Great game. Probably my second favorite souls-like behind Sekiro. Solid combat with just enough exploring that avoids any feeling of downtime. Big plus that it has a story that isn't overly vague and cryptic.

Felt it a bit too dragged on like some really extended edition, but overall still a neat game with good characters and fine story.

As is it's probably a 2.5/5 kind of game but with mods to make it better it's more like a 3.5/5. Good ideas but terribly executed.

Great game though I think I'm in the camp that this is more of a spinoff game than a mainline game. Like a 9.5/10 for an action game but an 8/10 for Final Fantasy.

Dungeons were too straightforward, party members practically didn't exist, most of the iconic spells, status effects, buffs, debuffs, and jobs/classes were missing. Weird to think Stranger of Paradise is closer to a mainline game than this.

Felt like many steps back compared to Nioh 2 and maybe even Stranger of Paradise: Final Fantasy Origins.

Only thing that felt on equivalent to them was map design. Oh well it was still fun. Crazy how this was the most parry heavy game I’ve played.

Pleasantly surprised that it's closer to a Yakuza game than some random spinoff adventure. Combat was fine though a bit stiff which makes sense considering it was a 2014 game. Story was about average. Still neat seeing characters from all the games.

Didn’t care for some stories but overall just okay. The gameplay was much better than expected, visuals were nice, and music’s good.

Fairly well done game that’s also somewhat unique. Like a mix of Bioshock, Mega Man, and Zelda: Majora’s Mask.

Great game that I wish had some kind of save system even if starting over is part of the intended design. Well done maps, great enemy and weapon variety, and bosses get pretty epic. Reminds me of a mix of Hades, Nier, and Metroid, with a hint of Dark Souls.

For being the first on the Souls series it was really good. Bosses were probably the most varied of the series too. Only thing it needs is more shortcuts to get back to bosses faster.

The changes to series were very welcome, and was a pretty well done game. Only two complaints I have are how poor you are the whole game, and how enemy difficulty exponentially getting stronger per level above you basically forcing you to grind

Definitely the most polished of the Xenoblade games with improvements to basically everything. Story is more well written imo, battle is very improved with its new button layout and class system, and the world is diverse. Music is okay; that winner still goes to Xenoblade Chronicles X.

Knocking off a half star simply because travel time is a bit long, and never did like the disconnected feeling when damaging enemies by attacking the air without any visual feedback that you're hurting them.

Maybe not quite as good as the first game, but still refreshing, fun, and the usual touch of Uchikoshi crazy lol.

Bit of background: I've seen pretty much all Digimon shows and movies. I like story focused games and tactics games so had some hopes for this.

This game's mostly "eh". The story portions feel like an extended extended edition with a lot of repeats, bickering, feels bad moments, and feels annoying moments. At least the true path is a bit better. The tactics portion is average or below average.

First time playing GTAV and loved how it basically improved everything over GTAIV. Better combat, much better driving speed and handling, missions were fun, and it was pretty cool being able to switch between characters.

No idea what the original PS3 version was like, but it looks great on PS5 with minimal load time.

The only minor complaints I have are the occasional long drives, taxis taking extra long to arrive, and maybe a lack of direction of where the story was even going for a good chunk of the game.