Good factorio-like with more focus on exploration and defense. Great enemy design, visuals and progression. Story is pretty meh and colonial. Wouldve personally liked a bit more production line-y stuff with conveyors but understand the decision to keep that light to focus on defense.

Very well made open world, collect things, do missions game.

Incredibly beautiful graphics throughout, was constantly stopping and going "woaah this is pretty".

Story is told well and every quest has this lovely emotional line running throughout and got me teary eyed in parts. The build up to unlocking ghost stance and how it weaves story and gameplay together is incredible.

Combat system has some great ideas that build into theme in the form of standoffs, duels and ghost stance and is mostly fine otherwise. However once you start getting into the second half of the game the amount of tools and overpowered abilities you get trivialises all combat and makes any enemy very easy to beat. In doing so this also trivialises stealth as why would a player stealth when you can just run in and insta kill 20 people much quicker. It also makes duels lack the proper tension and weight as if you go in with full resolve you can just instakill the opponent. Which is a shame as the duels are supposed to be the heights of action and suspense in the story.


Basically Dishonored with a time loop mechanic which steps on its own toes and interacts badly with other mechanics in the game.

Combat and stealth as fun as Dishonored because it's the same.

World is a lot less fleshed out than Dishonored or prey with barely any world building.

Came for cool perspective puzzles, got powerful interactive lesson on dealing with life problems

Portal 2 but with time portal. Very cool idea and mod is nicely made but too complicated and hard for me, had to use walkthrough.

Basically the same as crash 2 but with better level design but driving levels and boat levels which suck

Leagues ahead of Crash 1. Almost every aspect has been improved. Better platforming, better controls, better level design, more variety in gameplay. The music and visuals are still very good. Nothing incredibly interesting or exciting in there though.

As a fishing game, it was pretty trash, but I made an old man character and have lovely walk around pretty lakes with friend

After hearing good things about this series, was pretty disappointed when trying it out co-op. Every single aspect felt clunky and badly made

Good actors and good performance. Shame it was wasted on the worst time loop game I've ever played. Repetitive and frustrating with an ok story.

Trash hitboxes, trash platforming, trash mechanics, trash controls, good visuals, good music.

Basically a studio Ghibli film but a game. Just you and big mythical cat-dog-eagle helping each other through ruins and saving each other when things go wrong.

Trico feels incredibly well made, so realistic, an insane amount of work must've gone into her. Don't think anything could be changed to make her feel like a real animal any more. Sometimes even to the point of frustration where as they say, never work with animals, as quite often instructions are ignored or take a while to sink in. But that just adds to the feeling that it's a real animal.

2021

A Journey-inspired puzzle platformer with collectathon elements. Not an insane amount of innovation here but is very well made, charming and enjoyable experience. Few of the puzzles are genuinely very good puzzles that I've not seen before, which is rare with puzzle games these days. It does everything it sets out to do very well.

Not quote as good as ds3, can understand the points made against the world not feeling connected, lack of links and shortcuts within areas and between areas and first half of the game being all humanoid bosses. And while I understand and agree with some of those, it doesn't stop ds2 from being a fantastic experience.

The classic FromSoft formula and combat is still incredible (once you level ADP) and there's some ideas in there like how vendrick is built up and revealed, going into memories of the giants and the milfanito that are really fresh, unique and would love to see explored more.

Some areas are a little bland and none blew me away visually like some in later games but nearly all of them have so much character and environmental storytelling on par with later from soft titles. Use of light in areas like no man's warf is wonderful. Dragon eerie and shrine are incredible. Iron keep can fuck right off.

Really surprised me how good it was and basically on the same level as the other FromSoft titles after people be hating about it so much. That's random people on the internet for you I guess.

Honestly surprised how little I enjoyed this after people were raving about how unique and innovative it was to the rogue like genre. Honestly nothing in there that I haven't seen before. The main mechanic I assume they're talking about is that you build the "dungeon" that the character automatically runs through rather than the usual other way round. Trouble is that other games have done this better where the gameplay is still actually fun, rather than mindless. The narrative and world is cool, has really nice ideas there and the gloomy art style fits very nicely into that but honestly I spent all of the time playing waiting for the gameplay to get good. About as engaging as a cookie clicker game.

The best piece of design is there is the combos between the tiles creating new tiles and if they'd focused on that more than I'd have enjoyed the game as that would've been really fresh, but as it is, coming up with that mechanic and then only using it for a small amount of cards is a tragic waste of a good idea.

On the roguelike range between "Can beat the game first try" and " have to grind loads of runs to have a chance of beating the game" where the sweet spot is in the middle, Loop Hero is right at the grindy end, expecting you to do run after run of the same boring gameplay for a chance of getting the resource you need to upgrade your base.