2018

i didn't think I'd enjoy a roguelike this much let alone having it be one of the best games I played this year, fuckin phenomenal and it reminded me of how much I loved Bastion
AND I'M NOT EVEN FINISHED WITH IT

how the fuck does the whip feel THAT good, i need me some whippin juice
Played on Castlevania Anniversary Collection for Switch

oh holy fuck they weren't lying when they said this game blows
Played on Castlevania Anniversary Collection on Switch

This and the first game were the best plastic instrument games ever, and it's an absolute travesty that it got canned after only two games. wicky wicky WAHHHHHHH

This review contains spoilers

played on Switch as part of dreams of the rev edition
I didn't expect this game to tackle and address queerness as excellently as it did. Whether it's about the obvious subject matter with Michel or the themes of isolation, depersonalisation or the despair punctuated by brief moments of beauty; It's hard to think of many other games that write about what it's like to be Queer on so many levels. And to do it well on top of that.
It's horrifying but so beautiful.

replayed with the restoration mod and it FUCKZ

i think if i played the original I would've never played another game again. oh god why am i still stuck in this prison but hey good game i guess

i don't like this very much but hey i hear that HD version is pretty good!

The Game Boy had a ground-breaking 3D Space Flight Simulator in its catalogue and it's still not as impressive as this amazing game where a monkey throws a barrel at an Italian man.

Moon is a game that holds your hand; and invites you to squeeze.

And that was the last time I ever booted up RPG Maker! [canned laughter]

If I asked a 3-year-old what their idea of graphic violence was, they would make this game.

Katamari is my new best friend

An unfairly maligned entry in the franchise: this game is awesome.

I will concede, it's faaaaaar far far from perfect. The first half of the game is average, and that third case is straight-up trash.

BUT

I would argue that the second half is great. Yes, even that final case.

Those first three cases could be a write-off, but they serve their purposes as a vehicle for the game's overarching plot. To this day, I think it's one of the strongest stories in the series. A few hiccups here and there but more or less really good.

Great characters too. Tyrell Bad great, Kay Faraday great, Lang great, Shin-na great, I love em all.

I'm sleepy so I'll finish this later lol but i like this game

This review contains spoilers

Man, this game is a mess. My main problem from my first playthrough is realising that I barely knew anything new about Apollo at the end of the game. That same issue arises here.

A story that's supposed to introduce your new attorney that ends up spending 75% of its plot tying up loose ends of the previous one.

The best moments come from when you are free from that gosh darned ex-lawyer Phoenix Wright. I don't even think he's written poorly; hell, it's kinda interesting as a premise. The problem is shoehorning in a old character's redemption arc with the first entry of a new trilogy. With only four cases in the game, it's bound to get cluttered.

And the cases? Oof, it's mixed. Turnabout Corner and Turnabout Trump are pretty good cases, especially the latter. Trump breaks the mold by having a longer-than-average intro case with some pretty challenging elements to it off the bat. It ends on a stark note and really sets up the mystery of the game.

Unfortunately, the rest of the game falls flat. Turnabout Corner is a decent case. By which I mean, the crime is interesting, but the characters and crime-family-drama don't really engage me compared to past cases. It gives me similar vibes to Recipe for Turnabout from T&T, which isn't necessarily a bad thing.

One of Apollo Justice's best additions that thankfully stays in the series is interactive evidence. Using the touch screen to analyze fingerprint and blueprints, as well as rotating evidence for more precise clues has great potential.

And you know what? It does pay off a lot of the time! The game doesn't outright say what makes a piece of evidence unique. You really need to go digging in your court record to find out the quirks.
At the same time, there are still a lot of growing pains. I think that's most evident in Turnabout Serenade.

Mechnically speaking, this case is all over the place. One of the better moments is using a sound mixer to isolate a dud note in a song (foreshadowing a later point where you use it to detect a gunshot; it's really well handled imo).

But then you have the video tape. That accursed FMV. That siren song. I close my eyes and I see it. It echoes in my ears. This video is the bane of my existence. Seeing a single frame of it sets off my fight-or-flight response.

It just never ends. You have to examine it so many times, presenting it in court, re-watching it, with minimal playback control. Rise from the Ashes had something similar, but at least that was used more sparingly (and had more than one or two clues to suss out).

Along with generally tedious investigation segments, a lacklustre story and an almost nonsensical choice of defendant, it's not a great case in the slightest.

But it's not even the worst case in the game.

That infamy belongs to Turnabout Succession. It has the potential to be the sloppiest case in the entire series. In real-time, you get to see the game crumble under the weight of its ambitious storyline. Phoenix is redeemed, Apollo gets the bad guy, we have a new court system.

And that's it I guess? Barely anything feels satisfying. You don't really grow with Apollo like Phoenix in AA1; you discover just how shallow the main villain is; you discover the (very questionable) disbarrment of Phoenix Wright; and you have to go between the future and past in a semi-simulation, semi-recollection using the MASON system. To top it all off, you don't deduce anything major for the final section of this case; you have a button that says Good Ending/Bad Ending.

I finished this game with a feeling of wanting less. If this was how the rest of the new trilogy was going to go, I might've just been content with the original games. Thankfully, this game is a hurdle worth getting over for its sequel.






This review contains spoilers

Takes everything the first two games did and blows it out of the fuckin park. I think all three games have their own unique issues and eccentricities but T&T gets so much (w)right it's almost perfect.

The best music in the series, the best cases in the series, maybe even the best prosecutor in the series? It's all here.

It's hard to give reasons for why this game works other than "it's everything you've seen already, but way better" but I think the most telling part is in the final case: Bridge to the Turnabout

When replaying Farewell, My Turnabout in JFA, it's still a great case. But I'd be lying if I said the drama isn't a bit dampened when you know the true culprit. It's got a lot of great moments to it, but you know what it's all building up to.

It has a nice subversive ending, but it's a classic whodunnit at heart at the end of the day. I talked about why I loved this case (and still do) in my other review. When I played it again, it really felt like, well, a replay. This is definitely the second time playing this case.

In contrast, replaying Bridge to the Turnabout was like playing it again for the first time. I know the real culprit going in but the mechanics of this case are insane. You aren't concerned with the real killer half the time, but proving how this borderline nonsensical crime could even take place. This case isn't a whodunnit, it's a howdunnit!

For god's sake, you end up proving that the real crime scene was actually over on the other side of a massive ravine that was transported by wire in a pendulum-like motion. And it's executed so beautifully that it doesn't even feel like a massive leap of logic; I get to feel like I'm almost the one coming up with this absolutely crackpot conjecture.

Every single piece of evidence you present adds another piece to the jigsaw; a jigsaw that is in itself a piece of a larger jigsaw which is in another jigsaw etc. etc.

There's so many moving pieces in this final case alone that I find it impossible to retain the exact structure in my head. Normally that's bad, but it gives this case an insane amount of replayability. It's like the best dinner I've ever had, and I have unlimited leftovers in the fridge.

It's an amazing feeling when you are at the last testimony in the game and you suss out that final clue. When you point that finger and the remix of Cornered from AA1 kicks in, you've fuckin made it. You've made one of the best games ever. I can't help but gush about this game.