If this game had a cabinet at the pizza places and movie theaters when I was a kid, I'd be a completely different brand of gamer.

While playing through Panzer Dragoon Saga I thought, "This gameplay would be better if it was a rail shooter like the first two games." Orta did exactly that, taking mechanics directly from Saga and fitting them in perfectly to really add to the formula established by 1 and Zwei. Very cool game that's fairly challenging.

Setting's cool, story's decent, combat's good enough to never really feel stale, but what this game really excels at... is giving you a farm. Other games should learn from Gujian 3 and throw away shoe'd-in crafting systems in favor of a farm.

Doesn't match the "spectacle" that other Fromsoft games have, but it swings very hard and manages to stand well on its own. Combat is incredibly fun and some of the best in the genre; just don't get starry-eyed over seeing this game has parries and forget that sometimes you should just dodge an attack instead. The "magic" system equivalent is pretty lame and limited, but the weapon variety helps make up for this. There are some pretty interesting sticks and swords to swing around with their own special mechanics. Very much looking forward to more from these devs.

Criminally underlooked game. This action-platformer leaves a strong impression from the start, and continues to get cooler every stage you progress, every time you start the game back up, every new mode you explore. It's a difficult game, but oh so satisfying and extremely sick.

Ys continues to have some of the most basic, mashy combat out there yet it always feels so damn good. Falcom does it again, both on the gameplay and the baller soundtrack. I want Dana Iclucia to princess carry me while I blush the whole time.

2018

This review contains spoilers

The only thing this game is missing is having an Aspect of Chaos for every weapon and when you do multiple runs in a row using a different Chaos weapon each time, Chaos takes notice of this and gets really bashful about it because They're too shy and embarrassed to just come out and say they appreciate Zagreus for making Them feel wanted after so many people forgot about Them.

I suck at Shmups, I got plenty frustrated, but I felt accomplished at the end of it all.

Surprisingly fun kusoge. I don't even watch Hololive Vtubers. But when they add my indie Vtuber oshi to the game, I'm winning EVO.

Went through the 3rd and 4th gen Armored Core games in anticipation for this, and 6 is my new favorite. Movement feels amazing, the characters have a surprising amount of personality and memorable quirks, the "spectacle" aspect is A1, the boss fights are cool and pretty challenging your first time through the game, and the game just... sounds good. Single-player alone has lots of replay value, though I'd say the game feels too easy after the first playthrough thanks to having better parts, OS Tuning upgrades, and just having a better grasp of the game. Any challenge at that point will largely come from intentionally running sub-par builds. Even S-ranking missions is just as easy as rushing to the objective, ignoring every enemy that you aren't forced to destroy, only making sure that you don't die to boss.

The biggest complain I have is that the online experience is absolute garbage. PvP itself is fun, but there's no matchmaking, 1v1 lobbies only allow one match to play at a time while everyone else spectates, while the spectator view itself is pretty bad and even prevents you from leaving the lobby OR the game, and there are no ping/connection indicators for this not-so-great netcode. Even sharing builds and decals with other players is jank, as instead of there being an in-game gallery showing what people are uploading, you have to find their Share Code on Twitter/Youtube/Discord/etc. Every online feature for this game is such a disappointment, it's below the bare minimum but at least it "functions."

The game is great, though, one of my favorites from this year and my new favorite in the Armored Core series. Very much hoping for a Hard Mode similar to the 4th gen games. Or a Bloody Palace-esque mode so we can get really silly.

A pretty pleasant surprise of a game, with very obvious inspirations from Vanillaware. The environments looks great, with gorgeous or horrifying backdrops across the scenes, backed up by a good variety of enemies with pretty interesting lore if you take the time to look in the Monsterpedia. The story is pretty alright, nothing spectacular, but far from boring with some interesting backstories being fed to you as you go throughout the dungeons.

The combat is probably what I enjoyed the least about the game; enemies get juggled very easily while combo creativity isn't really there. Boss fights felt pretty forgettable, while any difficult encounters only felt challenging just because there was a bloat of enemies on the screen instead of any real interesting interactions going on. I also played on Very Hard for my first playthrough, so enemy health was very bloated and I'd sometimes just get one-shot or stunned to death from some attack with little telegraph to it or spell that had its sigil obscured by some other enemy or on-screen effect. So I'd recommend you pick a difficulty below that for your first playthrough.

Pretty good game, though.

This is the most dead game fighting game out there, Squigly is literally a zombie.

I prefer faster-paced fighting games over Street Fighter, but I can play online with randoms or friends with 0 hassle while I look at Trunks beat up the bald blue dude from that one comic book in the battle lobby. That's pretty sick.

The OST is kinda ass, though.

Easily one of the best high-speed platformers I've ever played and a notable step above the second game. Cool looking levels with a lot of variety in both look and how they play, tight controls that make moving around feel great, going fast just feels good, and the story was actually pretty interesting which was my biggest surprise. Only real complaint is that boss fights feel pretty samey /if/ you're good at parrying, but the amount of freedom in the combat system still kept things fun especially when it came to juggling enemies. This game is well beyond the "it's just like Sonic" status. LakeFeperd continues to really nail it.

A very neat game with some super satisfying combat. Worth buying just for that alone, though the art style and atmosphere are also strong points. Was not a big fan of the story with how vague and disconnected it was. Even after three playthroughs of the game, I still have a poor idea of what's going on, and the common sentiment of "The real game starts once you hit NG+" felt... incorrect in my experience.

Still a very fun and unique game, though.