Jackho
I'm still in a dream.
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A bit disappointingly amateurish besides the presentation though. The main puzzle is both overly cryptic and easily brute-forced, the story is told through three insanely verbose and blunt text dumps rather than conveyed more organically in smaller pieces, and by the end it leaves no room for the ambiguity that can give horror a "still thinking about it at 3am" kind of half-life.
Still, for a 20-year-old free bit of Flash web design I got my investment's worth of spooks.
It was a pain in the ass on a technical level though, constant fighting with the blink detection and then every time it started to work reliably it crashed, three times in my playthrough. Speaks to the quality of writing and VA that I'm only docking it one star for that.
On the other hand frantically opening a door and then locking it again while something closes in on you is the best part of these games and there's an extended, multi-room instance of that in here which is further heightened by the permadeath. Worth a spin if you have the collection.