The art, music, and scenery of this game is premium star wars quality, the lightsaber sounds and movesets are satisfying, but the combat and AI of enemies made it difficult at times to enjoy the game, the traversal and map exploration felt like god of war, only there's more back and forth moments. The PC port was filled with shader compilation stutters, if you play on console ofcourse it will be stutter free.

I would say this game is fun to play and would be a good experience before playing its sequel, Jedi Survivor.

This game is a True Zelda experience, it an open zone type of game with all kinds of weapons, and character moves, and lots of completionism activities like getting all extra hearts, stamps, items, bugs, side quests, etc. But I only played this game to see what it was all about, and I have to say, I am a bit unsure...

I really enjoyed the story and journey link goes through with his companion midna, it emulated in 4k very beautifully and despite it being a 2016 Remaster of a 2006 game, it looked awesome. The gameplay and combat was fun, link can learn 7 sword/shield skills that give the player many choices on how to approach combat. I personally liked the roll to air attack move. With that being said I wanted to complain about the clunky horse controls, and annoying dungeon designs, especially the Water Temple, it was really awful, I had to look up guides most of the time, but atleast the story was good enough for me not to care that much in the end.

I recommend playing this game if you're a new Zelda fan, it has pure Zelda energy

When you take an masterpiece which is Breath of the Wild, and improve upon it in every way, adding tons of new content, engaging story, incredible mechanics and atmosphere, stunning music and visuals, you get Tears Of The Kingdom.

It changes the entire gameplay adding new fusing, time recall, ascend through ceilings, and creative zonai machine building, the possibilities of gameplay are endless, I have no doubt that the community will be sharing their creations for years to come.

The Story is very engaging and is almost like a Reboot of the breath of the wild story, since almost every lore piece in Breath Of the Wild is nonexistent in Tears Of The Kingdom. Introduces a Sky, and Depths map both very huge and will take time to explore. In conclusion, this game is an absolute Golden Masterpiece that is only held back by the Switch hardware. $70 Well Deserved

Edit : I replayed this amazing game on PC and I can tell you how much they disrespected this game by limiting its capabilities to switch hardware... I cannot wait for the Switch 2 specs of this game, it better be atleast 1440p 60fps, because on PC 4k 60fps is amazing...

I'm a fanboy, played all 3 games, but kinda grew up out of it. But still love it ♥♥

I'm going to seperate my love for the "Legend of Korra" original show from this game, so my review of this game is not tainted. But being honest this game had alot of potential, the element switching from water, earth, fire, and air is very satisfying since you can also combine and mix your own combos however you wish. But sadly the majority of the game the enemies and bosses are very horrible, you are left with no choice but to stick to 1 or 2 moves to wipe out hordes of enemies constantly knocking you or stunning you, while the boss does damage. And there are a alot of subway surfer sections with Naga, which were kinda fun but annoying.

So I do think that the gameplay aspect had alot of potential had it not been for the terrible levels and enemies. And as for the story, this game is set between Season 2 and Season 3, just after Korra finishes her job in the spirit world. I did like the music and the artistic style, it was very eye catching.

Other than that, it is sad to hear this game got removed everywhere due to expired license 1 year after launch. They should really remake this game and relaunch with better gameplay, and bosses, and level design. It would make alot of avatar series fans like myself happy.

I wanted to play the Devil May Cry series in story order, so I began with this game and played it in its HD collection version. And my only complaints is the standard hack and slash repetitive gameplay and wonky controls, other than that this game has alot to offer.

This game starts off strong with amazing music, funny dialog and intense boss fights. I heard this game was the best in the series in terms of Story. And the combat style system and combo potential is fun to mess around with if that's what you are into. All in all great game just have some complaints about repetitive gameplay and maybe the locked resolution movies.


This is the best expansion yet, for an MMO the other expansions felt very bland, especially stormblood, but endwalker blows it out of the park with amazing soundtrack, rich story, and beautiful areas. And noting the new gear, raids, and all of that stuff. The only complaint I have is some parts where filler like lopporits, other than that it is an amazing expansion that makes all the stupid grinding of typical MMO quests worth it!

I think this story expansion was a gigantic step from Stormblood, Heavensward, and Realm Reborn. It had really good story atmosphere, music, and included/unlockable dungeons, trials, and raids. If the other story expansions bored you and you had to grind through it to unlock stuff, Shadowbringers is going to be enjoyable for you.

The collab raids with the Nier/Drakengard series is also amazing.

I did not like this story expansion at all, infact I think heavensward was probably better. I say this because alot of it felt like super boring filler. But it had good music, areas, characters, and boss fights. What sucks is that you either skip dialog/cutscenes and miss context over having to wait out an uninteresting story. Or skim/watch the content for the lore.

So, meh...

This is my third SMT game that I have played, after SMT IV and SMT IV : Apocalypse. My honest opinion of this game is that it is a Flawed Masterpiece, it has everything that could piss you off like annoying random encounters, bullshit battles, mazes everywhere, and the Poor Remaster job. But it still has somethings that could be appreciated.

The Goods:
-A very dark, grim, and apocalyptic story filled with rich dialog and full voice acting. It holds up to the SMT game line.

-The music is pretty good.

-The main protagonist design is badass

-6 Potential endings, a lot of replay content (that's even if you want to repeat bullshit 6 times)

-Very challenging combat potential for those crazy psychos.

The Bads...
-Awful Remaster job and port, they did almost jackshit to improve from its original PS2 release.

-Random encounter rate is horrible, and the items that repel enemies for a short moment of time are only a little useful.

-Everything is very vague and you rely on going to story progression events by talking to NPC's or memorizing hints from characters.

-Everything is basically a maze puzzle, or a shit puzzle. Making you look up guides to navigate around.

-Make sure to start New Game in MANIAX or CHRONICLE for the extra content and True Demon ending. They do not tell you that, if you just start with normal New Game, you won't be playing entire DLC you payed for.

It saddens me that this game isn't getting as much modding support to "fix" the game. But in the future maybe the fps mod will stop the game from speeding when its above 30fps. And maybe a navigation mod to help you not get lost.

Cmon atlus... do you do anything right other than milk persona series?

Heavensward is a big step up from the original "A Realm Reborn" story. It features new areas, items, level 70 cap, voice actors, and other items and collectibles. The endwalker pack has every DLC pack released into one which is really convenient for those who are willing to grind jobs to level 90.

One addition I did not like is the mount flying lock behind some quests and finding aether points to activate. It just makes doing quests annoying when you can't fly and have to put extra work.

I have played this game for a total of 1000 hours so far, And Honestly it is a really great exploration and player interactive MMO, and it has great music too. One thing I do hate is boring dialog most of the time, you find yourself skipping cutscenes.

A Realm Reborn story is very weak, probably because it is pretty old. The story felt like just a warm up for the next expansion dlc's to come. What I did love is how friendly the fanbase is and you can make some great friends, and some even craft gear and items for you.

I would say newcomers might feel overwhelmed by the amount of grinding necessary to finish all the 5 big stories (so far). And the amount of grinding for each desired job. Alot of job quests are locked until you are high enough level or buy dlc, or finish certain quest. Which for those who only enjoy job quests it sucks.

The amount of playability this game offers is insane, well it being payed monthly, its worth for those who enjoy it.

I advise newcomers to use XP food and join a free company ASAP for more XP buffs. Leveling up from scratch can be annoying.



After completing the original SMT IV and getting the annoying neutral path, I thought to myself why not try this game out and see what it has to offer. Here are some of the things I liked and disliked about Shin Megami Tensei IV Apocalypse:

What I Liked:

-Quality fixes from original IV, everything from estoma ability, UI, and overall game build feels much more stable than IV, playing IV after Apocalypse will make you think IV has some sort of challenge handicap put on.

-Flynn!! Flynn finally gets full voice acting and his character as the reincarnated messiah shines ever brightly. I really like how they implemented Tokyo's views of Flynn after doing those annoying 19 tasks in IV. Along with his companion Isabeau, she is also the same manga loving nerd samurai... how could you not like Isabeau.

-Difficulty spike, this game offers 5 modes of difficulty and anything from conflict and up is pretty challenging, unlike IV where the first dungeon has enemies that one shot you, then the game ends up being easy later on. Apocalypse mode is for those who have endure ability only... because sometimes Nanashi will die to some BS.

-Exploration, due to the estoma and enemy detection rework, exploring the somewhat rebuilt Tokyo is great, you get to actually go around and notice every detail of ingame areas. Of course the world of Tokyo is still a apocalyptic mess, but atleast it looks less dangerous than before. Also noting that tokyo main overworld has bridges that connect to every part of the city, meaning you don't have to always use terminals or cross that ONE SPECIFIC TINY HOLE deep hidden to progress through story....

-Dungeon crawling, this game has the best dungeons that I've played yet, especially the Universe dungeon.

-Boss Fights, this game has some good boss fights, some will intimidate you a lot.

-Quest System Rework, now quests can be finished as you defeat/complete a task without having to obtain the task itself from an NPC or association.



Some things that I did NOT like:

-Limited Soundtrack, this game does have some good bangers but it uses 85% of IV's soundtrack... could have been more music added.

-Shallow story and dialog, I gave this game 3.5 stars because I really enjoyed the gameplay aspect, but when it comes to story and dialog... The main story can be weird and funky, it almost seems like they blended persona 5 and smt edginess together...

-Dependency on Neutral Ending, you either have to play the annoying original IV, or watch a playthrough in order to know what is going on in the game.

-Pick-A-Door Dungeon Design, the puzzle aspect of dungeons was really annoying as it gives you like 100 different doors to go through and if you pick wrong path or door you have to restart. Having to constantly check your map and memorize paths to proceed through story.

-Funky Main Character, Nanashi and dagda seem like a cheap character blend that they just whipped up in a rush, it just feels like there could've been more to them.

All in all, I did find myself playing this game for long periods of time, that is because the gameplay and exploration aspect was really neat, and story and music are manageable.




I loved the Naruto Series, but these storm games are kind of weird to play, at least for me since the camera angle and button inputs are weird. But for die hard fans this is a good lineup of games, I heard Storm 2 covers the Pain Arc and has good OST, Storm 3 has the best boss fights, and Storm 4 has the largest playable roster (if you unlock them...).

It's nice to see each character move set and special attacks, so that's nice.

This Game is a combat, explosive power scaling, and Quick Time Event/Button Mashing fiesta. The story is good itself, there is no room for the player to relax during this game, every second is action, button prompts, and destructive attacks. And it shows effort put in especially in the artistic side.

Being a PS3 game, it emulates and upscales the graphics WONDERFULLY on RPCS3, on 4k settings it almost looks and plays like a 2017-2020 game. You can play this game at 4k 60fps, and can go even higher FPS but will make gameplay impossible to catch up with.

It was a unique game to play, make sure you get requirements for TRUE ending.