February, 2024

08

20h 14m

maybe halfway. Remedy really have done excellent work here. curious how they're going to tie up all the ends on this one

also looking forward to coming back in five years and playing it at native resolution. DLSS is capable tech, but the amount of artifacts is still rough

January, 2024

20

Through no fault of its own, I dropped Elden Ring a month into playing it, roughly 100 hours deep. I have returned.

I guess it makes sense, I ended up diving back into the first Dark Souls four years later to round it out, and on that scale I'm not doing so bad.

13

13h 48m

One of the most delightful games I've played in a long time. And kinda unbelievably gorgeous with raytracing and HDR. As someone who's never played a game in this series, the combat is doing a lot for me. Simple, definitely, but fundamentally elevated by the presentation.

December, 2023

10

45h 31m

Christ that was good. Both Dartmoor and Berlin, such a beautiful change of pace. Still firmly within the purview, but an elegant deviation.

08

9h 25m

Started

Cleaning up some scores and finishing out the challenges. Not usually up for "mostly the same but way harder" modes, so probably won't do the second run.

Started

November, 2023

02

5h 11m

The traversal stutter went away? Really interesting development. I assumed it would be a permanent fixture, but now the game's more or less buttery smooth.

I'm not complaining. And it remains a stunning game. UE5's global illumination is genuinely exciting. Hoping we get more indie games that are able to take advantage of it like this.

October, 2023

11

been a grip. put some hours in over the last few years, and finally finished out the main story. epilogue territory

it's honestly staggering how much less invested i am now. didn't think i was, but the pivot sapped almost all my motivation to continue

it's not that i dislike John Marston. i've just already played as him. i already know what happens. i don't understand the need to fill in the blanks of this miserable part of his life

September, 2023

11

1h 48m

It's a lot. If my wrist was 15 years younger and not strained by a lifetime of poor posture and an unwillingness to change, I might have considered grinding out the proficiency required to see this thing through.

61 seconds is practically the end, anyway. Yeah.

August, 2023

31

2h 3m

Might not finish this campaign. Feels a little too much like I'm doing the same thing over and over. Love the raytraced voxel presentation, though, so it'll go on the list of things to boot up when I'm bored and just want to destroy some shit.

13

63h 30m

gotta be getting close to the end. i wish these games were allowed to be shorter. make a giant island, you gotta fill it with a lot of shit, to an extent i get that, but consider this: less

sunk cost is getting me a little on this one, unfortunately. still enjoying the game, just not as much as i could be

July, 2023

30

21h 12m

been chipping away, but got a good 5 hours in this last session. getting close to the end. still very fun

June, 2023

03

Damn! The Pits of Insanity, despite the title, is a stellar showcase of mapmaking talent. Cohesive expression of a theme throughout. It actually builds tension and then subverts it. Even ends well, which is always impressive. When you briefly forget you're playing a Quake map, that's real good.

January, 2023

10

5000. Three years. Progress took a hit after the first few months, but hey. Halfway. Maybe I'll be back here in '26.

Uh. Maybe.

Screenshot: 5000

October, 2022

14

Mini: 138, Classic: 146, Twist: 74.
Might be done? Worthwhile puzzling.

May, 2021

31