The biggest example that a story don't need deep and likeable characters to be good and captivating, a masterpiece of parable in all aspects, also a actually good pokemon game (Lacks Alice)

if it was only bosses and the on rails segments, it would be perfect

4 key words:
Pacing
Art style
Movement complexity
Difficulty
This game is incredible epsilon is such a cool character to control and a perfect match for the challenges that you will face on this unfinished masterpiece

the perfect remake, added stuff AFTER the original experience was finished(giving those who not played the original the intended pace) and the new content was a natural step up from their predecessors

Lacks a endless mode otherwise perfect for the concept

Map dash to the R button, you re welcome

My favorite art direction of any game, no humans at all. just interesting species with their own quirks, technology and history.
The gameplay is a upgrade on every single thing compare to oddyse(quick saves and calling multiple mudokons make oddyse almost obsolete) the second half for me is what really shines the Gluk executive and their institutions are full of unhinged personality and the level design becomes more intense and menacing

This review contains spoilers

3 stars if you are a fan of the series, jesus the guilty I felt after beating deep in abyss on 100% was the may drive point to play dark souls 3, what a waste of opportunity(come in made in abyss was conceptualized as a game, and tsukushi worked on Konami in the PS2 era, they should listen more to his advices(for context he supervised the game and made request like attack and behavior ideas for Ozen and Bondrewd (the only two good bosses of the game) and other stuff but after realizing how it was pushing the devs to their limits he stopped)
Pure modern rpg shovelware

first person run and gun(FPS don't have the same urge of mandatory movement) is a new but great genre that barely get new games, so seeing PEAK like this comes out brings me joy, just by fixing POST VOID biggest mistake of the lack of a endless mode make this the best of its genre(the aesthetic is good even thought the referencies are kinda weak and for the lack of word "normie "targeted(would be great some references to forgotten/obscure 80s animes such as Neo Tokyo ,Ninja Scroll and Armor Hunter Mellowlink)

i finished and man they really ran out of budged in the final area(most of the bosses are blocking pushing puzzles and the lack of animation frames on the final one just leaved a bad taste on my mouth) the ending cutscene is great

Its the 3D representation of a overclocked NES game + a good dynasty warriors game(each enemy in the swarms can kill you if you don't pay attention)

the only game on the X series that made the levels fun while playing with both zero and X

the weapons sucks and the best boss is locked in the bad ending, otherwise great(has my favorite stage selection music)

Incredible on its first half good on the second, the bosses are hit or miss(fuck Palooka on the scrapyard) but game structure is great alongside the level design and writing (stealth is broken).

The story is good, even thought the art direction is kinda weak compared to the abe games(i love stranger design)