Bit of background: I've seen pretty much all Digimon shows and movies. I like story focused games and tactics games so had some hopes for this.

This game's mostly "eh". The story portions feel like an extended extended edition with a lot of repeats, bickering, feels bad moments, and feels annoying moments. At least the true path is a bit better. The tactics portion is average or below average.

For being the first on the Souls series it was really good. Bosses were probably the most varied of the series too. Only thing it needs is more shortcuts to get back to bosses faster.

Pleasantly surprised that it's closer to a Yakuza game than some random spinoff adventure. Combat was fine though a bit stiff which makes sense considering it was a 2014 game. Story was about average. Still neat seeing characters from all the games.

Couple steps forward, yet too many steps back. Just ehhh

Short but nice. I've played all the Life is Strange games and Tell Me Why, and still don't know why it got rated so low. Story's good enough, characters are fine, and the whole scenario visualization is a pretty cool idea to mystery games.

Sure, it's not one of Don't Nod's best games, but still good and worth playing for fans of the genre.

My game ranking opinion:
LIS1 > LIS:TC > LIS:BTS > LIS2 > Twin Mirror > Tell Me Why

Really fun and fairly balanced challenge. Loved the new class variety and power-ups too.

After all the Dark Souls games and Nioh games, it's a game I wanted to like but some gameplay mechanics bother me, and the game itself is often too hard to actually see anything because of its poor lighting and natively poor graphics even on a 3070TI. At least the story was better than my low expectation, and the quick job swap is fairly unique.

Definitely the most polished of the Xenoblade games with improvements to basically everything. Story is more well written imo, battle is very improved with its new button layout and class system, and the world is diverse. Music is okay; that winner still goes to Xenoblade Chronicles X.

Knocking off a half star simply because travel time is a bit long, and never did like the disconnected feeling when damaging enemies by attacking the air without any visual feedback that you're hurting them.

The changes to series were very welcome, and was a pretty well done game. Only two complaints I have are how poor you are the whole game, and how enemy difficulty exponentially getting stronger per level above you basically forcing you to grind

Great game that I wish had some kind of save system even if starting over is part of the intended design. Well done maps, great enemy and weapon variety, and bosses get pretty epic. Reminds me of a mix of Hades, Nier, and Metroid, with a hint of Dark Souls.

Fairly well done game that’s also somewhat unique. Like a mix of Bioshock, Mega Man, and Zelda: Majora’s Mask.

Didn’t care for some stories but overall just okay. The gameplay was much better than expected, visuals were nice, and music’s good.

Felt like many steps back compared to Nioh 2 and maybe even Stranger of Paradise: Final Fantasy Origins.

Only thing that felt on equivalent to them was map design. Oh well it was still fun. Crazy how this was the most parry heavy game I’ve played.

Great game though I think I'm in the camp that this is more of a spinoff game than a mainline game. Like a 9.5/10 for an action game but an 8/10 for Final Fantasy.

Dungeons were too straightforward, party members practically didn't exist, most of the iconic spells, status effects, buffs, debuffs, and jobs/classes were missing. Weird to think Stranger of Paradise is closer to a mainline game than this.

As is it's probably a 2.5/5 kind of game but with mods to make it better it's more like a 3.5/5. Good ideas but terribly executed.