Journey-likes

Travel from Point A to B to C in a generally linear fashion, often with limited environmental interactions/combat/puzzles and more focused atmospheric exploration. Not including Journey itself (or its predecessor, Flower) since I'm mostly looking for successors/imitators. Personal goal of mine to get through as many of these as I can.

Suggestions welcome!

Ellan: The Lost Soul
Ellan: The Lost Soul
Guilt
Guilt
Lone Wolf
Lone Wolf
Rusa Odyssey
Rusa Odyssey
Toroa
Toroa
Unpetrified
Unpetrified
The Gecko Gods
The Gecko Gods
Jusant
Jusant
After Us
After Us
Be A Rock
Be A Rock
Path of Kami
Path of Kami
Our Mountain
Our Mountain
Stray
Stray
Across
Across
Scarf
Scarf
Exo One
Exo One
Once in Flowerlake
Once in Flowerlake
Jett: The Far Shore
Jett: The Far Shore
Omno
Omno
The First Friend
The First Friend
Submerged: Hidden Depths
Submerged: Hidden Depths
The Pathless
The Pathless
Pastel
Pastel
Paws and Soul
Paws and Soul
Areia: Pathway to Dawn
Areia: Pathway to Dawn
Arise: A Simple Story
Arise: A Simple Story
Lost Ember
Lost Ember
Spirit of the North
Spirit of the North
Sole
Sole
Aery
Aery
Honestly all the AERY games fit the bill so let this be the stand-in for the whole franchise
Sky: Children of the Light
Sky: Children of the Light
I get that it's by the same studio but from what I hear it is more or less just trying to be new age Journey
Sea of Solitude
Sea of Solitude
Vane
Vane
Shape of the World
Shape of the World
Fe
Fe
InnerSpace
InnerSpace
Ode
Ode
AER: Memories of Old
AER: Memories of Old
The First Tree
The First Tree
RiME
RiME
Bound
Bound
Abzu
Abzu
Submerged
Submerged

7 Comments


1 year ago

Toy Story 3

1 year ago

Spirit of the North?

1 year ago

Toy Story 3 is a little too different in terms of overall gameplay and aesthetics, sorry.

Spirit of the North is exactly what I'm looking for, so I added that. Thanks!

1 year ago

This comment was deleted

1 year ago

What differentiates a Journey-like from your standard linear setpiece-platformer?

1 year ago

Elements I'm looking for are 3rd person perspective (i.e. no first person walking sims like Firewatch), traveling with less focus on quests/side quests and more focus on overall story progression, and minimal difficulty (i.e. no deaths) with heavy emphasis on atmosphere and exploration over heavy use of puzzles/combats. It's one of those "you'll know it when you see it" kind of lists so there might be some exceptions to some rules here and there.

1 year ago

I recommand you Gris, it fits your criterias perfectly, and it's the most beautiful 2D game I've played in my Life.


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