1092 Reviews liked by JohnPips


Sonic CD is basically a slightly enhanced version of the first Sonic game, which makes sense given when it was in development.

Being that the game was originally CD-based (duh), the music is of higher quality, and it’s a bit shorter than Sonic 1, but unfortunately, that’s where the improvements end. Everything that annoyed me about Sonic 1 (too much platforming, cheap enemy attacks and deaths, water levels, etc.) is present here, but layered on top is a time travel mechanic that doesn’t appear to do anything other than change the music and color scheme of the level.

I suppose I enjoyed this game more than Sonic 1, but just narrowly.

I used to be a defender of this game, but finally at age 24, 5 years after the last time i played it, I realize the gameplay sucks. I just really do not think the Focus meter/magic forms/block parrying fits together in this game. You cannot cancel your attack into a block, so parrying sucks to do, plus its just hard to detect enemy attacks. Idk if parrying works in a God of War type game, but only experience is this so. The focus meter gets depleted to 0 once you get hit, which is easy to do cause blocking/parrying sucks, but all the focus meter does is give you magic energy on each hit. That can be good except for some god forsaken reason to collect this energy you need to stand completely still and do a collecting animation mid combat. Why would I want to do that? How does this compliment the action gameplay? You could just make it so you hold a button and you just collect it while playing (OR JUST COLLECT IT AUTOMATICALLY). You can't even go magic form or your focus bar will also drop to 0. I don't really care if it would be overpowered if you could be in magic form while also dropping magic on every hit, cause you have to also somehow not get hit while doing it. All these things could be reshuffled to work together, but they just FUCKING SUCK how they are.

Besides me hating the gameplay now, I do enjoy the world building, and the art direction with it. Very folklore-y. I like the story, and I love Patrick Stewart.

Also, a lot of the UI that pops up feels so much like some cheap ass casual game (Not saying this is a negative, i like it). Like whenever "Puzzle Solved!" pops up, it reminds of a game I have called Faerie Solitaire, shits crazy.

Resistance is a series that should have stopped with the third game. The series is really starting to run itself into the ground because it ultimately fails to fix issues with previous games or add enough content to deem it an individual sequel. Burning Skies is a bare bones Resistance sequel that doesn’t really add anything new or interesting to the series. The multiplayer is average, and as it stands, Burning Skies is only good as a weekend rental.


You play as Tom Riley who is a firefighter that gets caught in the middle of the Chimera war. His wife and daughter are taken away by them and he will do anything to find them. Don’t think this is some heartfelt story like Resistance 3 because it isn’t. There isn’t really that much story here because the campaign is extremely short. You can probably beat this in two long sittings or about 4-5 hours. The characters are uninteresting and the voice acting isn’t nearly as good as the console games. The way it sits now, I forgot about this game the second I finished it.

It doesn’t help that there just isn’t anything memorable in this game. It copies everything from the past games and doesn’t do anything new. The only thing new is probably the touch screen controls for secondary weapons, that’s it. Touching the screen and sliding the circle where you want projectiles to go is pretty intuitive. The Mule lets you slide back on the crossbow for bolts, and tagging enemies with the Bullseye are as simple as pressing the enemy on-screen for a second. I also liked the fire axe melee button on the side which came in handy. Even dragging grenade icons to where you want to throw them was a nice touch. One thing I also liked was that there was no health bar so you don’t have to rely on getting health packs, however, you die just as quickly. A few shots and you’re down! This game carries over the relentless difficulty from past games which I didn’t like.


You can upgrade your weapons again, but not like in Resistance 3 through use. Picking up Grey Tech allows you to unlock 2 of 6 upgrades for each weapon at all times. Each weapon has three red and blue upgrades, but only one of each color for each weapon can be active. This system was alright, but finding the Grey Tech was a serious pain and isn’t as intuitive as upgrading through use. You can also collect hidden files in the game, but I also don’t care for this very much.


There really aren’t any bosses in the game except the terrible one at the end. Shooting red glowing objects and being able to be instantly killed in one hit is just unfair. The game, in general, is just seriously lacking any of the huge epic moments from the PS3 games and even the PSP game, Retribution. The graphics are great and some of the best on the console so far, but they could have done more with his. The visual style is pretty mundane and feels recycled from the first two games. The Chimera is all the same with only 3 or 4 different types that we have already seen. Burning Skies could have been a whole new game on its own like Retribution for PSP, but instead, it just copied from past games and added a Vita shell around it. This is a great weekend rental, but nothing really more.

Truly the first strand type game

Bomberman had every credential to be playable and Sakurai kicked him to the curb. like what more did Sakurai want out of Bomberman?

Unique gimmick, 30+ Nintendo exclusives and a virtual boy game, first ever third party crossover with a Nintendo franchise, his developers created Mario Party, he had 3 separate 52 episode shows, starred in a fighting game with Snake, Simon, and OPTIMUS PRIME, has existed since 1983 putting him with Pac Man and Mario in All Star if playable, and had a timed Switch exclusive in 2017 and was how Konami got on good terms with Nintendo again to have Snake, and also Smash celebrates Japanese gaming history and Hudson had a big mark on it with Bomberman as their mascot.

And the fact Bomberman represents multiplayer party games and even beat Sonic, Megaman, and Crash Bandicoot in Sakurai’s if there was a smash 2 poll, in R he even has 7 other Bombermen which could be his different outfits, and even was in Club Nintendo columns and comics alongside Nintendo characters, but nope, apparently that isn’t enough for Sakurai.

Bomberman could cure cancer and he still would not be in Smash.

After apprehensively approaching the slightly unwashed shop clerk at Cex (a UK second hand game retailer) and nervously asking for “My Stop Smoking Coach” I think I want to pick up smoking just to cope.

me senti o anakin, só faltou matar criança

Mario Galaxy foi uma experiência estranha pra mim: por mais que era claro a qualidade do jogo, ele só não foi exatamente o tipo de experiência que realmente me divertiu.

Mario Galaxy 2 começou me dando um ar de esperança: fases mais criativas, objetivos mais interessantes, melhores power-ups. A ambientação era bem mais fraca e parecia muito só um grande amontoado de fases que sobraram, mas eu comecei gostando mais delas.

O problema é que eu acho que teve muito mais estrelas que não pareceram divertidas do que o 1? As estrelas que eu gostei do 2 eu gostei mais do que as do 1, mas o 1 tinha mais experiências que eu decidi encarar do que o 2.

Por enquanto, foi o que foi, um jogo divertido, com a qualidade esperada pra um jogo do Mario, mas que não é pra mim.

(5-year-old's review, typed by her dad)

You get to catch a lot of Bugsnax. They're half Bug and half Snax. You get to feed people Bugsnax and that's it!

No that's not it. There's new places that you get to explore and catch Bugsnax, that's it.

Everyone knows that Mario is practically the king of video games, but over the years, I've noticed that people almost never mention Super Mario Land during conversations about the Mario franchise. Maybe it's because I'm not in the right circles, but I thought that people would be talking about Mario's first handheld game (if you're not counting his Game & Watch games) more often than they actually do. I had the urge to play a Mario game today, so I decided to go with a blind spot by playing through Super Mario Land for the first time.

I knew that this game would be a smaller experience than something like Super Mario Bros. for the NES due to the fact that it was a Game Boy launch title, but even then, I was surprised by just how short Super Mario Land was. This game is only twelve levels long, and while some of those levels are longer than others, you can probably beat this game in about half an hour if you knew your way around it. There were a lot of interesting ideas in this game that are completely absent in the rest of the series, like having Koopas explode after being stomped and turning the Fire Flower's fireballs into bouncy projectiles. These do add a bit of identity to the game, but the Fire Flower wasn't as well utilized as it could've been, as it was mostly used as another way to grab coins. The uniqueness of Super Mario Land also applies to the game's shoot 'em up levels, and while there were only two of them, they still felt like a major addition to the traditional Mario formula. I thought that the world themes in Super Mario Land were really interesting, as the worlds being based on Egypt, Easter Island, and even China made it feel like Mario was exploring our own planet rather than the Mushroom Kingdom, and I really liked that aspect of the game. The music in Super Mario Land is honestly some of the best in the entire series, and I especially liked the game's underground theme for how catchy it was.

I did mention how Super Mario Land felt a lot more bite-sized than the other games in the series up to that point, but this aspect of the game ended up hurting it in a number of ways. For starters, the screen is extremely cramped and almost every platform is only a few blocks wide, and the much more slippery movements that Mario had in this game made platforming feel clunky and unresponsive. I also really didn't have fun with the game's final boss, as its attack being able to kill you in one hit made the fight feel cheap, even if it didn't last for very long. I'm not going to act like Super Mario Land revolutionized the franchise, but it did have a lot of interesting ideas, and at the end of the day, it's still a Mario game.