenzied Flame”, but like the base game they also re-use some here in some places. It’s nothing too offensive though, except maybe the Divine Beast Dancing Lion, that should’ve been a one-time boss (now that I think about it they kinda did the same with Godrick in the base game). These bosses are varying in difficulty but the bosses that are really difficult, are REALLY difficult. Which brings me to my biggest issue with this DLC.

This DLC comes with a new mechanic, the Scadutree Blessings. These basically make you take less damage in the DLC and makes you do more damage as well. I’m guessing these were meant to be an incentive to explore, and yeah it really was but in the worst way. The bosses in this DLC are ridiculously strong, they can be very tanky while simultaneously basically two-shotting you, especially in the endgame with Messmer and Radahn. At that point they don’t feel like an incentive, they feel like a necessity. That’s a thing that kinda ruins optional exploration since now it doesn’t feel optional anymore. And it also ruins some of the bosses since if you don’t have enough of them they’re just straight up impossible. And this ties in to my next issue and one which a lot have already said. It feels as if some of these bosses are difficult, just to be difficult. To the point where they’re straight up unfair sometimes. Like with Radahn’s whole second phase and whatnot. I ended the DLC with a Scadutree level of 14, which is a good enough level, but it still felt like the game was clowning on me. But that’s just a minor gripe.

Something positive I wanna point out is how beautiful this DLC is. Each area is absolutely gorgeous and unique, offering new visual aesthetics everywhere you go. The base game was already visually stunning but this just ramps that up to the next level. Although I feel that I gotta at least mention this, even though I don’t give a shit, I did notice that the frame rate dipped in certain places and even in a boss fight (specifically Divine Beast Dancing Lion), also some few pop-ins here and there. But I honestly couldn’t care less, I mean Bloodborne’s still my favorite, which is locked at 30 fps.

All in all this was an absolutely amazing DLC, the ending was a little lackluster, the bosses could’ve been a little more fine-tuned and the new mechanic was a bit meh. But this is what I wanted from the DLC, a huge new amazing area to explore with great bosses, so in the end I’m pretty damn satisfied. In total; I died 168 times to all the bosses combined, the hardest boss easily being “Radahn, Promised Consort of Miquella” with 57 deaths.

9/10

thankfully, i went into kh3 without over a decade of expectations for what i thought this game should be, and i ended up loving it even if it does have a few issues. after olympus the disney worlds feel more like they exist because disney worlds are what kh does rather than having any meaningful purpose, but other than arendelle they're pretty enjoyable to at least play and even if a lot of the big story moments are at the end in a way that can feel slightly disjointed, i found it to all be really enjoyable other than every cutscene for beating an individual boss in the multi-boss fights having all of the action stop for a monologue before the rest of the fight resumed. summons are also not my favorite here, the attraction summons lose a lot of their charm after your 2nd or 3rd world to be honest but theyre entirely optional to actually use so it's not like it really matters. also not a fan of the character portraits in the ui being their character models instead of artwork like all of the previous games (always hate this tbh!) but there's mods that fix that for the most part at least.

this game is definitely messier than kingdom hearts 2 (though not substantially so i dont think) but despite that i love the way it all comes together. if this was the grand finale for the entire series as a whole i might be a bit disappointed in its execution, but with kingdom hearts 4 coming eventually™️ i'm very happy with kingdom hearts 3, and more than that glad i let myself take this journey with this series.

oh my god Act 1 and 2 are sooo bad except for like 3-4 scenes (carried by Juna btw), Act 3 and Finale are ok even if some story choices are very questionable and the gameplay is more or less like Cold Steel 3 with some balancing changes. Sadly even on the hardest difficulty (nightmare) the game, just like its predecessor is way too easy, except for the mecha battles, those are a real nightmare. All in all I liked it, but it's probably the weakest game in the series.

HEY HEY HEY! OH YOU WANT SOME? WELL DO YA?

First of all I absolutely love the music in this game. In fact I think it's one of the best videogame music ever made. Ryota Kozuka nailed it again. Shit's so good it almost puts you in tears every time. Absolute bangers with an incredible amount of soul and talent. EVERY track is a banger, from background themes to boss battle music

Just listen and see for yourself

https://youtu.be/95wONY1rMAg
https://youtu.be/_tG99JM25JE

Finished Law Path

Never played the original V, but this is a peak SMT game and peak JRPG combat in general, and you have no excuses to skip this game if you love this genre.

Combat is definitely the best in the series and it feels like a press turn system got fused with the Demon Coop system from Strange Journey which is exactly what I wanted. Also this game has more stable difficulty curve compared to SMT IV. There are lots of sidequests which are actually pretty fun and creative and many explorable areas to traverse with different navigators (pyro jack was my favorite)

Of course SMT VV has a crazy ass amount of demons and bosses from the whole series, some of them were executed in 3D for the first time and they're just great with unique designs and abilities. I finished the compendum for ~ 74% and I'm gonna unlock every creature in this game later

I also like how you can actually talk with your favorites in the Demon Haunt and they are dropping some funny one liners at you based on lore and mythology. This social stuff is clearly inspired by Persona and it suits the game very well

I promise that Beelzebub music theme will stuck forever in your head after the fight lol

Okay, I'm gonna replay the Steam version on Hard, see ya!

10/10

I find myself at a loss to understand where the fan love of the series comes from for this latest installment of the Yakuza/Like a Dragon saga. The game starts out strong with incredibly topical themes such as a return to a life of honesty for former criminals and reaction Youtubers who are listened to and believed without asking too many questions. Alas, the plot, once in vast (perhaps TOO vast Honolulu), takes on a diluted feel, though, with entire chapters devoted to repeating one of these things:
-Reaching a quest on the other side of the map while the bad guys attack us in the streets.
-Going to investigate a place we've already investigated, hoping to find new clues
-Believing we have a lead, realizing the lead is a dead end, and finding ourselves again not knowing what to do (until, literally from the sky, a new clue or hint about where to investigate comes along).

Dondoko Island is boring and hard to handle like it's The Sims because of the size of the island and the real lack of things to do. Dondoko Island's ending is terrible.
Sujimon are well done and fun!
Tinder-style minigame pretty sad when you think he's lying to a lot of women.
The old guard trio arrives, stays busy for 1 hour fighting 6 thugs, and comes back at the end like they defeated most of the enemies.
Nice bar talk and bingo to find out more about your comrades.
Easy and at times boring combat.
By now the same six faces used for the yakuza are beginning to reek of gone bad, can we have more?
Kiryu goes from being about to die any minute to taking 30 floors of stairs with ease.
Unmemorable side stories.
Appreciated the new character Tomizawa, maybe they could have added a couple more.

In short, I find myself not loving this chapter. When the studio tries to do something too big the game suffers in my honest opinion. Let's go back to smaller stories in smaller locations but full of love please.

The only Atlus game that actually needed a rerelease

Amazing game and probably one of the most well done sequels ever. I'm so glad I finally got around to playing the TWEWY series, its core themes are ones that really resonate with me, especially at the point in life I'm at. Truly a shame how much of a commercial failure this sequel was because it definitely deserves attention and it is 100% worth your time!

This review contains spoilers

This will serve as a narrative review for Shadow of the Erdtree, and Elden Ring as a whole. I also have much to say on the "game" aspects of the DLC (almost all positive) but I've spent the past two full days of my life thinking about this story, so here goes…

Miyazaki's games are all about human nature to some extent. Demon’s Souls is about the insignificance of human beings, the futility of it all, and how we as people confront this truth in different ways. Dark Souls is about the human need for civilization, the enlightenment and corruption that spawns from society, and how it will inevitably deteriorate, die a slow and painful death, until nothing is left. Bloodborne is about the human desire for knowledge; we will stop at nothing to understand the universe and our place in it, even if it destroys us entirely. Sekiro is about human mortality, and how we foolishly seek to extend our lifespans, no matter if it taints our very being and strips us of our humanity.

I believe Elden Ring symbolizes the lengths at which human beings will go to establish and maintain order - organized religion, genocide, war, and the deifying of people for purposes of worship. In other words, Elden Ring is about godhood, worship, and our existential need for it, even when such a system is self-destructive. I used to think that Elden Ring was instead about humans and their various ideologies; the Shattering War seemed to be a representation of this, a sort of war of ideals. However, Shadow of the Erdtree provides essential context that subverts this notion. Before Marika ascended to godhood, she was a normal person with normal, human motivations of revenge and love. Marika continued to harbor these human qualities as a god, but ultimately could not bear this burden. She gave up; the death of Godwyn, the son she loved, drove her to shatter the Elden Ring. In an attempt to avoid Marika's mistakes, Miquella divests himself of his humanity - he leaves behind his love, his fears, and all connection to his golden lineage. In doing so, Miquella was not subject to human flaws as Marika was. Here lies the problem, though - a god devoid of humanity cannot lead humanity. Sir Ansbach put it best: "Righteous Tarnished… Become our new lord. A lord not for gods...but for men." St. Trina also describes godhood as a prison, and begs you to kill Miquella so that he does not suffer the same fate. Ranni, in her ending, attempts to reconcile the fact that no god is fit to lead by disconnecting divinity from The Lands Between entirely. While this is my favorite ending in the game, I find myself wondering if the people of this broken world would be able to survive without a beacon of hope to look on to.

This is all the more poignant after the revelations told by Count Ymir. The Greater Will, the cosmic entity of which the Golden Order is founded upon, abandoned its people. Without a response by the Greater Will, its child, Metyr, is forced to make best-guess assumptions when establishing and maintaining a dysfunctional Golden Order. Marika and the rest of the world are worshiping an entity that has likely already forgotten about them; they are alone. As people, we are compelled to believe that we have some sort of purpose in the universe; that we were put here for a reason, and that we are special in some way. But the truth is that the universe does not care about us, no matter how hard we may try to find meaning in it all.

Elden Ring is about our need to fill this void, to find some meaning in this cold, dark, empty place. To discover our purpose in life, we will do terrible things to our own species. We will kill indiscriminately in the name of gods we invented. We will enforce ideas of right and wrong as if the universe will budge an inch in response. We will continue this cycle without end, because there is no order.

There never was any hope.
They were each of them defective. Unhinged, from the start.