The post-N64 content is a bigger blight to this game than the anime content is to Smash Flash 2. Even the developers have since regretted it.
But this is still a banger mod which gives Smash 64 the love it deserves.

I haven't played this, but I want to relay a message, even if it ends up being short-lived.
This game - which seemingly has hundreds of planets with nothing but rocks, lacks land vehicles because players would quickly reach a boundary, has its space exploration essentially be a glorified fast travel screen, has NPCs who are more monotonous and hideous than the ones in Skyrim, is shamelessly unoriginal with writing, and admits in its credits that some third-party developers did more work than Bethesda themselves - will be nominated for GOTY at The Game Awards.
Meanwhile, the masterpiece that is Pizza Tower Lario will be ignored because it's a video game, not a AAA wannabe-Hollywood experience. Food for thought.

As someone who genuinely respects the first installment of FNAF, I’m very upset that this game probably won’t ever see the light of day by now. After the disaster that was Security Breach, FNAF as a franchise desperately needs a return to roots which indulges in atmospheric horror. That may never happen.
Cancel culture can choke on my cock.

Experiencing this game through its long lifespan has been miserable. And yet, with its core gameplay, likable characters, wide variety of maps, custom servers... I don't have over 19,000 20,000 21,000 hours on it for no reason.
"Despite everything, it's still you."

I'm not going to pretend this game is perfect. The long tutorial is proof that there's too many gameplay mechanics to keep track of, the controls feel just a bit slower than SRB2 Kart, and there are some awful maps in the rotation.
But not all of the games that I've scored 5 stars are perfect. As a fan of Sonic and kart racers, this the most personal game of my entire life, and I doubt any future game will get me as excited again.

It feels wrong to claim that this fangame surpasses the original Undertale, so I'll just say that it comes really, really fucking close.

While everyone else was clamoring about how this is a shameless copycat, I was cautiously optimistic of it, thinking that it might still be a competent game at the end of the day.
Well... a fool and his money are soon parted. Bland levels, inconsistent framerates for animations, awkward controls, lacking audio direction, and hellish difficulty in a sort of unfair way. This game fucking sucks.

This is perhaps the perfect encapsulation of the Sonic fanbase, representing the sheer passion to create something remarkable as well as the sheer degeneracy of what is often created.

I'm sorry, but briefly playing this game made me remember that running across an enormous map and then dying to an enemy I couldn't see from hundreds of feet away is why I never played a Battlefield game in my life. Or a battle royale shooter, for that matter.

During one Games Done Quick event running this game, a donation comment said "There are more levels after Toxic Caves?"
I fucking felt that.

I don't want to participate in review bombing over current events surrounding games I haven't played, but I suppose this is the best time for me to give some two cents:
Abandoning the artstyle of Lobotomy Corporation (with an in-universe justification for it) was a mistake, and the whole shitshow with this game might be divine punishment.

I haven't actually played this, but it has earned 5 stars for featuring what might be the best soundtrack from a video game that I have ever heard.

Isn't it funny, or perhaps a bit sad, that "The game gets worse from Oil Ocean onwards" applies to both this and Mania?

Still the most raw 2D platformer I've ever played, even after trying out Celeste and Pizza Tower Lario. Nothing beats its fast pace, tight controls and exceptional soundtrack (the one by Danny Baranowsky, mind you).

Rather primitive in hindsight, but I still marveled at what people were able to do with the limitations back then.