Hours of time spent in the sandbox mode, throwing around enemies. Using all the powers. Being amazed at the ragdoll physics!

I refuse to believe this game was coded by mere mortals. This game is biblical. Sent down from the heavens.

First Xbox review? Well, this game impressed me. Kept everything feeling fresh with the different locations you travel. The characters were goofy and turned all the pirate stereotypes up to 11.

Also, I appreciate the game trying to solve some of the issues with 3D platforming with different modes for walking; one for slow where you can't fall off edges and the other a full-on sprint. But, I found the threshold between the two a little too sensitive.

This game also tried to implement combos for the fighting but I found myself just spamming the X button until I could use an ultimate power.

I really enjoyed what I played. Sadly, half-way through the game one of my crewmates glitched into a wall and I needed them for a puzzle.

This review contains spoilers

Charming game that fails to deliver on the story it tries to tell.

Harold represents how a lot people feel in life. Just going with the tide, stays away from trouble, stuck in the monotony of everyday life. That's what attracted me to this game.

The games main message was finding a place to call home and not being so quick to judge people because they all have their own problems.

Sadly, we spend the whole game chatting with characters that are all passive aggressive with no character development until half way through the game, you deliver old letters to them, then, suddenly, they have a new perspective on life. It seems all very elementary and had me cringing a lot of times. The only character development Harold has is when he helps the Lightkeepers and then when the alien arrives. I would much rather the characters start off passive aggressive then the more you talk to them, the more you learn and found out their going through a lot as they open up to you.

I was hoping the game would pick up steam after the Alien arrived but it's more of the same boring running back and forth. Hardly any puzzles.

Ultimately, the game tries to come off as deep by using big words. But, it's very much a surface level story and gets very cheesy at times.



I don't think it's bad as what people make it out to be... as long as you aren't comparing it to Halo.

Everyone was waiting for Bungies next game after Halo. What a hell of a game this was. So many great memories.

I never had a Nintendo 64 growing up so I never got the play the 3D Zelda games many fans consider "The Classics" when they released. I always knew I wanted to go back and play them, though.

Fast forward to today, I finally sat down and gave this game a playthrough...

I've gotta say, this game perfectly highlights what Nintendo does well. The quirky cast of characters, the interesting story with a big twist near the end, the unique fun dungeons (that actually feel like dungeons) full of puzzles, traps, and monsters. Then, at the end you are rewarded with a badass boss fight, each one with their own mechanics you have to learn to defeat them. Nothing overly complex, just enough to give your brain that little "Ah-ha" moment.

The traveling back and forth between time left a big impact on me. I kept thinking about it. Not only because it's a big part of the story but also because the first time you travel back to the past you hear the happy music playing again, happy characters dancing in the castle courtyard. Almost like, when you are a kid, you have no worries, everything is great, you are oblivious to the world, just a stupid, happy little kid. But, as you get older, you have a different perspective on the world, things start to change, and you find yourself longing for the past.

Playing Ocarina of Time in 2023 as an adult gives a whole new meaning to Zeldas' last words to Link...

"Now, go home, Link. Regain your lost time! Home... where you are supposed to be. The way you are supposed to be."

Don't we all want to go home, Zelda. Don't we all...

No reviews for the Xbox version?... Well, I just spent the last week playing this with friends, passing the controller around after each level. Such a bat shit crazy game. I was impressed by how many enemies they could load on the screen at once.

By the mid-way point you will be thinking "What the fuck am I playing?" in the best way possible.

It's hard to dislike this game since it reminds me so much of Medievil (my favorite PS1 game). The levels were fun and really enjoyable, none overstayed their welcome. Movement felt perfect for a 3D platformer. Gameplay was varied, one minute you'll be fighting skeletons on foot, the next youll be riding a minecart or a boat. Really helped the game stay fresh. The art direction is insanely good, with each level having a distinct feel and style. The 4th wall breaking sense of humor was funny. The music, especially the graveyard level, straight from Medievil. Not a long game but it's a game that will be fondly remembered by me.

Now, the negatives. Like I said before, the 4th wall breaking sense of humor was great but it did get tiring after a while considering EVERY character talks that way. I felt like most of the boss fights had the same mechanics (even though the boss designs were super good). ALSO FOR THE LOVE OF GOD STOP MAKING ME READ DIALOGUE WHILE IM IN THE MIDDLE OF A BOSS FIGHT OR NEEDING TO DODGE ATTACKS.

Mom, why doesn't he have any arms or legs?

The game I played the most on the SNES. Love da monkees.

Even though I think Oblivion is overall a better game. There's no denying Skyrims impact on the gaming landscape. Looking back I have nothing but fond memories of this game. Such a magical world and such a different time in my life as well. Things were simple then.

The definitive Harry Potter game. Nailed the magical feeling and atmosphere. There's still so much to do after the story. A perfect game to return to on a rainy cozy day.

First fighting game I ever played. The announcer saying "C-C-C-Combo Breaker" still lives in my head.