This is primarily a multiplayer deathmatch FPS game in a style of Quake and Unreal Tournament, with a Metroid Prime-like campaign attached on top, stitched together from multiplayer maps to various degrees of success. Still a fun experience, has some cool lore, introduces a lot of cool Hunters, but still. The main reason you want to be playing this is the multiplayer, as it is clearly the focus. Try it out if you have friends with DS consoles on them.

Very simplistic, but not frustrating gameplay and fun story were enough to keep me entertained. Play the Kai version with fan-patch.

The legendary scanning simulator. Now in HD!

nice assets and general art direction, terrible level design. who the hell though that open areas with no cover is a good idea for an HL mod?

The most hilarious thing I can point out about RDR is that it's a sequel to game, which doesn't exist. Or more like, it didn't exist before, since RDRII is a thing now. But that doesn't really excuse the story structure of this one.
The majority of the game is spent on you hunting down some guys who you don't care about, to save your wife and son you also don't care about. Or more like, the protagonist surely does care about all that, but you as the player couldn't give less of a shit. What doesn't help is how most of the story you're just running in circles, with John Marston being treated like a naive schoolboy for most of the game. He constantly gets lied to and treated like a fool, and never even once we see an actual reaction out of him, with him just going along with doing stupid, life threatening and pointless jobs just for a chance to get a lead on some bandit who, again, the player doesn't know or care about.
The gameplay isn't much of a help either. Most of the missions are you just doing repetitive, boring things. Get ready for the same "ride shotgun and shoot waves of attackers", or "keep up an npc and shoot waves of attackers" or "shoot waves of attackers while hiding behind a rock". Not to mention that here Rockstar really likes to place mission markers sometimes in the opposite part of a map from where a mission actually takes place. You can imagine my frustration and annoyance, when I bothered to ride (or fast travel) from the opposite side of the map, only for a mission to start with a long shotgun ride which takes me exactly to the place I had to walk from. Rockstar just needed to insert their classic car talk here, even if it means actively hurting the game. And most of the Mexican missions are like that.
And oh yeah. The map. Is this just me, or did Rockstar overcorrect in their attempt to shrink things down to accommodate that there are no drivable cars in this game? Because honestly, all my immersion kind of disappears when I can travel between 2 widely different locations in just 2 minutes with barely any transition. And Blackwater? It's a joke, how could that ever be mistaken for anything resembling a city? And that while the story likes to treat it as such, meanwhile in my gameplay it's just 5 houses surrounded by nothing.
I honestly feel like all those glowing reviews and praise come from an alternate reality, where RDRII came out earlier than this, and all the boring missions got hotswapped with exciting setpieces that Rockstar was previously known for. Because this is just heavily, agressively mid.
P.S. fuck you Microsoft for bundling the HD versions of the games with the golden guns dlc which you can't turn off. they look ugly and unfitting.

The best thing Yoko Taro managed to release, don't bother with his other shit games.

I can already see that this game is better than MGS3 ever hoped to be.

Fun and simple rhythm game, but the story is ass and should not have been included.

Adrian Shephard makes a pretty funny face on the cover art NGL

oh and the games is good feels like a natural expansion of HL1

A bite-sized HL1 expansion you can beat in a sinlge sitting, despite coming out later it uses no assets from Opposing Force. Nothing wrong with it, but it's not particularly outstanding or memorable either.

At the time, Valve seriously considered releasing half-life content regularly in episodic format. Because of that, they allowed themselves to release this, which essentially setup for what's coming next (spoiler: what was coming was ep2 and nothing else), so there is really nothing outstanding about this game in isolation. Of course, it wasn't meant to be experienced in isloation, and should not be rated this way.
Nothing wrong as far as gameplay goes.

Ragnarokarc Super Gandhi is the most epic dude ever it was worth playing for him alone
Other than that the game has big balancing issues, the orb system is annyoing and in the classic Rance fashion the game's story sets up future events more than it actually has stuff happen. But it was still fun, I love the postgame and the fact that it brought much needed story closure. After Stories is also a nice addition, please look it up online