JoRod
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Played 250+ games
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Being part of the Backloggd community for 3 years
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Played 100+ games
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It’s brilliant. The concept is really cool, and makes for some great a-ha moments. It’s beautiful despite not really making that much sense, but I was with it for the trip.
I could only really fault it for feeling somewhat contrived sometimes. The concept was limited by some arbitrary rules (objects just disappear without any in-world reasoning). I imagine these are there to avoid logically impossible outcomes that would break the game, but it felt limiting.
I could only really fault it for feeling somewhat contrived sometimes. The concept was limited by some arbitrary rules (objects just disappear without any in-world reasoning). I imagine these are there to avoid logically impossible outcomes that would break the game, but it felt limiting.
Gameplay-wise, incredible. I can’t see a way to improve traversal from here, it’s just that perfect. Some might consider the combat easy or button-mashy but I think it fits the game. The bosses had some issues but overall were fun. The game was never boring.
It fails in the writing. The main plot is extremely predictable and lacks emotional punch. The character writing is weak, milquetoast, and childish. I understand it’s a spider-man story, but so is Into the Spider-Verse and it doesn’t need to be childish and cringe to appeal to 12-year-olds (and remember, Spider-Man 2 is 16+).
I hope they find a way to improve this in the franchise, but I doubt it.
It fails in the writing. The main plot is extremely predictable and lacks emotional punch. The character writing is weak, milquetoast, and childish. I understand it’s a spider-man story, but so is Into the Spider-Verse and it doesn’t need to be childish and cringe to appeal to 12-year-olds (and remember, Spider-Man 2 is 16+).
I hope they find a way to improve this in the franchise, but I doubt it.
Ghost of Tsushima is beautiful. It captures the Japanese landscape and culture in a way that works very well for me (as a non-Japanese person who's only visited Japan once). The combat holds itself up for the duration, which is a challenge in this sort of games.
I think the main story being told has its ups and downs. I like the theme it explores, as cliché as it might be at this point. The side stories had their moments, but were very hit-or-miss. The biggest problem here is that several side-storylines are set up, and in all of them without exception, eventful moments happen in the beginning and in the end, making the in-between a series of redundant steps (oh no, we missed him/her again, must be in another castle).
This is one example of the biggest problem in this game: repetitiveness.
I still haven't played the Iki Island DLC, and I'm postponing that for a long while because I can NOT stand any more of the random encounters, the repetitive little noises, the tiny little details that after 60 hours of gameplay started to grate immensely.
It does have an incredible conclusion though.
I think the main story being told has its ups and downs. I like the theme it explores, as cliché as it might be at this point. The side stories had their moments, but were very hit-or-miss. The biggest problem here is that several side-storylines are set up, and in all of them without exception, eventful moments happen in the beginning and in the end, making the in-between a series of redundant steps (oh no, we missed him/her again, must be in another castle).
This is one example of the biggest problem in this game: repetitiveness.
I still haven't played the Iki Island DLC, and I'm postponing that for a long while because I can NOT stand any more of the random encounters, the repetitive little noises, the tiny little details that after 60 hours of gameplay started to grate immensely.
It does have an incredible conclusion though.