JustMichael
23 reviews liked by JustMichael
PokéRogue
2024
I got my copy of Pet Alien at the pharmacy many years ago. This is a puzzle game where you go around and collect gems and break blocks and shit. One of those games where there's probably a murder confession in the coding somewhere. The craziest plot twist is that Pet Alien was actually a real TV show that had like 50 episodes
Persona 3 FES
2007
I had always loved JRPGs growing up. I was obsessed with Dragon Quest, Chrono Trigger, Final Fantasy - the classics that defined the genre. Persona wasn't nearly as popular and it had slipped under my radar for years. When I finally caught wind of what these games were, it was honestly the perfect time - I was the same age and in the same year of school as the characters in the game.
It sounds corny, but I had never really connected with a game like this before, or realized that JRPGs could be so versatile. It was the first game I played that tackled the most mundane aspect of growing up - school - but made something fun out of it, and tied it into a frankly touching narrative about living life to its fullest.
Looking back, sure, this game has its flaws. But that first experience was honestly pure magic for me - the soundtrack, the suicidal imagery, the characters - I had never seen a game try anything like it, and it opened up an entire world of related titles for me to get into.
It sounds corny, but I had never really connected with a game like this before, or realized that JRPGs could be so versatile. It was the first game I played that tackled the most mundane aspect of growing up - school - but made something fun out of it, and tied it into a frankly touching narrative about living life to its fullest.
Looking back, sure, this game has its flaws. But that first experience was honestly pure magic for me - the soundtrack, the suicidal imagery, the characters - I had never seen a game try anything like it, and it opened up an entire world of related titles for me to get into.
Final Fantasy VII
1997
Quest 64
1998
Quest 64 is probably one of the most badass names for a video game you could come up with. It doesn't need a subtitle or anything to draw you in, because it's that raw. When I was given this cartridge as a kid, I genuinely thought it must have been one of the greatest games ever made with such a blunt title.
Quest 64 is a JRPG without party members, equipment, or a currency system. None of the towns or dungeons are particularly unique. The plot is about going to find 4 elemental orbs and a powerful book that keeps the universe held together. Despite being overall unremarkable and lacking compared to other games in the genre, to this day I feel like its simplicity is kind of charming.
Combat is unique, being turn-based, but with a limited area of free movement where you can actually dodge attacks in real time during enemy turns and position yourself for different spells. There's a lot of background story told through dialogues with NPCs. Environments, while generic, largely look pretty good and are often quite colorful.
I've seen a lot of people call this game lazy, but I think it's the opposite and the team unfortunately just wasn't able to achieve their true vision for the game. Not a masterpiece by any stretch, but not as bad as it's often made out to be.
Quest 64 is a JRPG without party members, equipment, or a currency system. None of the towns or dungeons are particularly unique. The plot is about going to find 4 elemental orbs and a powerful book that keeps the universe held together. Despite being overall unremarkable and lacking compared to other games in the genre, to this day I feel like its simplicity is kind of charming.
Combat is unique, being turn-based, but with a limited area of free movement where you can actually dodge attacks in real time during enemy turns and position yourself for different spells. There's a lot of background story told through dialogues with NPCs. Environments, while generic, largely look pretty good and are often quite colorful.
I've seen a lot of people call this game lazy, but I think it's the opposite and the team unfortunately just wasn't able to achieve their true vision for the game. Not a masterpiece by any stretch, but not as bad as it's often made out to be.