maybe halfway. Remedy really have done excellent work here. curious how they're going to tie up all the ends on this one
also looking forward to coming back in five years and playing it at native resolution. DLSS is capable tech, but the amount of artifacts is still rough
One of the most delightful games I've played in a long time. And kinda unbelievably gorgeous with raytracing and HDR. As someone who's never played a game in this series, the combat is doing a lot for me. Simple, definitely, but fundamentally elevated by the presentation.
Cleaning up some scores and finishing out the challenges. Not usually up for "mostly the same but way harder" modes, so probably won't do the second run.
The traversal stutter went away? Really interesting development. I assumed it would be a permanent fixture, but now the game's more or less buttery smooth.
I'm not complaining. And it remains a stunning game. UE5's global illumination is genuinely exciting. Hoping we get more indie games that are able to take advantage of it like this.
been a grip. put some hours in over the last few years, and finally finished out the main story. epilogue territory
it's honestly staggering how much less invested i am now. didn't think i was, but the pivot sapped almost all my motivation to continue
it's not that i dislike John Marston. i've just already played as him. i already know what happens. i don't understand the need to fill in the blanks of this miserable part of his life
It's a lot. If my wrist was 15 years younger and not strained by a lifetime of poor posture and an unwillingness to change, I might have considered grinding out the proficiency required to see this thing through.
Might not finish this campaign. Feels a little too much like I'm doing the same thing over and over. Love the raytraced voxel presentation, though, so it'll go on the list of things to boot up when I'm bored and just want to destroy some shit.
gotta be getting close to the end. i wish these games were allowed to be shorter. make a giant island, you gotta fill it with a lot of shit, to an extent i get that, but consider this: less
sunk cost is getting me a little on this one, unfortunately. still enjoying the game, just not as much as i could be
Damn! The Pits of Insanity, despite the title, is a stellar showcase of mapmaking talent. Cohesive expression of a theme throughout. It actually builds tension and then subverts it. Even ends well, which is always impressive. When you briefly forget you're playing a Quake map, that's real good.