9 reviews liked by Kletch


I don't know why I waited so long to finally 100% Banjo-Tooie. I grew up playing this game here and there, but never made it very far. Banjo-Kazooie has always been one of my all-time favorites, but as an adult, I never took the plunge into tooie until recently. And wow, am I glad I did. <3

This game is just as charming as the first, and it will make you realize just how small the worlds of BK are. The interconnectedness of Banjo-Tooie is mind boggling. Some folks find this to be a tedious venture, but in my opinion, it's where the game truly shines. The jiggies and objectives get harder as the game progresses, and some of the challenges really make you work for a single jiggy. But that being said, the satisfaction I felt after finishing a tough section (lookin at you, Grunty Industries) made it well worth the effort. The cheato-pages definitely helped alleviate some of the pressure of the final boss as well, which improved the pacing at the end of the game significantly from BK.

I love how this game reignites that spark of wonder that you feel while playing a game for the first time as a child. Where is the secret Glowbo? What will it do? Will I ever find the alleged Ice Key from BK? What will the Stop n Swop eggs hatch into? There are just so many little mysteries in this game that keep the player returning to discover. Not many games can do that, and for that, this game deserves a perfect score.

I hope someday we see a true Banjo-Threeie, and I hope it feels a lot like this game. 5/5, I love this series so, so much. <3

the beginning of this game is great! nostalgic, colorful as heck, straightforward, honestly no complaints.

HOWEVERrrrrrr after zone 5 this game falls off, and it falls off hard. it is clear to me that the devs really didn't want you to pick amy. there are several sections of the game designed to have spin dash, but amy doesn't have that. so you just kinda have to jank your way through it and hope for the best. the level design of zones 5 & 6 are abysmal, and they leave you asking "why am i even playing this?"

if you do decide to play this, and you pick amy, good luck warrior. i believe in you. o7

I'll preface this by saying I've played a total of like three 2D sonic games. (more of a 3D sonic girly myself) HOWEVER this game was rad, and I genuinely think it improved quite a bit from the first Sonic. (I drowned far less, yay!) Some of the levels were a bit redundant, but the killer music and fun bosses made up for it.

The game isn't too hard until the final stages, and overall the pacing felt super reasonable. Looking forward to trying to find some of the hidden chaos emeralds in the future!

Holy octorok (sorry), the Oracle series is amazing. I went into Seasons thinking it would be quite similar to Ages, but they are entirely two different games.

I played Seasons as a linked game with Ages, and the way these two games piece together is incredibly impressive even in 2024. They seamlessly work together to earn upgrades and complete side quests in a way I haven't experienced in gaming otherwise. I thought the password system was clever as heck, and it's so so satisfying to finally get that master sword after completing the two games. The dungeons and bosses in Seasons are very creative and rarely become tedious. The final boss sequence was also extremely gratifying and worth working your way through both of the games. if you haven't played Oracle of Seasons (and ages of course), these games are a piece of history, and they think WAY outside the box.

Also the ring system rules, I love punching things. thank you Capcom <3

As someone who played the original Mario RPG for the first time as an adult only recently, the Mario RPG Remake blew even me away with feelings of nostalgia. It is such a faithful reimagining of a game that means so much to so many people. The visuals of the game felt so true to the original and it added such a spark of magic to see all the beloved characters from 1996 come to life in the HD cutscenes. The remade soundtrack had such care and thought put into it as well. Veterans of the series may be left with a want for a hard-mode option though, as the game still hedges on the easy side. Overall this game was a delight to play from beginning to end, and I look forward to checking out some of the post-game content.

Is it close to the Silent Hills of old? No not particularly.

Does it absolutely stumble on getting across some of its ideas and concepts? Yeah.

Are the chase sequences a bit rough? Yeah.

I still really fucked with this and everything it was doing. It gave me a dose of what I've wanted from Silent Hill for a long time, it had a vision and it sees that vision all the way through while trying to mix things up a bit.

I think it handles its themes of trauma and abuse trapping someone emotionally within cycles of self destructive and self distancing behaviors causing lashing out at anything that harms the ego and whatever normalcy one can cling onto fairly well.

I feel like even if it was a bit heavy handed at times (the beginning really tries to hammer home how depressed Anita is in ways that feel really corny) I cannot ignore the earnestness and the willingness to just fuckin try something here. The art direction, the atmosphere, the music, the tones.

No it's not Silent Hill 3 but it worked for me and captured me in ways that I really didn't expect. That last chunk of the game really fuckin hit me.

To have a game cater to my wishes of punching a hole straight through some guy's head just for looking at me funny is really all that I needed currently. But, for this game to offer up a metric ton of bananas side content with it was giving way more beyond any and all expectations, not to mention the genuinely thrilling plot to boot as well.

There's something so inherently batshit about how serious the main plotline is in comparison to how extremely unserious the other 85% of the game is. Everything is so masterfully exaggerated, from doing the most simple tasks, to the wildly different mini-games, to breaking someone's head open over Kiryu's kneecap. It's got a punch that will leave a lasting impression, mixed with such an emotionally delicate storyline that finally smashes together in the climax. This game is rad as fuck and holds absolutely nothing back.

Having known really nothing about this series going in, it's interesting to see the origin story of characters you've only ever seen in passing through various youtube clips and meme gifs. Oh, how joyous it is to finally understand the context of said moments and realizing that, nope, this game is just as batshit insane as it looks on the outside. Somehow they've made it work, while the bulk of your hourly playtime is coming from the business and substory segments of the game, it's sparsely broken up by the very serious crime soap opera that would often lead to some doom and gloom without the karaoke and disco mini-games to bleach your eyeballs afterwards. It never really felt like anything was overstaying its welcome, (save for the end, but I'll get there), and the pacing was completely self-driven. If you want to shotgun this plot rather quickly, by all means, but the benefits you get from some of the substories are more than worth it. Especially with the business ventures. Sure, there’s a person who is terrified and starving in a storage unit waiting for you to get back to them, but god damn it, someone has to take their hostesses on dates.

I feel like once you do a mini-game you don't.. really have to do it again, but they're interesting time wasters for sure. You can pretty much do anything from bowling, to poker, or pocket circuit racing or even watch a wide range of girls try their best to look cutesy sexy and totally not like they're trapped in a bathroom at gunpoint. I do however find it really funny that most of these activities lead to smaller plot threads that neither of the characters really have any business learning or caring about. Oh, you want to do some little mini-car racing for a bit? Well, the owner of the establishment is a lonely guy who doesn't understand his worth and could use a self-confidence boost. Oh, you want to eat some sushi because your health is a bit low? Well, the owner is a dickhead to his nice employee that should be treated way better for the amount of effort she puts towards running the restaurant when he's not around. It's so funny, every time. The phone mini-game would be less ass without the RNG substory elements added to it, however I do wish that there were more karaoke and disco songs though.

I did enjoy the combat for the most part, but to say it's perfect would be a bit of a lie. It's pretty simplistic by nature, but has huge room for growth. When you upgrade your characters, you really do feel more powerful with every heat action or special ability unlocked. I love the various styles you can pick from and how each one may affect different bosses in different ways, but I'd be lying if I said I didn't tend to lean towards some over others. The Brawler style for Kiryu has the fast paced wombo combo dream for me that the Beast style lacks, without losing the strength behind the punch that Rush often would. I knew that if a bicycle was in range, that shit would be done in 30 seconds flat. That being said, I think I much preferred playing as Majima, as his three styles were bonkers BUSTED. Making him a lot easier to play and also a ton of fun as well. The combos that the Slugger style offers are just satisfying to pull off, with devastating results. The Breaker style would go absolutely nutty if you pulled a string of attacks off correctly. I don't think I game over'd once as Majima, it was only ever as Kiryu. Kiryu is supposed to be the main character of the whole series and I played him like straight ass the whole time. Sorry, man. This doesn't even mention the final styles of each character as well, a very worthwhile reward for putting up with the long as shit business segments that ate up most of my playtime. It was such a treat to run away from Mr. Shakedown with full pants for 90% of the game, to finally get the pleasure of breaking his spine in half once the characters were fully upgraded. The combat can get repetitive at times, especially near the end, but it never truly stopped being fun. However, the bosses always felt like a special occasion. Except the one, or two technically, optional bosses. Not sure what the lore on that was about yet but you can add this game to the list of RPGs with some of the most dogass optional bosses you've ever seen.

I'm so glad they added the ability to avoid battles by using money, but it doesn't quite work all the time if you're a little late on the draw, which is when the combat would drive me bananas. Near the end of the game, the regular enemies beef up to annoying amounts of health and attack you in droves. It makes trying to waste time and partake in business activities a nightmare sometimes. Boy, do I love getting sandwiched between a triangle of 3 dudes that are just punching me endlessly with perfect succession. Or how the later game bosses really love to somehow skate behind you and kick you into a stun that takes what seems like an eternity to break out of. This was pretty constant in the end-game, but for the most part it’s not really an issue. It’s very fun to punch into enemies and then break their bones with heat actions nonetheless.

I think most of my gripes actually come from a money balancing issue I ran into while playing. Majima seems to obtain money at a much more exponentially insane rate in comparison to Kiryu. His business mini-game is also much more interactive and while it takes longer to get through a cabaret session, the profits for defeating a Star are always humongous. The only real issue I had with it was the atrocious fashion you had to put some of those poor women through for the best results, but it’s the 80’s I guess. Anyways, he gets money insanely quickly which in turn upgrades him at a much faster rate. Kiryu on the other hand has to invest into his business, which means saving a lot of his money to advance the real estate rather than himself. Not to mention, Majima doesn’t have to invest in Mr. Moneybags nearly as much as Kiryu does, which I found odd. I ended up getting through the Cabaret plot line rather quickly, while the real estate seemed like it took ages. There was a good chunk of gameplay near the end where I’d have to go find things to do while I waited for my profits to come in, which kind of sucked and it left Kiryu behind in terms of his upgrades. Which is realistically why I probably preferred one character’s playstyle a lot more than the other.

The substories in this game are goofy as hell and I like them for the most part, but I do think we could have done with a bit less of them to be honest. Some of the best involve bowling for a turkey and some of the worst includes Kiryu buying pornography for.. a child. But, for the most part, they all end in exactly the same way with the exact same lessons to be learned for the random Joe and Smough you came across. Someone needs help with something, it turns out there’s a big miscommunication, shenanigans ensue, some dudes try to kick your ass, then rinse and repeat. Either have less substories in my opinion or, at the very least, shake up the formula on a lot of them so that the next one doesn’t feel exactly the same as the last one. They’re pretty funny at first, but later on I had to speedrun the dialogue on them to not feel like I was going absolutely insane.

All in all though, the narrative is masterfully told and definitely the best part of the game. You knew when the Japanese voice acting started, you were in for some popcorn munching shit. It starts off the rails almost immediately for both characters and never really stops. You have Kiryu thrown into what seems like a battle royale where everyone and their mom is coming for his ass no matter what he does, fighting for his damn life every second of the day. Then every so often, you switch to Majima’s much more kind-hearted, but desperate segments that contrast so well with what I can only assume his character is like in the other games. (An insane madlad.) The buildup of tension is heart pounding and it never falters. The OST fuckin’ rips. It’s just absolutely jaw dropping from the beginning and ends on such a refreshingly tender note. I’m sure there was a lot of contextual air that I was missing having played the prequel before everything else, but I am pilled enough to finally try out all the other games that came before this one.

Baka Mitai (I’ve Been a Fool) for leaving this unplayed in my Steam library for so long.

Edit: Used to be a 4.5 star rating, but I stopped doing halfsies.

KERSPLAT! Yippeee!

This game seriously has some of the best sound effects in the genre. The colorful world and goofy silly enemies had a habit of making me smile even while they were kicking my ass. The tank controls were rarely too big of an issue once you get the hang of them. But the hitboxes and sus depth perception definitely knocks this one down a few pegs. Overall a fun short lil charming platformer!

This game is SO far ahead of its time. The multitude of content in this game is buckwild, and despite its difficulty, I kept looking forward to the next task or quest. Were a few of the puzzles a bit convoluted? Maybe. Was it rewarding when I figured it out though? 100% yes. I can't wait to link my game to Oracle of Seasons to complete the story.

If it weren't for head thwomp, this woulda been a 4.5/5, but we'll just take off a .5 for that mistake of a boss. :)