HeyCronin
2000
near-perfect game imo. went into it expecting to dislike the combat since i hate timed hit stuff (unnecessary gimmick devs shove in to give people with adhd something to do) but it's implemented in a way that's actually interesting and fun. one of the most visually beautiful games i have played, and the ambience in some areas is amazing. if they could have somehow squeezed a weapon quick-swap function into the game it would have elevated it to a 10/10 for me.
1993
2002
I feel bad for anyone who had this game as their first JRPG, it's fuckin' awful. Did a 10 year old write the dialogue? It shifts from innuendo and american food jokes to melodrama in an instant. The combat sucks because half the characters are worthless and the bosses are poorly designed, the difficulty of them is often either 0 or 100 depending on if you place your party members in a specific spot, a binary choice isn't strategy. The voice acting is horrible and whoever had the great idea of having characters repeat a voice line EVERY time you cast a spell in a JRPG needs to be shot.
2001
2003
1996
This review contains spoilers
(played on normal difficulty)
the visuals, the music, the concept of invisible enemies you can only locate through audio cues, all of that is 10/10.
once you get used to the trial and error combat, it isn't completely terrible. the limited saving/loading interacting with trial and error combat and exploration (fuck the ducts), and the vague objectives, is kind of terrible. i feel like a lot of it was there just to pad the games length out a bit.
by the time i got to disc 3 I had about 14 energy left and figured once that's gone i'd have to start a new game. i wasn't about to go through all of the game again so starting from when i got the last gun i was making save states at the start of each floor. i'm usually extremely against save states but i'm straight up not going through that shit again, this game is special and i didn't want my enjoyment to get obliterated towards the end, because otherwise i'd probably have just abandoned it.
the visuals, the music, the concept of invisible enemies you can only locate through audio cues, all of that is 10/10.
once you get used to the trial and error combat, it isn't completely terrible. the limited saving/loading interacting with trial and error combat and exploration (fuck the ducts), and the vague objectives, is kind of terrible. i feel like a lot of it was there just to pad the games length out a bit.
by the time i got to disc 3 I had about 14 energy left and figured once that's gone i'd have to start a new game. i wasn't about to go through all of the game again so starting from when i got the last gun i was making save states at the start of each floor. i'm usually extremely against save states but i'm straight up not going through that shit again, this game is special and i didn't want my enjoyment to get obliterated towards the end, because otherwise i'd probably have just abandoned it.
1995
2000
2004
there was potential for a good sequel to jak 2 but the world just feels more bland, the story and pacing is kinda not great most of the time, and yeah the difficulty is more forgiving but you blast through the game as a result and you start to realise that nothing in the game was given time to breathe
1999