ItsTowersss
2007
Giving it the half star for having such an awesome final level and solid soundtrack throughout the entire game. Besides that, Beautiful Katamari is incredibly short and frustrating.
Almost all the beginning levels are annoying themes(collect “x” type of object) and the time limits are very short. Compared to the first Katamari you really have to “try” a lot more as opposed to simply enjoy the experience. I play Katamari to relax and have mindless fun. On the other hand, if you feel that Katamari is too easy, this may be worth a try.
I wish I played this game in its heyday so I could experience the online multiplayer, it seems like a fun concept.
Almost all the beginning levels are annoying themes(collect “x” type of object) and the time limits are very short. Compared to the first Katamari you really have to “try” a lot more as opposed to simply enjoy the experience. I play Katamari to relax and have mindless fun. On the other hand, if you feel that Katamari is too easy, this may be worth a try.
I wish I played this game in its heyday so I could experience the online multiplayer, it seems like a fun concept.
2014
Overcooked is a great co-op experience while still being a bit challenging; maybe too challenging at times. The difficulty scaling across levels was all over the place, often my partner and I would scrape by on one level and then crush it the next.
I'm also not a fan of the arcade mode; I wish that we had the option to pick a specific level, not just the theme.
I'm also not a fan of the arcade mode; I wish that we had the option to pick a specific level, not just the theme.
2016
2019
2019
2018
I cut it some slack because it was such an old game and the first on PS3, but it desperately needed a Kiwami.
The combat is a blockathon suckfest, but I really enjoyed the story and characters in this one. We got to see a more human side of Kiryu with the orphanage, so I'm a little more lenient with most of the first half being little orphan kid drama. I'm also a sucker for tropical settings and loved the time spent in Okinawa.
The combat is a blockathon suckfest, but I really enjoyed the story and characters in this one. We got to see a more human side of Kiryu with the orphanage, so I'm a little more lenient with most of the first half being little orphan kid drama. I'm also a sucker for tropical settings and loved the time spent in Okinawa.
2002
I give it 4 and half stars because it’s a stellar conclusion to the first main character of my favorite game franchise, but if it wasn’t the last game in Kiryu’s story I’d have given it a much lower rating. I don’t have any problems with the story; it’s cut and dry Yakuza, which is fine. The gameplay did bug me a lot though.
I believe this was the first Yakuza game to use the new Dragon Engine, which opts for more realistic and slower fights instead of what we saw in 5 or 0. It can be pretty goofy which is fine, but there were times the combos just wouldn’t connect when they looked like they should have. I also feel like there’s a lot less variety in Heat Moves due to this push to make the fighting more realistic. I did the same 4 or 5 finishers and moves throughout the entire playthrough. I liked not having loading zones in almost every location. The stamina mechanic while free-roaming is incredibly frustrating, especially because sometimes I had to chase down a guy and take frequent breaks to catch my breath, forcing me to fail the mission. The game was still absolutely beautiful when the frames weren’t dropping. Thankfully Kiwami 2 polished the Dragon Engine up a LOT.
I believe this was the first Yakuza game to use the new Dragon Engine, which opts for more realistic and slower fights instead of what we saw in 5 or 0. It can be pretty goofy which is fine, but there were times the combos just wouldn’t connect when they looked like they should have. I also feel like there’s a lot less variety in Heat Moves due to this push to make the fighting more realistic. I did the same 4 or 5 finishers and moves throughout the entire playthrough. I liked not having loading zones in almost every location. The stamina mechanic while free-roaming is incredibly frustrating, especially because sometimes I had to chase down a guy and take frequent breaks to catch my breath, forcing me to fail the mission. The game was still absolutely beautiful when the frames weren’t dropping. Thankfully Kiwami 2 polished the Dragon Engine up a LOT.
2010
2005
It's amazing that Santa Monica got Kratos' combat right on the first attempt, and the story was good enough, but the level design and overall gameplay was beyond frustrating. Whether it was spamming enemies at you that would stunlock you all the time, or very precise and punishing platforming. Hopefully GOW 2 improves on this.
2019
I think this is peak Yakuza. Each character’s story was short but managed to still be entertaining, and they all have very different fighting styles, which was fun to play. The way their stories intertwined throughout the game, especially at the finale, was a tremendously satisfying payoff.
You still have your typical Yakuza BS(incredibly convenient “I knew the whole time/I betrayed you and you had no clue” story, cheap boss fights), and I feel that the substories were lacking, but if you know what to expect from a Yakuza game you’ll love this.
You still have your typical Yakuza BS(incredibly convenient “I knew the whole time/I betrayed you and you had no clue” story, cheap boss fights), and I feel that the substories were lacking, but if you know what to expect from a Yakuza game you’ll love this.
2011