Journey-likes

Travel from Point A to B to C in a generally linear fashion, often with limited environmental interactions/combat/puzzles and more focused atmospheric exploration. Not including Journey itself (or its predecessor, Flower) since I'm mostly looking for successors/imitators. Personal goal of mine to get through as many of these as I can.

Suggestions welcome!

Abzu
Abzu
Across
Across
AER: Memories of Old
AER: Memories of Old
Aery
Aery
Honestly all the AERY games fit the bill so let this be the stand-in for the whole franchise
After Us
After Us
Areia: Pathway to Dawn
Areia: Pathway to Dawn
Arise: A Simple Story
Arise: A Simple Story
Be A Rock
Be A Rock
Bound
Bound
Ellan: The Lost Soul
Ellan: The Lost Soul
Exo One
Exo One
Fe
Fe
The First Friend
The First Friend
The First Tree
The First Tree
The Gecko Gods
The Gecko Gods
Guilt
Guilt
InnerSpace
InnerSpace
Jett: The Far Shore
Jett: The Far Shore
Jusant
Jusant
Lone Wolf
Lone Wolf
Lost Ember
Lost Ember
Ode
Ode
Omno
Omno
Once in Flowerlake
Once in Flowerlake
Our Mountain
Our Mountain
Pastel
Pastel
The Pathless
The Pathless
Path of Kami
Path of Kami
Paws and Soul
Paws and Soul
RiME
RiME
Rusa Odyssey
Rusa Odyssey
Scarf
Scarf
Sea of Solitude
Sea of Solitude
Shape of the World
Shape of the World
Sky: Children of the Light
Sky: Children of the Light
I get that it's by the same studio but from what I hear it is more or less just trying to be new age Journey
Sole
Sole
Spirit of the North
Spirit of the North
Stray
Stray
Submerged
Submerged
Submerged: Hidden Depths
Submerged: Hidden Depths
Toroa
Toroa
Unpetrified
Unpetrified
Vane
Vane

7 Comments


1 year ago

Toy Story 3

1 year ago

Spirit of the North?

1 year ago

Toy Story 3 is a little too different in terms of overall gameplay and aesthetics, sorry.

Spirit of the North is exactly what I'm looking for, so I added that. Thanks!

1 year ago

This comment was deleted

1 year ago

What differentiates a Journey-like from your standard linear setpiece-platformer?

1 year ago

Elements I'm looking for are 3rd person perspective (i.e. no first person walking sims like Firewatch), traveling with less focus on quests/side quests and more focus on overall story progression, and minimal difficulty (i.e. no deaths) with heavy emphasis on atmosphere and exploration over heavy use of puzzles/combats. It's one of those "you'll know it when you see it" kind of lists so there might be some exceptions to some rules here and there.

1 year ago

I recommand you Gris, it fits your criterias perfectly, and it's the most beautiful 2D game I've played in my Life.


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