Bio
I may have gone too far in a few places.

My "Favorites" are typically the four most recent titles that I gave a perfect rating, with the centerpiece being the best game I've played that was released this year.
Personal Ratings
1★
5★

Badges


GOTY '23

Participated in the 2023 Game of the Year Event

Popular

Gained 15+ followers

GOTY '22

Participated in the 2022 Game of the Year Event

Well Written

Gained 10+ likes on a single review

Loved

Gained 100+ total review likes

Gone Gold

Received 5+ likes on a review while featured on the front page

Organized

Created a list folder with 5+ lists

Best Friends

Become mutual friends with at least 3 others

Roadtrip

Voted for at least 3 features on the roadmap

3 Years of Service

Being part of the Backloggd community for 3 years

Gamer

Played 250+ games

Donor

Liked 50+ reviews / lists

GOTY '21

Participated in the 2021 Game of the Year Event

Noticed

Gained 3+ followers

Liked

Gained 10+ total review likes

N00b

Played 100+ games

Favorite Games

The Last of Us Part II
The Last of Us Part II
Disco Elysium
Disco Elysium
Helldivers 2
Helldivers 2
Hades
Hades
God of War
God of War

261

Total Games Played

013

Played in 2024

1591

Games Backloggd


Recently Played See More

Grand Theft Auto V
Grand Theft Auto V

Apr 17

Injustice 2
Injustice 2

Apr 13

God of War
God of War

Mar 19

Resident Evil 3
Resident Evil 3

Mar 16

Until Dawn
Until Dawn

Mar 13

Recently Reviewed See More

This review contains spoilers

Confused by what critics saw in this over a decade ago that led them to unanimously praise its static, abrasive protagonists on their quest to deliver uninspired social satire in a sandbox full of chores-- I mean, "missions." It's a beautiful sandbox, don't get me wrong, just one that facilitates a clunky expression of the game's ideas and characters. Rockstar isn't subtle, and I wouldn't expect nor want them to be subtle, it's just that their commentary on Americana used to have some bite. In the case of Red Dead Redemption, it even had heart! Nico Bellic's tragic immigrant story, Max Payne's furious mid-life crisis, or John Marston's spectral presence in a changing world are so much richer than what Grand Theft Auto V delivers through its unruly, psychotic leading men. Franklin gets the closest thing to a character arc in this whole endeavor. Despite being the least corruptible jackass in the crew, he also has the least personality and agency in the narrative. Michael almost reaches some form of interesting development when his family abandons him (rightly) for being a serial criminal, but then they just flock back into his good graces after he... continues being a serial criminal. And Trevor? Trevor is Grand Theft Auto's id made manifest. Every impulse from every 13-year-old that ever chuckled at the idea of murdering virtual prostitutes. How does that sustain narratively? It doesn't. He's just obnoxious to watch and drives whatever pathos you might have for the motley gang into the ground as they're all forced by gameplay conceit to keep him around. We get it, Rockstar, Los Angeles is a vapid, celebrity-obsessed wasteland that incentivizes avarice, malice, and backstabbing tendencies, but what does that have to do with extrajudicial torture and why is it a minigame?

It's easy to tell when my life is falling apart because my journal entries are all just replays of games I fell in love with when my life was falling apart.

This review contains spoilers

Supermassive Games' breakout foray into the world of kitschy teen horror via this gorgeously-rendered and performed CYOA game is still the studio's highest watermark after all these years. It's difficult not to compare Until Dawn to its successors, The Dark Pictures Anthology, in which the cinematic formatting, star-studded casts, and consequential decision-making rarely hold a candle to their implementation here. The naturalism of the characters in concert with the tropes and subversions inherent in slasher media form a palpably honest experience laden with the gory glory of 1990s schlock-busters and contemporary torture porn. I just get the biggest kick out of Rami Malek's turn as the unassuming, grieving faux-serial killer, the off-kilter energy of his portrayal cementing him as the rising star he was then and the commanding presence he is now. All this beating around the bush when the point I really want to communicate is that fixed-camera horror is still the best format in games, and I sincerely hope they don't diminish the experience with the upcoming remake. Oh, those fancy performance captures are aging, all right. Guess Supermassive is ready to join the hyper-realism arms race with Naughty Dog, Guerrilla, and KojiPro.