This game really has aged like fine wine. The fact this came out in 1994 is crazy to me with how it pretty much perfected the formula for the classic Sonic games. A "Magnum Opus" if you would. I enjoyed all the zones (Personally Carnival Night, Launch Base, Mushroom Hill, and Death Egg were my favorite). The gimmicks that came with each level all having an identity, and the different pathways that are meant for different characters is something I can really appreciate, even if I used the default Sonic and Tails route. The music is fantastic even if they all weren't composed by Michael Jackson. The bosses aren't anything to write home about, but I never really played 2D Sonic for the bosses anyways so it's fine. The special stages are great too and honestly more fun to play than the ones in Mania, in my opinion of course. Overall, I'm glad I finally got to this game and got through it. I feel like I got a newfound respect for Classic Sonic!

Overall this was amazing for a mobile game. It’s not doing anything that I don’t like in the game that I would want out of it. Rather, I just have things I’d want in it and that’s amazing for most 3D Sonic games (unfortunately). The music is also kinda okay for a Sonic game with me wanting more from most of the tracks, but this is the composer’s first time doing music for a Sonic game so that’s cool. The levels and platforming feel like a more fun and less of a Mario Galaxy knock off version of Lost World for me and I enjoyed all of them. The bosses are pretty fun too, and honestly, it’s just nice to play as Cream in a 3D Sonic game after idk how long? Since Heroes? It really does suck this’ll probably be stuck on Apple Arcade. Sorry for all my Android Sonic fans we’ll get em next time. (Hopefully this review ages like milk). Also also, I hope Sonic Team takes notes, I would love for these kind of levels to show up in Frontiers 2 or whatever they plan to cook for mainline Sonic games.

Wow uh I’m not gonna lie that was worse than the 2nd game for me. It started off well but everything fell apart later. The atrocious lag (Which is concerning for a NES game), lazy 2nd versions of previous levels which are just harder versions of those same levels with the same boss character design having powers possessed by the robot masters from the last game which just sucks honestly and shows how rushed this was with them trying to pad the game or something. Dr Wily’s levels are piss easy too compared to the 2nd game and end way too quickly. A lot of ideas were just stolen from the previous games. (You can’t call it nostalgia when these came out like yearly too.). Anyways, overall it’s a good enough game but I don’t see myself having any reason for coming back to it. It’s better than the first game that’s for sure.

Best one so far for me. The levels hit the sweet spot that I felt was missing in 3 with them not feeling too short but none of them overstayed their welcome. It provided a nice challenge too. The upgraded Mega Buster allowing you to charge it up now is a great addition to me. It allows for a new style of playing. Would you rather wait for a more powerful blast or try to shoot down your enemies immediately Especially since they’re different levels to the charged version. Dr Cossack’s castle is way better than the Doc Robot levels and I’m hoping nothing as lazy and frustrating as those levels will show up in this franchise ever again. Wily’s castle isn’t stupid easy like in 3, and no stupid puzzle boss like in 2. I’m gonna be honest though some of the power ups kinda suck, but it honestly felt the most versatile for this game’s weapon wheel.Bright Man’s power is just the time ability Flash Man had. Pharaoh Shot is just a better Mega Buster and that’s cool I guess, but it shows cause I only used it for the final boss. Being able to detonate the drill bomb manually was nice as well but it’s just a better Crash Bomb from 2. The Dive Missiles were cool for taking care of enemies that were annoying to hit with your Mega Buster, and Rain Flush was a nice screen nuke ability. These are better than 3 and even 2’s weapon wheel since the only thing used there by everyone is the metal blade with how broken it is. Overall I could definitely see myself coming back to this one over the other 3 so far, but they’re flaws. I think some of the level design is a little odd but the branching paths were nice. Also we’re 4 games in and Mega Man’s gameplay hasn’t really done TOO much. That’s not a bad thing but it makes it a little harder to fully enjoy these games when you’re playing them back to back. I still really enjoyed my time though which is why it’s getting 4 stars from me.

Wow I’m conflicted. I don’t know how to feel about this one since when I started it, I found it really cool but by the end of everything I was just waiting for it to be over like with 3. I think the reason for this is a couple of things. 1. The enemies. This game has some really annoying enemies and some that just felt awkward to fight, and 2. The power ups were nothing crazy to me. Power Stone was weird to use, Gyro Attack was cool being able to shoot it upwards or downwards after throwing it, but that’s really the only power up I can think about positively right now. The wave one was weird cause you could only use it on the ground, the Star Crash is just another shield power up which sucks cause you can do more with stars than just making it be a shield, and I don’t even have to speak about the Charge Kick. Should’ve just been an upgrade is all I’m gonna say. Some levels were cool like Gravity Man’s but then his boss was annoying. Just one big waiting game while you have to worry about his random shots as well. Wave Man’s would’ve been cool if it weren’t for the mini boss. Star Man’s gravity is just the water physics so nothing special there. Charge Man’s level is cool I guess but only cause of the set piece of a moving train, and I do think this game got locations right. A lot of the areas felt cool. If only the gameplay could be as good. Overall I like this more than 3 and 1 of course, but I’d honestly prefer playing 2, and especially 4 over this one. It really did just feel like another Mega Man game, nothing special. Now don’t get me wrong, that doesn’t mean this isn’t worth your time or anything. I said at the beginning of the review that I was enjoying the game and everything. It’s just the more that I thought about it. The more I was like “Man this is just more Mega Man.” It doesn’t do anything to get a unique identity like other games did. Just a new game with some things there with the letters and Beat. That’s why I gave it 3.5,since I can still see myself coming back to this game, unlike with 3.

That was a really nice conclusion to the NES lineup of games. It felt like it was trying to give out a true ending to Classic Mega Man (Though we all know that didn’t happen). Overall this was a nice step up after how safe 5 felt. The graphics have been really impressive to look at. The game also has a lot of bangers for me. Who knows it may be in my top 3 for the OSTs so far. I loved the adaptor upgrades. It honestly makes me wish for more to be done with this concept in the later games… oh yeah X exists. Yeah, this feels like a precursor to X with how the upgrades are in this game. Makes it a lot more charming like this was the blueprint for that series. The levels were a treat. I never felt pooped out cause of the game itself, more so just the fact that I’ve been playing these games so quickly to the point where I can feel the fatigue but I’m still enjoying my time with them so I feel no need for a break. The premise is different for the story unlike 5 so that’s a plus. The power up selection felt meh here but at this point that’s not surprising anymore unfortunately, none of the games so far have had something crazy, but I liked upgrades like the Silver Tomahawk which was nice to aim with and shoot. The blizzard attack having multiple projectiles was cool I guess, but Flame Blast was the best, since it dropped a flame that could be used to trap enemies that were moving. Mainly though the adaptors were the best part. Using them felt so satisfying and they controlled well. I loved seeing branching paths have more of a purpose. It gives more reason to go back to levels in hopes of getting the upgrades. Felt like a mini Metroidvania for me. At the end of the day I really enjoyed this one. It’s as good as 4 for me honestly. I feel like I have different reasons to like both that much. I do think there is a lot more that you can do with these upgrades though which X already does and I know, but still.

What a great start to this series. I’m gonna get my favorite thing out of the way with this game. The atmosphere is truly amazing. I love how it really does feel like I’m in an high level security asylum. Whether it’s the crazy sociopathic criminals that you have to beat the snot out of. The place itself. The dark muddy sky and ground. Not only that but how things could suddenly change like with Scarecrow and his fear toxin, or Poison Ivy’s plants taking over the place. The combat is simple yet really fun. It relies on reaction time, but also skill with the Critical Strike. If you wanna go crazy, you can’t just mash, and I really like that. Same for the stealth, which really can keep you on your toes sometimes. It’s also just real fun to knock these criminals lights out. Like really fun. The progression feels real satisfying as well. It felt nice getting each main gadget throughout the game. I feel the most disappointing part of this whole game is easily the bosses. Scarecrows set pieces were really cool and you have so much potential for him as a boss, but uh, it’s just an easy enemy gauntlet. Poison Ivy wasn’t anything special either. Killer Croc shouldn’t even count. Bane legit besides the final boss feels like the only real boss here if you ask me. Even then the variety with the bosses is really lacking. You’ll realize how they always have to spawn reinforcements for you to beat up, just to give these bosses some kind of substance. Also, yeah I know this game came out in 2009, but uh wow these models. Wow they did not age well. Batman looks like he’s constipated. The length of the game is actually really refreshing. I appreciate it. It doesn’t feel like some grand adventure but it’s not too short of one either. It feels like it hit the sweet spot for something like this. Overall, I think Arkham Asylum laid a great foundation for this series, and I bet it still has some merit to it to this day with how it handles things.

This is probably one of my biggest guilty pleasures, but this game is unironically good. It’s surprising how a spin off is what was able to showcase Sonic’s personality best arguably. The story in general is good. The gameplay can be fun, but sense it relies on motion controls, it can be frustrating sometimes. Don’t expect crazy combat, but it does get the job done. The graphics look real good as well for a Wii game. The short length of it as well allows it to not stay its welcome, but there are some nice optional missions that you can do just in case you want more. There’s also a battle mode, but I never even saw gameplay of it, but I’m sure there’s some fun to be had. Overall… Knight of the Wind is the best Crush 40 song and I will DIE on that hill.

I can definitely see why this is considered a pioneer for other Superhero games. It did a lot for the genre. Arkham City improves on Asylum's already good gameplay by adding tweaks and improvements just to streamline the whole experince. Instead of an Island, you can run and glide around a whole city which acts as a prison, which I just personally think of as a cool concept. The story is well done even if there are some silly things like the devs clearly forcing a way for Mr. Freeze and Batman to fight. The gadgets have been given way better purpose and with the quickfire ability make using them way easier and quicker. There are more options for stealth. The smoke pellet is here like it should be. Catwoman is playable and even if it is kind of just Batman but with different movement options and situational ceiling climbing, it still feels really cool. The boss battles are way better. Like I said, they're just tons of neat little improvements that help what makes an already good formula from the last game, even better. This game aged gracefully, and truly does deserve the praise it gets for the direction it gave to future Superhero games.

This along with Mania proves to me that Nostalgia can be done right when handled well. That aside, Generations is a great entry and really did make everyone think Sonic was going in the right direction again... then Lost World happened (But I actually don't think that game is that bad so hey.)... then Boom. Yeah hopefully in the future with Frontiers 2 or whatever they're cooking, Sonic gets back on the right track which seems to be the case. Anyways I'm getting sidetracked. This game oozes of love and charm and I adore it. The stage picks are all great, and even better. They're all very fun to play! Now I know people don't like Planet Wisp, but honestly and I don't know if this is a hot take or not, but I personally think it's a good final level and enjoyed both acts, but that's just me. Point is, the levels are beautifully crafted and I love how sometimes you can feel the familiarity, but also something brand new with these levels. The boost levels are pure bliss and amazing to play. So amazing that it unfortunately makes it harder for most people to play the Act 1 levels again. I mean look at the modding community. Most level mods are just more boost levels with the occasional Classic level. Even then, there's nothing wrong with Classic Sonic. He doesn't feel as good as he did in the original games, but he still feels like a blast to play as, along with his set of levels. The challenges are a nice side offering and can offer extra fun to be had. That along with the songs that you may get from them. The bosses are a lot better than I remember actually too. Although the last one is not only too easy, but annoying to chase down, and doesn't feel satisfying at all to fight (Not like Final bosses in Sonic are really supposed to be hard, but they at least had the spectacle, and are still fun.). Overall this is an amazing celebration to Sonic and I would easily recommend it if you want to start somewhere with this franchise. It's aged well in terms of everything, and has two sides of a coin.

I woke up and just thought about randomly reviewing one of my biggest childhood games. This and a couple of other games are what made me crave Sports/Racing games that have tons of unlockables and content in them. It's a great kart racer. I don't really like to call things that aren't Mario Kart, "Mario Kart clones", because Mario Kart, I feel, pioneered the whole subgenre, but that doesn't mean that there aren't shameless cash grabs that just try to get a quick buck that basically do nothing to differ from Mario Kart. This however, isn't one of those games. The tracks are all beautifully crafted and feel like adventures. The transformation mechanic is a great one, since all 3 modes control well. Don't worry if you don't like inverted controls on the plane sections, then you can just turn them off. Some people hate the character roster, but to be honest. I just find it funny, seeing Danica Patrick casually appear in this game and be unlocked like it's nothing, it's hilarious to me. Speaking of unlockables or more so, content. This game's got it. I love campaigns in Racing games with multiple modes that test your skills. The A star missions are actual challenges, and if that wasn't enough for you, the devs just decided to add in an S Class difficulty after you beat the main bulk of the campaign. Be warned though that the CPUs can be kinda stupid sometimes in these. You can also unlock "mods" for characters that give them different stats depending on the type of mod. I know these aren't crazy, but I just like the customization options. There's your standard Grand Prix as well. The remixes for each track are great as well. I just love a lot about this game, even if some of it comes from nostalgia. I mean for crying out loud just go into the options and mess around with the announcer and see what happens. It's great. Just a fantastic kart racer all around.

Alright so. I just remembered that I beat this a while back and yeah... yeah I really REALLY wanted to at least like this game, but it's so frustrating to play, and it hurts to finally admit that myself. Yeah yeah I know I was playing the worst version of the game, but that really isn't a valid excuse. Besides I already own the game, might as well play it that way.

Anyways let's the good out of the way. This game is very fun and vibrant and I love it. The music is great as always from a Sonic game, and it feels like a fitting end to the "dreamcast" era of Sonic. I also enjoyed my time with Team Sonic which honestly. If you wanna have fun with the game then dip. Just play Team Sonic. Even then it's not guaranteed which means I get to talk about my problems with the game!

First of all. The movement in this game is dookie. It's way too slippery, can feel very glitchy, and overall I would rather just play about any other Sonic game over this in terms of control. TIP: Do NOT play as the speed characters most of the time. It will NOT end well. I feel like you've failed with your control in a PLATFORMER, if I have to be so anxious about falling off of cliffs because of how the game plays, not because of my own skill. The game's attempt at combat is mindless at best honestly. You just stop, switch to the power character, and get to mashing. I know I shouldn't be expecting anything crazy, and yeah, I know they want you to be fast with beating the enemies, but it's just not fun.

Remember the "Team Sonic" thing I mentioned before? I'm bringing that up again because they're 3 more campaigns! Now you would think you would get new experiences with these other stories, right? Nah, how about beating the same game, but Team Dark is just harder, (And honestly bad level design at times.), Team Rose is baby mode, yet still mandatory, and Team Chaotix... Backtracking, and missions in linear levels is not a good mix. With all 4 of these stories (Including Team Sonic), you NEED to beat them all if you want the last story. Like in the Adventure games right? However, NOW you need to get the Chaos Emeralds along the way just like in the Classic games. The way of achieving these is fine on paper, but when you get the games jank, it becomes a nightmare, ESPECIALLY on Team Dark. You need a key, and THEN you can't get hit or fall off a cliff. Finding the keys isn't that hard, since some are just in plain sight. The problem is getting through these levels without a scratch on you with them. THEN there's the special stages themselves... Yeah they suck. If you can't get it in the first 10 seconds, there's a 90% chance you're gonna fail as I believe SomecallmeJohnny said. Which is basically true. They control terribly as well. Like the rest of the game pretty much.

The story itself is a lot more simpler and actually a break from the Adventure games trying to be more cinematic and heavier. You can like or dislike this. Honestly I'm ok with it. It's not much substance, but the character interactions can be nice to see as well. Even if those rival fights make no sense story wise- Oh yeah! I forgot about the bosses! They also suck, gee what a surprise! They're either way too easy, or frustratingly difficult, because of jank.

Honestly I really wish I could be like others, and say "Yeah! I liked that one." When it comes to Heroes. It's just... I really don't have too many good things to say about the game, and what I do like about it. I typically like in every other Sonic game! I guess at the end of the day I was just a villain along... I'll leave now, I just didn't know how to end the review so I ended it with that terrible joke.

The Pac is BAAAAAAAAACK. With a sleeper! HA! So lil young me had some weird phase where I really liked Pac-Man which led to me getting random games about him. The Pac-Man World games. Some Pac-Man kart racer which I should try out some time. Then this and the 1st game. Now I would limp through the first game as well, but the disc broke. I am not aboutta buy another copy of that for sure. But, have no fear! The sequel works just fine! Defintely has a better box art than the first game, have you SEEN how generic and odd that one looks?

So, this is a rather generic platformer that was clearly put out to coexist with the show like the first game. From what I remember the first was worse than this, but not by some long shot. This is one of those platformers, that's just... boring, and feels soulless. I can tell it's better than the first. Doesn't make it good though. I honestly don't even know what to say about the gameplay to be honest. It's barebones that's for sure. The power ups are less "power ups" and more so obligated gameplay switch ups. Nothing wrong with that, but it just starts to get so stale and boring eventually. It never really gets interesting. It feels decent to control too which makes it even weirder. Those shooting levels aren't much better though. VERY boring and slow. Way too easy as well. Also this game floods you in lives. You probably won't be seeing a game over screen any time soon.

The dialogue. Its cheesy and not in a good way. Weird thing is uh. I can't remember it. Wow the more I think about it, the more I start to realize this game has been phasing through my brain ever since I beat it. Sure was a funny time though. I don't even know what happened in the story and I doubt anyone really cares. Only thing I can even get out of it is the fact that this was one of Erica Mendez's first roles apparently which I find funny. Even funnier cause she did a good job voicing Pac-Man here. She probably doesn't like to think about this ever happening a lot though.

But yeah. That's Pac-Man and the Ghostly Adventures 2 for ya. Honestly I should ACTUALLY watch the whole show sometime just to get an idea of it. For the meme of course.

I remember getting this on the Wii U Eshop a while back (RIP). It's the first one in this "milked" sub-series, and they did a great job I feel. This game must've been great for Mario fans back in the day who didn't get a new 2D Mario game in years!... Then they kept doing the same thing until U which is when people were actually done with this, but hey! Wonder's out and that was great. My point still stands though.

The game has only 8 worlds, and while I do wish that it had a world 9 like it's sequels. It doesn't. That's ok though considering the game's levels are really fun to play. Just letting ya know Star Coins, and any optional collectable in my platformer, is an instant win in my book. The game's got these scattered across the levels, some in plain sight, others you have to look out for. I didn't get them all cause I played this casually, but I feel you can enjoy either route of being a completionist or just playing the game normally. That's not all though. You get tower and castle levels which are fun, but end with bosses. Now as usual for Mario these bosses are pretty easy. I mean for crying out loud, take any fire flower with you to the end of a tower level and Bowser Jr will immediately see the light for a second. However the boss ideas are probably the best in this game since you get a whole lot of enemies to fight.

Speaking of the Fire Flower that I mentioned earlier, it's back along with some new power ups. The shell is an odd case if you ask me, since it feels weird to control and the momentum with it is just odd. When you get it rolling though, have fun fighting for your life, fighting the thing to stay alive. It's really situational which explains why it hasn't been brought back, but I feel like you could things with this awesome concept. The mini mushroom however, I adore. It makes you mini of course, allowing you to do moon jumps, run on water, but you'll have to be extra careful with it since you're back to being small technically. That, and you can only ground pound enemies if you want to kill them.

In the end, this game can be viewed as what started the plague of the samey 2D Mario games, but it did a lot in bringing this back. Not only that, but it's not like the game is bad. Not at all. I think the controls as well can be a little wonky since wall jumps feel like they have a delay behind them, but when you get used to it, it controls very well. Also before I go, I completely forgot about the minigames, which are just cool to have and add to the factor of this game being so good for the DS. Not only that, but, and while I haven't played it. Mario vs Luigi always looked like a fun side game. Just a game that allows you to always try something with it, and that's great.

What a goofy lil cute game. I always loved Wario as a character, but never actually played one of his own games. So this is my first one, and I enjoyed it quite a bit. There's a good chunk of levels to visit and they went a metroidvania route! How interesting especially since I love how satisfying metroidvania's can be. They have a good list of moves here that get used well throughout the game. It's not easy to get lost either since the temple figure will always tell you where you NEED to go which is nice.

One funny thing about the game is how you can't even take damage. I heard that Wario is actually immortal because he just simply doesn't wanna die which is hilarious to me. Also explains how he's able to live from all this. There will be enemies that you give a "power up" changing Wario's moveset. Stuff like the bats that turn you into a vampire, fire burning you to a crisp with a benefit, zombies that turn you into ghosts which can help you or just be annoying... Oh yeah. Annoying.

My one major problem with Wario Land 3 is that it feels like you NEED to be patient if you're able to enjoy it. If you can and want too (And you probably want too) use save states. This game will love to force you to backtrack back where you were, if you make even one mistake and it gets frustrating easily. It doesn't help that Wario is pretty slow with the only way of going faster being his dash attack. It's a shame and maybe the 4th one does better with the concept of not even being able to get hurt but I don't know.

If you ask me, you'll probably wanna use a guide too. This game's got those moments where you end up feeling stupid with a puzzle... Well at least me. But I feel that Wario Land 3 is a fun platformer. Though if you have a short temper or a lack of patience, I would probably stay away from this game. Me personally though, I had a fun time with this game. I mean. How can anyone not enjoy Wario's presence?