Still the most raw 2D platformer I've ever played, even after trying out Celeste and Pizza Tower Lario. Nothing beats its fast pace, tight controls and exceptional soundtrack (the one by Danny Baranowsky, mind you).
Either one of the greatest games ever made or a complete cesspool, depending on how and when you play it. From my perspective, the golden days of this have long since passed, with the server browser being consumed by more and more clones of DarkRP.
My feelings for this game are a disturbing reflection of my time playing Black Mesa; an excellent remake for the early portions, only to start falling apart near the end.
I spent an embarrassing amount of hours with the vanilla game, and when I finally got around to modding it, I only used a few tweaks and additions. But even I got tired of visiting Draugr ruins over and over again.
Mechanically solid, but so much slower than Super Meat Boy or Celeste... I can't say I'm a fan. But hey, at least it has Ridiculon's best soundtrack by far, and totally not because it's all remixes of classical music!
The Source Engine jank I know and love, except it actually isn't a Source Engine game! Unfortunately though, Deep Rock Galactic took all of its thunder.
They made such a big deal about "passing the whiskey", only to remove the option to spawn with Portable Whiskey in a later update. What bullshit is that!? Whatever, still an alright game.
I said back when this came out that I hoped it would bide my time waiting for Dr. Robotnik's Ring Racers to release. I haven't touched the game for a long time now, moving on to Mario Kart 8 Deluxe and its Booster Pass instead. Such is life.
I shouldn't give this a higher score than Left 4 Dead 1, but it's virtually the same game with more content and a more active modding scene. Now, excuse me while I load up a Versus matc- Disconnected: You have been kicked from session.
Fuck the haters. The controls may not be as solid as Mario 64, but this has bar none the most charm of any 3D Mario game. I enjoyed the hell out of it as a kid, and I still look back at it fondly, even with those demonic platforming courses in mind.