103 reviews liked by GuyFriday


Absolutely worth picking up so you can make Eri a Matriarch. She quickly became the MVP of my party! Wound up keeping Adachi as the Devil Rocker too, but wouldn't say that's a must-use.

This really was the fighter that nobody saw coming, myself obviously included. There was def this mentality that in order to be in Smash a character had to have some level of presence on a Nintendo system, and while Cloud had definitely appeared in some minor roles like Kingdom Hearts Chain of Memories or Theatrhythm Final Fantasy, most of the Final Fantasy 7 games are Playstation games first and foremost, to the point where Cloud might as well be a mascot of the PS1. This was a character people were begging to see in Playstation All-Stars Battle Royale!! But Cloud is still an incredibly important character in Japanese gaming with FF7 being incredibly impactful around the world, so it makes sense that he gets a spot in a game series designed to celebrate that. I do remember my brother hearing the news and going "what does Cloud have to do with Nintendo???", as really with this characters inclusion the doors were burst wide open as anyone can make it into Smash.

The character itself is alright, definitely a more interesting swordfighter than the fire emblem crew imo. He has big sword with big hitbox that can hurt big, moves pretty fast, has projectiles, and his big gimmick is the fact that over time by taking damage or just loitering around he can build up meter that can be spent powering up one of his special moves. His down special can be used to build extra meter in place, and if his meter is full, it functions as a quick kill move that barely does damage but has incredible knockback. He's not a bad character to play, and I do remember once he dropped everyone both casual and competitive was wanting to play as him for his solid moveset.

I really don't have very much personal attachment to Cloud given that FF7 is one of the very few games with smash representatives that I haven't even tried (alongside the fire emblem crew and technically R.O.B.), but I understand its significance in the general gaming world and why Clouds inclusion was such a huge deal. Def sucked that square only allowed 2 songs to be included though, but whaddaya gonna do. Luckily that problem did end up getting rectified later on, but we aren't at that point just yet.


the Midgar stage is a bit too gimmicky with the summons for my taste

I wanna start this review by stating and echoing the words I see everywhere for this game: What a great labor of love!! - and what a joy it is to experience something made with love and dedication. Not to put down games that have more budget and production and overall more headcount - but there's something special about games that are made mostly by one dev. There's a very peculiar kind of feeling you get when you play your Stardew Valleys, your Braids and your Fezzes (Fez? Remember that one? The plural of the word is weird). Although most times these kind of games are not perfect, they deserve praise for existing with such poise.

Now, Super Woden GP 2. A love letter (a second one lol) to cars and their adjacencies. SPGP2 is an arcade-style isometric racer that pays homage to the old school racers of the same style - which, interestingly enough, I have never played before, so the fact that it's played from an isometric perspective was definitely something akin to going through a culture shock. In other words, it was disorienting as fuck to play. The closest thing I have to reference is possibly the very early GTA games that curse you with a bird's eye view camera for the whole game. Aside from that, It has beautiful, handmade and homemade lo-fi graphics. Everything is very colorful and has tons of personality. The hub world where you choose where to go, what to race and which cars to buy, is beautiful. It reminds me a lot of the overworlds of the Gran Turismo series. Please, PLEASE bring back overworlds with lounge music to racing games.

In reality, the game is filled to the brim with winks and nods to its influences. The game's OST even has a song with a riff that mimics (almost verbatim) Van Halen's Panama featured in Gran Turismo 4. The game also does this thing where it has to make up the names of car brands and models since licensing for these kinds of indie games is never possible - and I think that this is what makes the game the most appealing and is the culprit of most of the game's personality. The game makes available to the player around 180 cars and I gotta say that it's super endearing to see a cute lo-fi versions of your favorite 80s Rally Group B super cars (I am looking at you Audi Sport Quattro S1 E2).

The game also has an impressive amount of content. Aside from the regular championship mode, it also has its own rally section (thank god for rally racing I love it so much), 24 hr endurance, an arcade mode and a time trial type thing among others. The content is intertwined skillfully with a progression system where you earn stars each time you win an event. The more stars you earn, the more access you have to more content. This makes the game fairly linear which is not necessarily a bad thing. However, since the game's learning curve can be quite steep and can become very challenging, sometimes grinding is required. This IMO might not have been the best move. Sometimes some races are very vague in its requirements and you end up buying the wrong Ferrari for a 50's & 60's 100HP limit race - which sucks because money is very hard to come by in the game at first.

Super Woden GP 2 is such a gem and makes me really happy to be able to experience artistic feats like this one. If you like racing games that aren't trash and progression systems that are satisfactory at worst, you'll probs have a great time with this one.

All in all I'll give this one 4 Subaru Impreza STI 22Bs out of 5 🚙🚙🚙🚙

The first Luigi's Mansion was such a unique Nintendo game and even 10 years later they never expanded of what they had created until the 3DS for Luigi's Mansion 2. I described the first game as Nintendo's Resident Evil, not in the survivor horror sense, but in the exploration/puzzlebox sense where you are given a large mansion with every single room having it's own personality and many little secrets.

Luigi's Mansion 2 continues this concept but takes one massive step back due to how the game is structured. Rather than one big mansion that is all open for you to explore at any time, like Resident Evil's Spencer mansion, you are given multiple smaller mansions to explore. Normally I wouldn't mind this, but due to this being designed as a portable game, Luigis Mansion is now missed-based which ruins the whole flow of the game.

Think of the missions like Mario 64, where a mansion is a world (painting) and a mission is a star. That's how Luigi's Mansion 2 is structured and what that does is basically limit the exploration aspect of what the first title excelled in, and becomes more of just a puzzle/action title. When you enter a mission, you are railroaded into just following the objective, meaning you cannot freely explore the mansion and are just limited to the rooms that are open for the mission. This leaves a really bad taste in my mouth whenever I play these missions because I just want to explore and find the solution myself rather than the game outright just pointing in the direction I should go.

Don't get me started on the dialogue here. There is way too much dialogue for a game that shouldn't have much dialogue, like the first game. Every single action you do or puzzle you solve, the game stops you and you have to have a chat with Prof. E-Gadd just to so he tells you where to go next instead of figure it out. It's gets so frustrating that it sucks the fun out of anything you were just doing. Even in between missions there's so much unnecessary dialogue that I believe this game would have been 6 hours instead of 16 if it wasn't for all this constant gameplay stoppage.

Despite these major negatives, Luigi's Mansion 2 is still a good game due to the fun I had with solving the little puzzles in each room, which was the other half of the first game's charm. The ghost capturing mechanic is still as satisfying as ever. Collecting money is even more meaningful now as you can upgrade your poltergeist with the money. Despite losing half it's soul, the other half is still there and as good as ever.

The new Scarescraper mode adds a bit of longevity to the game as it is a solo/multiplayer side mode that has randomized rooms to explore, but the focus is more on the ghost capturing so if you enjoy that aspect of Luigi's Mansion you will have fun in this mode.

Luigis Mansion 2 had several ideas I would have loved it if weren't for the execution of the structure and the constant handholdiness of the design. I enjoyed my time with it, but it's not something I would ever see myself replaying as I would do with the first game.

Space!

Full package: The Game. To me, Portal 2 has everything a game should have, since the first time I've beat it on X360 I got instantly hooked by its universe.

This took everything that worked in the first game and raised to a new, the main mechanic was explored in so many ways that there's no chance for boredom, Valve nailed it on the creativity.

The lore did not need to be expanded to absolutely cinema, characters are excellently written, and GLaDos is one of the most iconic villains in all gaming.
Graphics and music, although not very distinct from the first game, work perfectly with the entire game's ecosystem, nothing to complain here.

Overall, I will always come back to this masterpiece, the atmosphere here is something I do not find anywhere, too many good feelings. It truly deserves all the praise it gets.
It's just a shame that each revisit I last less time on the challenges, finishing the game a bit faster, but it's always great to come back. I plan to finally try the coop mode soon because there nothing else to go from 2, besides mods.

This was already one of my favorite games of all time and I honestly would've been happy if this was just some lazy port like Mario 3D all stars, but DAMN. You can tell they put in the work, from new character animations to a ton of little QoL improvements. This game just makes me happy. It's one of those very few games I've 100% more than once. I could write an essay about everything cool about it, but I just recommend playing it.

As an adult, I no longer sink the same time into games I did as a kid. But with this, I want to SAVOR the experience. No rushing, talking to every single NPC, etc. Even though I can probably beat this game in under 20 or so hours, I was over 5 hours in before even starting chapter 2, just losing myself in the experience all over again. This game is special.

If you happen to play it and don't get what the fuss is all about, that's okay. It may not be for you. I would just say give it a fair chance and enjoy

Heartbreaking: The Most Agitating and Insistent Circlejerk You've Ever Seen Was Entirely Justified

as I abide by the semi-enforced self rule of logging compilation titles for games if that's how I played the games within I realized that I've forgotten to add this from wayyyy back when I played it like 5 years ago so like yea

This is a pretty good compromise for those that want to play the first dragon quests where it's not as riddled with the primitive jank of the 8-bit titles and also not as mobile-core as the modern rereleases. You really can't go wrong with any version of DQ 1/2 but this would be my personal rec

here are my old-ass reviews of both games from way back when I played them in the distant year of like mfin 2019 or whatever (i also logged these as the NES versions despite playing the SNES remakes because I didn't know they had a separate page at the time and can't be bothered to move them, don't trust anyone you know on the internet because they all might be scheming liars like me)

DQ1 review

DQ2 review

Back when I wanted to play the Dragon Quest series (which to my knowledge had less to really do with me riding the usual smash hype waves but was rather fueled by wanting to see what the series was about as my friends were into DQ11), I wanted to play the first games but I was alone in my expensive-ass college apartment so I didn't have my trusty SNES or NES to bust out the originals and emulation ain't my jam when I can avoid it. I did have a Wii and a palpable comprehension level of Japanese (which to this day is far from complete lmao), so I was like fuck it we ball and played the 16 bit versions of DQ 1-3 through this compilation disc. Very strange that games as extremely important to Japanese video gaming as the first few Dragon Quests got a limited compilation disc to be played on the wii instead of the rational decision to put them on virtual console, but like I guess if Mario All Stars can get away with it so can Dragon Quest. It's a pretty barebones compilation, there's the first 3 games both in their original famicom form as well as their super famicom remakes as well as your typical basic art gallery bonuses that come with these kinds of packages. I do think it's cool to add both the originals for those that want to embrace the 8-bit limitations and jank as well as the remakes for those that want a more comfortable Dragon Questing. It would have been cool if they did some way to transfer save files between the two game types but that'd probably not work given how the remakes for the games (especially 3) are. DQ1 and 3 alone are def worth getting this comp for but there are probably much easier ways to play em these days than finding an obscure wii compilation and I'm just the very weird outlier, I think getting actual carts is pretty trivially cheap (or at least it SHOULD be). If you are in the exact same extremely statistically small scenario as I was when I played this and want to get some dragons quested this is a very good way to do so!