Game_Event_Lists
71 Reviews liked by Game_Event_Lists
Diablo IV
2023
Super Robot Taisen T
2019
Pikmin 1
2023
Pokémon Scarlet
2022
Alan Wake
2010
Trivia Time!
Chateau Romani was not actually a euphemistic replacement for beer! In fact, the Milk Bar was included as a reference to director Eiji Aonuma, whose everyday diet largely consists of alcoholic milk!
I mean, It's not even Egg Nog or anything, it's just... whole milk that somehow has 40% ABV. He won't tell us where he keeps getting it!
Stay tuned for more Trivia Time segments in the near future!
Chateau Romani was not actually a euphemistic replacement for beer! In fact, the Milk Bar was included as a reference to director Eiji Aonuma, whose everyday diet largely consists of alcoholic milk!
I mean, It's not even Egg Nog or anything, it's just... whole milk that somehow has 40% ABV. He won't tell us where he keeps getting it!
Stay tuned for more Trivia Time segments in the near future!
Pikmin
2001
Trivia Time!
While you may know that Pikmin began as "Super Mario 128", a tech demo created to see how many AI-driven NPCs could run concurrently on the GameCube, you may not be aware that the change to 6 different colored tiny character models was a subsidized colorblindness test funded by the Japanese government.
Growing concerns of widespread colorblindness (and its close link to リグマー Disease) caused the Japanese Secretary of Health, Labour, and Welfare to reach out to Nintendo, requesting that colors such as Quant, Hoxozo, and Blorgle be added to a game in which telling colored characters apart would be crucial. Pikmin Director Shigefumi Hino devised the plan to include those three colors alongside the three hues which they are most often mistaken for: Red, Yellow, and Blue.
After much playtesting, it became apparent that over 95% of players only saw three colors of Pikmin, so rather than leaving the game unplayable for them, the total of individual roles of Pikmin was halved from 6 to 3, combining their abilities (fireproof Quant Pikmin and attack-buffed Red, for example). However, in accordance with the Japanese Cabinet's direction, each Pikmin rendered in-game would have a 50/50 chance of being Red or Quant, Yellow or Hoxozo, and Blue or Blorgle, respectively.
Are you able to tell Quant Pikmin from Red? Let us know if the comments below!
Stay tuned for more Trivia Time segments in the near future!
While you may know that Pikmin began as "Super Mario 128", a tech demo created to see how many AI-driven NPCs could run concurrently on the GameCube, you may not be aware that the change to 6 different colored tiny character models was a subsidized colorblindness test funded by the Japanese government.
Growing concerns of widespread colorblindness (and its close link to リグマー Disease) caused the Japanese Secretary of Health, Labour, and Welfare to reach out to Nintendo, requesting that colors such as Quant, Hoxozo, and Blorgle be added to a game in which telling colored characters apart would be crucial. Pikmin Director Shigefumi Hino devised the plan to include those three colors alongside the three hues which they are most often mistaken for: Red, Yellow, and Blue.
After much playtesting, it became apparent that over 95% of players only saw three colors of Pikmin, so rather than leaving the game unplayable for them, the total of individual roles of Pikmin was halved from 6 to 3, combining their abilities (fireproof Quant Pikmin and attack-buffed Red, for example). However, in accordance with the Japanese Cabinet's direction, each Pikmin rendered in-game would have a 50/50 chance of being Red or Quant, Yellow or Hoxozo, and Blue or Blorgle, respectively.
Are you able to tell Quant Pikmin from Red? Let us know if the comments below!
Stay tuned for more Trivia Time segments in the near future!