The vibes here are mid, the style is fine but not impressive, but I hate how little personality the villagers have. The trait store called, and they only delivered half the order. That plus a really irritating menu system is a DIY recipe for Huge Bummer.

I think I understand why Austin Walker keeps talking about clocks now

This is barely more of a game than Future Fight on mobile, calling this an action RPG is insulting both to RPGs and the concept of action.

A fun little time, and I like that it includes both sets of graphics

Pretty solid puzzle platformer that ended up being underappreciated because everyone got super horny for the singing cake robot

The ideal pro wrestling experience

A mechanical improvement on Returns but a visual downgrade. It's a wash.

Deeply underrated co-op campaign, much better than the single player campaign, which is the worst sort of Expansion Sequel, a sequel that says "you liked the sexy evil robot, what if that came back and there was a stupid evil robot too, and a evil human science man but from the 70s, which are the Funny Decade, if you mention that decade you're automatically funny, and what if it was like ten hours long instead of maybe two" and every character is snarkier, angrier, and has access to a time machine.

Anyway the puzzles were cool, and you can have your robot do a little laser point to show the other robot where to shoot

I can play as the Blazers and put like 230 points on the Warriors, it would be nice if the timing on jumpers wasn't so dependent on a tiny little dial above your head but whatever. My Team might be one of the weirdest gacha games I've ever played and I'm not really comfortable with the implications of it.

Very fun vibes, love the Sudapilled UI choices, but two major issues:

1: this needs a compass. I get that part of the point of its UI design and collectible placement is to disincentivize reliance on fast travel and encourage exploration and hint finding, but I would like to at least have a decent way to tell where North is when I'm trying to make my way around a very confusingly plotted island.

2: I really wish the audio tags on dialogue were less frequent or that you could have a. Bubsy esque verbosity slider so that every new text box didn't come with a canned line you've heard five times already.

Otherwise, fun little murder mystery.

It's always fun to see Inspector Jenks again.

Finished the hotline mission and by the time that was done could not stand to play any more. Dogshit shooting, to be expected given your first gun is a pistol, unbearable dialogue and monologue that can't stop explaining shit, but the environments and vibes are fun enough.