Parameters I've thought for a S&S selection of games

My original list of S&S games is here: https://www.backloggd.com/u/Lot0/list/what-i-think-my-s--s-would-look-like-even-with-a-game-or-two-i-havent-played-yet/

Except Bomberman 64, I haven't played the games of this list, which are potential candidates for a more thoughtful list. So, on an unrelated note, I've taken these parameters into account:

- Genre insularities.

- Auteurism/Companyism.

- Hardware-defined experiences (which could include the aesthetic look, from a pixelated vision to hiperrealist models).

- Taboo

- Range of liberty and what its derived freedom makes you do.
- Inescapable "softwareability" of video games.
- Sense of reward in video games / Currency in video games

- Social links with people/beings
- Limits of programmed behaviour in characters/animals or even in a world.
- Videogame lecture: how the camera works mostly in 3D spaces in order to read videogames. I think that goes beyond traditional direct interactions (by commands) and involves, too, the passive effects you'd experience during non-gaming, more reflexive moments of your daily routine.

- Friction/Action.
- Competivity with yourself/Competivity with other/s.
(not necessarily related)

These parameters are open to change, but I have to start somewhere. I'd like to expand on each one one of these days.

Resident Evil 4
Resident Evil 4
Disco Elysium
Disco Elysium
Grand Theft Auto III
Grand Theft Auto III
Half-Life: Alyx
Half-Life: Alyx
Baroque
Baroque
Chulip
Chulip
Cosmology of Kyoto
Cosmology of Kyoto
Bomberman 64
Bomberman 64
Dwarf Fortress
Dwarf Fortress
Xanadu
Xanadu
Black Tiger
Black Tiger
Rance X: Showdown
Rance X: Showdown
Promesa
Promesa
The Tower of Druaga
The Tower of Druaga
Rags to Riches
Rags to Riches

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