1998
2019
2020
A solid game in its own right, but also a massive fuckup of a sequel. The story isn't coherently mixed with Doom 2016, the gameplay is fundamentally broken because bosses have to spawn fodder enemies for ammo, Mick Gordon got the composer curse, Snapmap and traditional Deathmatch were removed to the detriment of replay value, and the Invasion mode was canceled for good measure.
2011
2009
Some time ago I saw the game's composer, Laura Shigihara, in the comment section for the "Zombies on Your Lawn" music video on Youtube. The way she passionately talked about it all those years after release was very tragic to me.
This is a beautiful specimen of a game that will never get the loving legacy it deserves. Thank you, EA.
This is a beautiful specimen of a game that will never get the loving legacy it deserves. Thank you, EA.
2017
1995
Flawed as hell, but also solid as hell. Incredibly tight controls, interesting level design and banging music all mesh horribly with a crippling screen crunch, reused level aesthetics and some gimmicky boss fights.
If this got a fan remaster or a spiritual successor to unleash its full potential, it could be on par with the classic Sonic games.
If this got a fan remaster or a spiritual successor to unleash its full potential, it could be on par with the classic Sonic games.
1996
1998
2017
2007
2016
1999